Conclusion

With the performance and price of the 5670, AMD has put themselves into an interesting position, with some good things and some bad things coming from it.

From a product perspective, AMD has placed the 5670 against NVIDIA’s GT 240, and completely dominates the card at every last performance metric. Although the 8800 GT did a good job of already nullifying the GT 240, the 5670 finishes the job. In a product comparison it’s faster, cooler, and more future-proof since it supports DX11. NVIDIA can’t and in fact isn’t going to maintain the $99 price point with the GT 240, and as of this writing the average GT 240 price is closer to $80, effectively regulating it to another price bracket altogether. Ultimately this can’t be good for NVIDIA, since the Redwood GPU is smaller (and hence cheaper) to produce than the GT215 GPU at the heart of the GT 240.

Meanwhile compared to the 4670, AMD is pricing this appropriately ahead of a card that has slipped down to $70 and below. As the 4670’s successor the 5670 is much faster, cooler running, and sports a much better feature set, including audio bitstreaming. You’re going to have to pay for it however, so the 4670 still has a purpose in life, at least until the 5500 series gets here.

Then we have the well-established cards – NVIDIA’s 9800 GT and AMD’s Radeon 4850. The 9800 GT can be commonly found for $99 or less, while the 4850 comes in and out of stock around that price point. AMD is continuing to manufacture the 4850 (in spite of earlier reports that it was EOL'd), so while it’s hard to get it’s not discontinued like the 4770 was. Considering its availability and the fact that it hasn’t been EOL’d like we previously believed, I’m not going to write it off.

So where does that leave the 5670? The 5670 does surprisingly well against the 9800 GT. It wins in some cases, trails very slightly in a few more, and then outright loses only in games where the 5670 is already playable up to 1920x1200. From a performance standpoint I think the 9800 GT is ahead, but it’s not enough to matter; meanwhile the “green” 9800 GT shortens the gap even more, and it still is over 10W hotter than the 5670. The 5670 is a good enough replacement for the 9800 GT in that respect, plus it has support for DX11, Eyefinity, and 3D Blu-Ray when that launches later this year.

Then we have the 4850. The 4850 won’t last forever (at some point AMD will EOL it), but we can currently find a pair of them on Newegg for $99 each. In our existing games, the 4850 wins and it wins by a lot. While the 5670 clearly beats a GT 240 and is a good enough alternative to a 9800 GT, I can’t make a performance case against the 4850. The 4850 has more of everything, and that means it’s a much more capable card with today’s games.

AMD’s argument for this matter is that the 4850 is an older card and doesn’t support everything the 5670 does. This is true – forgoing the 5670 means you lose DX11, bitstreaming audio, and Eyefinity among other things. But while this and the much lower power draw make the 5670 a better HTPC card, I’m not sure this a convincing argument as a pure gaming card.

To prove a point, we benchmarked the 5670 on some DX11 games using what we’d consider to be reasonable “medium” settings. For Battleforge we used the default Medium settings with SSAO set to Very High (to take advantage of the use of ComputeShader 5.0 there), and for the STALKER benchmark we also used Medium settings with Tessellation and Contact Shadows enabled. These are settings we believe a $99 card should be good enough to play at, with DX11’s big features in use.

Radeon HD 5670 DirectX 11 Performance
 
Battleforge DX11
STALKER DX11
Frames Per Second 19.4 27.2

The fact of the matter is that neither game is playable at those settings; the 5670 is simply too slow. This is a test that would be better served with more DX11 benchmarks, but based on our limited sample we have to question whether the 5670 is fast enough for DX11 games. If it’s not (and these results agree with that perspective) then being future-proof can’t justify the lower performance. Until AMD retires the 4850 it’s going to be the better gaming card, so long as you can deal with the greater power requirements and the space requirements of the card.

There’s really no way to reconcile the fact that in the short-term the performance of cards at the $99 price point is going to get slower, so we won’t try to reconcile this. In an ideal world we’d like to go from a 4850 to a 5670 that has similar performance and all of the 5670’s other advantages, but that isn’t something that is going to happen until 5750 cards fall about $30. On the flip side at least it’s significantly better than the GT 240.

Ultimately, AMD has produced a solid card. It’s not the 5850 or the 5750 – cards which immediately turned their price brackets upside down – but it’s fast enough to avoid the fate of the GT 240 and has enough features to stand apart. It’s a good HTPC card, and by pushing a DX11 card out at $99, buyers can at least get a taste of what DX11 can do even if it’s not quite fast enough to run it full-time (not to mention it further propagates DX11, an incentive for developers). Pure gamers can do better for now, but in the end it’s a good enough card.

