Power Consumption

AMD did list a slight increase in power consumption for the 5870 Eyefinity 6 cards. In real world usage it amounts to a 6 - 7W increase in power consumption at idle and under load. Hardly anything to be too concerned about.

It's worth mentioning that these power numbers were obtained in a benchmark that showed no real advantage to the extra 1GB of frame buffer. It is possible that under a more memory intensive workload (say for example, driving 6 displays) the 5870 E6 would draw much more power than a hypothetical 6-display 1GB 5870.

Power Consumption Comparison
Total System Power
Radeon HD 5870 1GB
Radeon HD 5870 E6 2GB
Idle 179.1W 186.0W
Load (Crysis Warhead) 290.0W 296.0W

If you are power conscious however, then an Eyefinity 6 setup may not be right for you. Our six 22" Dell displays consumed 114W of power by themselves while playing Crysis. That's the power consumption of an entire Core i5 system under load, just for your displays!

Final Words

I spoke with Carrell Killebrew a few days ago (no, not for the RV970 story) and our conversation drifted over to future applications for GPUs. When Carrell first introduced me to Eyefinity he told me that this was the first step towards enabling a Holodeck-like environment in about 6 years. 

Carrell envisions a world where when you want to watch a football game with your friends, or just hang out and play video games you'll do so in a virtual room inside of your home. You'll have a display occupying the majority if not all of your vision. Being displayed will be fully rendered, lifelike models of your friends, which you can interact with in real time. After all, sending model data requires far less bandwidth than exchanging high resolution encoded video between a dozen people in a room.

Sound will have to be calculated on a per person basis. Existing surround sound setups work well for a single user, but not for multiple people spread out all over a virtual room. The GPU will not only have the task of rendering the characters in the room, but also calculating the phase and position accurate sound for everyone.

Today we play games like Rockband or Guitar Hero facing a screen. In Carrell's world, 6 years from now we'll be facing a crowd of fans and it'll look, feel and sound like we're on stage performing. There's a lot that has to be solved between now and then, but in Carrell's eyes this is the beginning. And like most beginnings, this one has its rough patches. 

The good news is that a single Radeon HD 5870 Eyefinity 6 Edition card can drive a total of six displays. That's something that we couldn't have imagined from a consumer card even just a couple of years ago. If you've ever found yourself wanting 6 monitors for a particular application, workload or even game - this is your solution. 

As a general gaming card however, there are definite issues. In existing titles, with 3 or fewer screens, we just didn't see a tremendous performance advantage to the 5870 E6. The larger frame buffer did help raise minimum frame rates, but not enough to positively impact the average frame rates in our tests. Even in triple display setups we didn't see any reason to get the E6 card.

If you are looking to make the jump to six displays however, the issues then stop being with the card itself and are more about what you want to do with the setup. Having two 3x1 groups makes sense. It's a bit pricey, but it makes sense if you like mixing work and pleasure on your desktop. The single 3x2 group is the problematic configuration. For games you play in the third person, it's great. For first person shooters however, playing on an Eyefinity 6 setup puts you at a disadvantage due to crosshair problem. What AMD really needs to do here is enable a 5x1 configuration for folks serious about FPSes.

The bigger problem is simply the state of game support for Eyefinity. The majority of titles, even new ones coming out today, often ship with gross incompatibilities with Eyefinity setups. AMD is hard at work to make this better, but it means that you can't plop down $1500 for six monitors and two stands, drop another $900 on a pair of video cards and have it work perfectly in everything you'd ever want to play. It's a tough pill to swallow.

If you want to have an immersive gaming experience and if you've got the wall space you're better off buying a 720p projector, building a screen (or painting one on the wall) and calling it a day. On the other hand, of you just need more desktop resolution then a 30" monitor is probably in your future. If you must combine the two needs and have them serviced by a single setup, that's where Eyefinity 6 can offer some value.

Six Display Performance
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  • cfaalm - Wednesday, March 31, 2010 - link

    Why don't AMD go talk to display manufactureres to thin out or even totally forego any bezels on Eyefinity compatible displays? In other dual/multiple screen situations than Eyefinity it can still be desirable to have real thin or no bezels, so it won't be that far out.
  • Aclough - Wednesday, March 31, 2010 - link

    They're working on them now, but they aren't out yet. Be warned that they'll probably cost more than normal monitors though.
  • cfaalm - Wednesday, March 31, 2010 - link

    I expected they would cost a bit more. Though I don't have any figures on the premium I guess it would be worth it compared to what gains can be had it these special situations where you'd be spending a small fortune anyway.
  • mjrpes3 - Wednesday, March 31, 2010 - link

    It's greatly in their interest to develop this technology: lowering the barrier and increasing the incentive to buy 3x or 6x quantity of a product.
  • Calin - Thursday, April 1, 2010 - link

    Sell more cheap monitors instead of fewer expensive monitors? I don't think so.
  • Calin - Thursday, April 1, 2010 - link

    The bezels are there with a purpose (strength, if nothing else).
    There are monitors with thin bezels - what we might need now could be pre-built monitors in 6x configuration, reducing as much as possible the bezel size (they could do it better in the factory). Maybe some boutique industry could spring from this? Something like the tuning shops in the auto industry
  • behrouz - Wednesday, March 31, 2010 - link

    Hi Anand.
    this is very beautiful and the logo at top of page is better than previous logo.

    good luck.
  • Manuel1975 - Wednesday, March 31, 2010 - link

    Does anybody know if there will be any mac drivers? This would be a formidable beast in combination with MacPro and Mediaserver Software...
  • erple2 - Friday, April 2, 2010 - link

    I think that this tech would be wasted on a Media Server implementation. Unless you're talking about something different than what I'm thinking of. Streaming media to these devices would be essentially pointless, as few, if any, media is available at any resolution beyond 1080p.

    Putting it on a Mac makes even less sense, given that what makes this unique is the ability to run solid 3D games titles. And last I checked, there were few, if any, 3D games available on the Mac Platform.

    While Apple does offer multiple graphics cards in their MacPro systems, they're generally very low-end graphics products (currently NVidia GeForce GT 120 based), meant to drive CAD or other non-3D gaming applications. Those can easily handle any Media server load you could throw at it. I suppose you could make the argument that it could upscale the video to 2160p (doubling 1080p), but that seems to be pointless to me - just run a larger 1080p projector.
  • Manuel1975 - Tuesday, August 3, 2010 - link

    Hi Erple,

    The media I use to drive multiple dipslays normaly reqiure something along the range of 640x480 to a 4k type of resolution. Although these high resolutions are not mainstream, Youtube for instance does alow you to upload videos in 4k resolution. The future of HD+ video is very very near.
    And nowadays OSX ships with something called quartz composer. This something you can compare with prosessing. Its OpenGL bases image synthesis. Truely amazing stuf: 4k+ resolutions rendered at 60hz. Eazely.

    Tip for your next post: try to think outside your box before posting.

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