Left 4 Dead

Introduced in 2004, Valve’s Source engine continues to live on in new Valve games. At this point even newer Source games like Left 4 Dead are rarely GPU limited to a significant degree, but we keep it on here due to the fact that we’re expecting at least one more Source game this year in Portal 2.

Left 4 Dead is not a game that favors the Fermi architecture, and this becomes all too clear with the GTX 465. At 1680 it falls behind by 10%, and at 2560 that increases to 30%. Notably this is our only game with 8x anti-aliasing, but as we saw in our GTX 480 review GF100 is no worse than AMD’s Cypress when it comes to 8x AA, so something else is the culprit. It could the lack of ROPs, but we’re also not willing to throw out the idea that it’s a texture filtering limitation.

Meanwhile we have something else interesting going on with the GTX 465: it’s not just losing to AMD’s cards. The GTX 465 ends up losing to the GTX 285 here, and even the GTX 275. Compared to the GTX 285 the GTX 465 is around 10% slower, which is quite surprising since we did not expect the GTX 285 to score any notable wins today. With L4D being fairly light on shader use, this leads us once more to the ROPs or texture units. Unless there’s an edge-case where the GTX 465 is slower than the linear difference between the two cards’ ROPs, the ROPs alone can’t explain this difference. The texture filtering difference between the two cards could explain this though.

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  • BoFox - Tuesday, June 1, 2010 - link

    10.5's offer almost zero performance improvements over 10.3a. Remember, the 10.3 drivers already brought the largest boost to 5xxx cards since they came out in October.
  • Lapoki - Tuesday, June 1, 2010 - link

    With the latest series from ATI and nVidia one thing that didnt happen at all were the price wars. I loved watching that with the last gen and remember the day when i almost purchased a non-reference 4890 for just $179.
    Then came the 58XX and i thought i'd wait for nVidia's response which took quite a while but in the end i was sorely dissapointed. It looked like both teams had decided upon a performance point to target with a price
    $250 - HD 5830
    $280 - GTX465
    $300 - HD 5850
    $350 - GTX470
    $400 - HD5870
    $500 - GTX480
    Is it just me or these alternating figures look fishy?

    In the end, after delaying my purchase by quite a few months, i gave up and bought a 5850 for ~$280 and i have to say i really like its performance though wish i it was cheaper by $30-$40.
    Also, this is my first ATI or for that matter non-nVidia card in 12 years.
  • BoFox - Tuesday, June 1, 2010 - link

    Yeah! Nvidia is deliberately avoiding price wars by avoiding the exact same price categories this time around.

    ATI's Southern Islands (HD 6770) is due in a couple months or less, since it already taped out. It will give GTX 480 a spanking, for sure.
  • ragejg - Tuesday, June 1, 2010 - link

    In my GTX 465 review for nVNews I took an average for a 1 minute run in a repeatable firefight in SP, and a 1 minute run in a full MP server. How did you guys do the BC2 benching? Could you explain what the waterfall benchmark entails, as well as the other one? I'd like to do a better job of benchmarking with this game.

    - john
    -nVNews Staff/Mod
  • Ryan Smith - Tuesday, June 1, 2010 - link

    The text and pictures from our GTX 480 review should do a good enough job explaining our test methodology.

    http://www.anandtech.com/show/2977/nvidia-s-geforc...
  • Chalnoth - Tuesday, June 1, 2010 - link

    "Above the GTX 480 is of course the “full” GF100 with all of its functional units enabled, and which is still missing in action on both the consumer and HPC markets."

    What the hell are you smoking? As of the time of this post, all 10 GTX 480 products listed on newegg's website were ready for immediate shipping. Can you at least get your simplest facts straight?
  • silverblue - Tuesday, June 1, 2010 - link

    He said the "full" GT100, which offers 512 shader cores and not 480 as is the case with the 480. As such, I believe he's correct to make that statement.
  • silverblue - Tuesday, June 1, 2010 - link

    They used Catalyst v10.5, and the 5830 was far closer to the 465. In most games, it was behind at the lower resolutions, then ahead as you went higher. Pretty easy to conclude that, unless you're playing MW2, the 465 was a waste of time unless you wanted PhysX, CUDA and 3D gaming/BluRay.

    I know you use a different gaming test suite but I'm surprised that the 5830 is relatively nowhere on your test. Are you using AA at any point?
  • BoFox - Tuesday, June 1, 2010 - link

    Perhaps you are the owner of a 5830, but just check dozens of review sites out there and see for yourself how a 5830 is rather lackluster even compared to the 4890 (which is already slower than GTX 275 and 465 in overall DX9/10 games).
  • Slayeristight - Tuesday, June 1, 2010 - link

    I just lost a lot of respect for this website with the posting of these benchmarks. I looked at the 5830 number and they are very, very low. I compared the numbers from this review to the of the 5830 and they are a lot lower! How can this be with all the performance upgrades in the drivers that they have had. Also, while I am speaking of drivers, why not use the newest drivers for ATI? Why use AMD Catalyst 10.3a that is 2 driver releases old?

    If you messed up on the 5830 so bad how can I trust any of the other numbers that were put up for any of the other cards be it Nvidia or ATI?

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