Conclusion

Compared to AMD’s previous generation of bottom-tier cards, the Radeon HD 5450 doesn’t offer too many surprises. Cards at this end of the spectrum have to give up a lot of their performance to meet their cost, power, and form-factor needs, and the 5450 is no different. It certainly produces playable framerates for most games (and even at high settings for some of them), and it’s going to be a great way to convince IGP users to move up to their first discrete GPU. But for a bottom-tier GPU, spending a little more money has always purchased you a great deal more powerful video card, and this hasn’t changed with the 5450.

The concern we have right now is the same concern we’ve had for most of AMD’s other launches, which is the price. The card we tested is a $60 card, smack-dab in the middle of the territory for the Radeon HD 4550, the DDR2 Radeon HD 4650, and the DDR2 GT 220. We don’t have the DDR2 cards on hand, but the performance gap between bottom-tier cards like the 5450 and those cards is enough that the DDR2 penalty won’t come close to closing the gap. If performance is all you need and you can’t spend another dime, then a last-generation card from the next tier up is going to offer more performance for the money. The 5450 does have DX11, but it’s not fast enough to make practical use of it.

Things are more in favor of the 5450 however when we move away from gaming performance. For a passively cooled low-profile card, its competition is the slower GeForce 210, and a few Radeon HD 4550s. The 4550 is still a better card from a performance standpoint, but it’s not a huge gap. Meanwhile the 5450 is cooler running and less power hungry.

Currently it’s HTPC use that puts the 5450 in the most favorable light. As the Cheese Slices test proved, it’s not quite the perfect HTPC card, but it’s very close. Certainly it’s the best passively cooled card we have tested from an image quality perspective, and it’s the only passive card with audio bitstreaming. If you specifically want or need Vector Adaptive Deinterlacing, the Radeon HD 5670 is still the cheapest/coolest/quietest card that’s going to meet your needs. But for everyone else the 5450 is plenty capable and is as close to being perfect as we’ve seen any bottom-tier card get.

To that end the Sapphire card looks particularly good, since based on our testing they're able to drop the reference 5450's clumsy double-wide heatsink for a single-wide heatsink without the card warming up too much more. For Small Form Factor PCs in particular, it's going to be a better choice than any card that uses the reference heatsink, so long as there's enough clearance for the part of the heatsink on the back side of the card.

Moving away from the 5450 for a moment, besides the Radeon HD 5770 this is the only other card in the 5000-series that is directly similar to a 4000-series card. In fact it’s the most similar, being virtually identical to the 4550 in terms of functional units and memory speeds. With this card we can finally pin down something we couldn’t quite do with the 5770: clock-for-clock, the 5000-series is slower than the 4000-series.

This is especially evident on the 5450, where the 5450 has a 50MHz core speed advantage over the 4550, and yet with everything else being held equal it is still losing to the 4550 by upwards of 10%. This seems to the worst in shader-heavy games, which leads us to believe that actual cause is that the move from DX10.1 shader hardware on the 4000-series to DX11 shader hardware on the 5000 series. Or in other words, the shaders in particular seem to be what’s slower.

AMD made several changes here, including adding features for DX11 and rearranging the caching system for GPGPU use. We aren’t sure whether the slowdown is a hardware issue, or if it’s the shader compiler being unable to fully take advantage of the new hardware. It’s something that’s going to bear keeping an eye on in future driver revisions.

This brings us back to where we are today, with the launch of the 5450. AMD has finally pushed the final Evergreen chip out the door, bringing an end to their 6 month launch plan and bringing DirectX 11 hardware from the top entirely to the bottom – and all before NVIDIA could launch a single DX11 card. AMD is still fighting to get more 40nm production capacity, but the situation is improving daily and even with TSMC’s problems it didn’t stop AMD from doing this entirely in 6 months. With the first Cedar card launched, now we’re going have a chance to see how AMD chooses to fill in the obvious gaps in their pricing structure, and more importantly how NVIDIA will ultimately end up responding to a fully launched 5000-series.

Power & Temperatures
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  • uibo - Thursday, February 4, 2010 - link

    Why don't the Radeon "Cheese Slices" video screenshots have horizontal lines? The Nvidia ones have them...
  • Ryan Smith - Thursday, February 4, 2010 - link

    It's an artifact of stepping through the video one frame at a time with MPC-HC with the MS MPEG-2 decoder. Doing so captures the angled lines correctly, but it doesn't quite capture some of the other artifacts exactly the same because it ends up a field (basically half a frame) ahead.

    In motion the Radeon cards are getting it right.
  • blaubart - Tuesday, February 9, 2010 - link

    Congrats Ryan, your Cheese Slices testing outside of a HTPC forum was really a big surprise for me! Keep on pushing AMD/Nvidia to realize that there's more than gamers in this world!

    > Horizontal 1p lines missing:
    I'm also wondering normally the 1p lines are no problem in screenshots (MPC-HC and more). Maybe you shot them during the "odd movement" (1h+3v see description in Cheese Slices thread). I have now edited Post #1: screenshots only during "even movement".

    This link shows it (sorry German):
    http://www.dvbviewer.info/forum/index.php?s=&s...">http://www.dvbviewer.info/forum/index.p...c=34863&...

    1080i-1 ---> odd movement
    1080i-2 ---> even movement

    What's more, GT220.png and G210.png show MA in 1p and "respone - noise" but VA in the ticker, How did you manage this? Ah I see, you left a mailaddress, I will send you a mail.
  • uibo - Thursday, February 4, 2010 - link

    Oh and the Nvidia G210 has some artifacts for the vertical lines with some pixels shifted right.
  • silverblue - Thursday, February 4, 2010 - link

    ...then this might call for an article to look at it in that very light. However, is there a higher performing part for both series that can be directly compared? I'm guessing not, as they all differ in some way, be it shader numbers, ROPs or texture units. The only way I can think to do it would be comparing two 512MB 4850s to a downclocked 5870, but even if that were possible, you'll still get a performance drop due to Crossfire. Hmm.
  • MrSpadge - Thursday, February 4, 2010 - link

    5770 is as close as it gets. THere's the difference in the memory subsystem, though. Could be that the best bench to run would be ShaderMark.
  • GeorgeH - Thursday, February 4, 2010 - link

    You mention the Sapphire's heatsink quite a bit, but I didn't see any pictures of it (at least the reverse side) in the article; was that an oversight or am I blind?
  • Ryan Smith - Thursday, February 4, 2010 - link

    Oversight. I thought I had a stock photo of the rear. I'll get one in the morning.

    If you're really curious, it's the same heatsink that's on their 4350, which there are plenty of pictures of.
  • GeorgeH - Thursday, February 4, 2010 - link

    I see it now, thanks - it's actually not nearly as "bad" as I thought it'd be.
  • Ryan Smith - Thursday, February 4, 2010 - link

    Oversight. I thought I had a stock photo of the rear. I'll get one in the morning.

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