Stay tuned, as next month we’ll have a look at the 5500 series and the 5450, finishing off AMD’s Evergreen chip stack.

Power, Temperature, & Noise
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  • Slaimus - Thursday, January 14, 2010 - link

    Another nice thing about it is that it makes an inexpensive triple-head card that does not need external power, even if one of the heads needs to be Displayport. Even a single link HDMI/DVI can still support 1920x1200.
  • SlyNine - Thursday, January 14, 2010 - link

    Is the 4670 you have in your comparison charts a 4670 with DDR3 or DDR2?

    Also any news on the mobile version of this card or the 5380 I've seen in alot of notbooks?
  • Ryan Smith - Thursday, January 14, 2010 - link

    GDDR3.

    And I don't have any news on the mobile 5000 series. Nor is there a 5830 that I have been informed of.
  • Blahman - Thursday, January 14, 2010 - link

    5830 is in the HP Envy 15.
  • Ryan Smith - Thursday, January 14, 2010 - link

    If it's in a laptop, then it's going to be a neutered Juniper. The Mobility series is always a part down, so a Mobility 5800 series part would be Juniper based.
  • SlyNine - Thursday, January 14, 2010 - link

    I'm sure I seen it in 2, including the Envy15, Perhaps I shouldn't have said "alot".

    But it would be good to have a review comparing the mobile solutions out there. Not to mention the throttling problems in some notebooks.

    I'd love to see Anandtech do a review of the problems the Dell XPS 16 w/ Core I7 has. On A/C and only on A/C it cuts the multiplier to 7 and then uses a clock modulation. Clock modulation tells the cpu to only do work certain cycles, so you can have as many as 75% of your CPU cycles going to waste.

    The end result is a Dell 1645 Core I7 running at the equivalent of 300mhz.
    more info at this forum : http://forum.notebookreview.com/showthread.php?t=4...">http://forum.notebookreview.com/showthread.php?t=4...

    Full story here, and just for the record, Id be willing to let Anandtech borrow my 1645 to test if Dell doesn't fix it with this next BIOS update, which I don't see how they can 90watt AC is simply not enough.
  • WT - Thursday, January 14, 2010 - link

    I read through that thread yesterday. We support 50+ Dell e6500 laptops that have been problematic in other ways besides throttling, but it was nevertheless interesting to read and pass along to my fellow IT co-workers.
  • JarredWalton - Thursday, January 14, 2010 - link

    I've looked at the thread and sent Dell an email asking for comment. It's important to remember power supply (power brick in this case) efficiency, so if the brick can output 90W and it's only 75% efficient (which is probably higher than what it really achieves), power draw at the wall of up to 120W might be achievable without the need to throttle. So, it's possible that a BIOS update will indeed address the problem, but let's not jump to any conclusions just yet....

    I'd also say that if you're using FurMark to achieve the throttling, find something else instead. FurMark really pushes the envelope and many consider it a power virus. I understand others are saying it occurs with regular games, which is obviously a much bigger issue than with a test program that doesn't represent a real-world workload.

    Anyway, if you really want to send us the laptop for testing, why not do the testing yourself and use that as the basis for an audition to AnandTech? If you go that route, I would make sure you really investigate when throttling does and doesn't occur, look at the various power profiles and try tweaking those, etc.

    As a side note: with Win7 I noticed on at least one laptop that using the "passive" cooling profile caused video playback to stutter, and setting it to "active" fixed the problem. There are so many variables that you can never know 100% what might be causing a particular problem.
  • SlyNine - Sunday, January 17, 2010 - link

    Jarred thanks, I'm going to take you up on that and currently I'm doing a write up on the XPS 1645 w/ RGB. I would love any suggestions or if you would like me to include anything please send them to SlyNine@hotmail.com with the subject: XPS 1645. If anyone knows any tools other then throttle stop to monitor the CPU modulation that would also be helpful.
  • SlyNine - Thursday, January 14, 2010 - link

    Yea I don't use FurMark at all, in fact I made a post recommending them not use it.

    With just UT3 nothing else going on the multiplier hits as low as 7 and with the brightness up halfway the modulation kicks in bringing the CPU down to 25%, that's only 25 cycles out of every 100 that's willing to do anything. Even just doing a Prime 95 run the multi is below 10, correct me if I'm wrong but isn't it supposed to be around 13?

    But thanks a TON Jarred for acknowledging this, If a high profile sit like Anandtech did a story on it I'd imagen that dell would have to respond. Really this is an Amazing laptop otherwise (other then this line I have threw my screen but obviously that is covered by warranty.)

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