Conclusion

With the performance and price of the 5670, AMD has put themselves into an interesting position, with some good things and some bad things coming from it.

From a product perspective, AMD has placed the 5670 against NVIDIA’s GT 240, and completely dominates the card at every last performance metric. Although the 8800 GT did a good job of already nullifying the GT 240, the 5670 finishes the job. In a product comparison it’s faster, cooler, and more future-proof since it supports DX11. NVIDIA can’t and in fact isn’t going to maintain the $99 price point with the GT 240, and as of this writing the average GT 240 price is closer to $80, effectively regulating it to another price bracket altogether. Ultimately this can’t be good for NVIDIA, since the Redwood GPU is smaller (and hence cheaper) to produce than the GT215 GPU at the heart of the GT 240.

Meanwhile compared to the 4670, AMD is pricing this appropriately ahead of a card that has slipped down to $70 and below. As the 4670’s successor the 5670 is much faster, cooler running, and sports a much better feature set, including audio bitstreaming. You’re going to have to pay for it however, so the 4670 still has a purpose in life, at least until the 5500 series gets here.

Then we have the well-established cards – NVIDIA’s 9800 GT and AMD’s Radeon 4850. The 9800 GT can be commonly found for $99 or less, while the 4850 comes in and out of stock around that price point. AMD is continuing to manufacture the 4850 (in spite of earlier reports that it was EOL'd), so while it’s hard to get it’s not discontinued like the 4770 was. Considering its availability and the fact that it hasn’t been EOL’d like we previously believed, I’m not going to write it off.

So where does that leave the 5670? The 5670 does surprisingly well against the 9800 GT. It wins in some cases, trails very slightly in a few more, and then outright loses only in games where the 5670 is already playable up to 1920x1200. From a performance standpoint I think the 9800 GT is ahead, but it’s not enough to matter; meanwhile the “green” 9800 GT shortens the gap even more, and it still is over 10W hotter than the 5670. The 5670 is a good enough replacement for the 9800 GT in that respect, plus it has support for DX11, Eyefinity, and 3D Blu-Ray when that launches later this year.

Then we have the 4850. The 4850 won’t last forever (at some point AMD will EOL it), but we can currently find a pair of them on Newegg for $99 each. In our existing games, the 4850 wins and it wins by a lot. While the 5670 clearly beats a GT 240 and is a good enough alternative to a 9800 GT, I can’t make a performance case against the 4850. The 4850 has more of everything, and that means it’s a much more capable card with today’s games.

AMD’s argument for this matter is that the 4850 is an older card and doesn’t support everything the 5670 does. This is true – forgoing the 5670 means you lose DX11, bitstreaming audio, and Eyefinity among other things. But while this and the much lower power draw make the 5670 a better HTPC card, I’m not sure this a convincing argument as a pure gaming card.

To prove a point, we benchmarked the 5670 on some DX11 games using what we’d consider to be reasonable “medium” settings. For Battleforge we used the default Medium settings with SSAO set to Very High (to take advantage of the use of ComputeShader 5.0 there), and for the STALKER benchmark we also used Medium settings with Tessellation and Contact Shadows enabled. These are settings we believe a $99 card should be good enough to play at, with DX11’s big features in use.

Radeon HD 5670 DirectX 11 Performance
 
Battleforge DX11
STALKER DX11
Frames Per Second 19.4 27.2

The fact of the matter is that neither game is playable at those settings; the 5670 is simply too slow. This is a test that would be better served with more DX11 benchmarks, but based on our limited sample we have to question whether the 5670 is fast enough for DX11 games. If it’s not (and these results agree with that perspective) then being future-proof can’t justify the lower performance. Until AMD retires the 4850 it’s going to be the better gaming card, so long as you can deal with the greater power requirements and the space requirements of the card.

There’s really no way to reconcile the fact that in the short-term the performance of cards at the $99 price point is going to get slower, so we won’t try to reconcile this. In an ideal world we’d like to go from a 4850 to a 5670 that has similar performance and all of the 5670’s other advantages, but that isn’t something that is going to happen until 5750 cards fall about $30. On the flip side at least it’s significantly better than the GT 240.

