BattleForge: DX11

While BattleForge can be tough under DX10, under DX11 it’s even more brutal. Here we use the DX11 renderer and turn on self shadowing ambient occlusion (SSAO) to its highest setting, which uses a DX11 ComputeShader.

Once again we have a dead-heat between the GTX 465 and Radeon 5850, except this time it doesn’t break at 2560. At all resolutions the two cards are equally matched. Given that we’re not seeing a divergence at 2560 as we did earlier under DX10, this may point to the GTX 465 being better performing at ComputeShader 5.0 compared to the 5850. Our GTX 465/470 comparison also lends some credit to this idea, with the gap staying at 20%.

BattleForge: DX10 HAWX
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