Ultimately, AMD has produced a solid card. It’s not the 5850 or the 5750 – cards which immediately turned their price brackets upside down – but it’s fast enough to avoid the fate of the GT 240 and has enough features to stand apart. It’s a good HTPC card, and by pushing a DX11 card out at $99, buyers can at least get a taste of what DX11 can do even if it’s not quite fast enough to run it full-time (not to mention it further propagates DX11, an incentive for developers). Pure gamers can do better for now, but in the end it’s a good enough card.

Stay tuned, as next month we’ll have a look at the 5500 series and the 5450, finishing off AMD’s Evergreen chip stack.

Power, Temperature, & Noise
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  • Calin - Thursday, January 14, 2010 - link

    These lower end series are not intended to run high resolution monitors in "heavy" games at performance modes. For that, there is the 5800 series.
    These 5600 series seems ok for every game in 19" resolutions and lowered quality, which make them perfect for many people. They are a huge step up from integrated graphics :)
  • BelardA - Thursday, January 14, 2010 - link

    How many people actually buy 19" displays anymore? Wide screen isn't like the older 4:3 screens, so a 19" LCD is kind of small.

    At $125~150, there isn't much reason to NOT get a 20~21" class monitor.

    While the 5600s are a bit on the slow side, there is a NEED to have low-end graphics cards that meets some standards and having an entire product line support DX11 is still a good thing.

    Once the price of the 5670 gets down to $75 then it will be a good value card. But not at $100~120 which is the current price on Newegg. And remember, many people don't have the PSUs (or budget) to get support a 5700 series card. I think once 40nm manufacturing matures for TMSC (sp?), the pricing will go down more.

    As an owner of a 4670, the 5670 is easily a faster card... but I believe AMD screwed up. The $100 4770 was almost on par with the 4850 and easily faster than the 4830. There is NO reason the smaller die 5670 to be ANY slower than the 4770. That is ALL the 5670 needed to be. But then again, the $135 (today) 5750 is starting to be constantly faster than the 4850 card (good).

    SO the real problem is pricing. If the $100 5670 was almost as fast as the $135 5750, there would be no need for the 5750. Also, other than PSU requirements - it would be stupid to spend $120 for a 1GB 5670 when the 5750 is $15 more and almost twice the performance.
  • Zool - Thursday, January 14, 2010 - link

    "They are a huge step up from integrated graphics :)"
    Price wise the 5670 is a huge step too from integrated graphic. I was mainly comparing the 5xxx and 4xxx series and thats almost a zero jump.
  • Zool - Thursday, January 14, 2010 - link

    But of course why should AMD compete with itself when it still beat everything that nvidia has in price.
    I think i will skip this generation too and wait for the 6K cards.
  • Zool - Thursday, January 14, 2010 - link

    The 5700 cards are on the same level than 4800 cards and the 5600 cards are very close to 4600 cards. Now if u enable DX11 in games u will se performance way below both 4800 and 4600 for both dx11 cards against they counterpart. Thats downgrading not upgrading.
    And the X700 vs X800 series trick and price range change is quite disturbing too.
  • Zool - Thursday, January 14, 2010 - link

    How can game developers make better looking games when the performance/price sits on the same level with each generation ? DX11 is very taxing if u want to make it properly. Those fancy new efects, postprocessing with Dx compute just eats much more shader power,bandwith. Performance wise 4800 owners can upgrade only to 5800 cards (dx11 speeds with 5700 is very weak) which price level is another category.

    But that can happen if your only competition is rebranding a 2006 card architecture because the GT200 was overdesigned. The disturbing part of this is that nvidia cant learn from its mistakes and make another giant chip second time GT300 which is this time even late :).
  • Zool - Thursday, January 14, 2010 - link

    Its quite strange that they downgraded the 5670 TMUs from 32 to 20. With the 60+ GB/s the 32 TMUs could be much more usefull than with the 4670 bandwith. All games use multitexturing to some degree quite some time.
  • Spoelie - Thursday, January 14, 2010 - link

    Far Cry 2: the text states that the 5670 and the 4850 have the same amount of memory and that the 5670 beats the 4850.

    However, looking at the test setup, the 5670 is the 1GB version and the 4850 is the 512MB version, and the test results support this. The gap between the 4850 and the 4870 is *way* too big to not be memory size constraint.

    As such, the only reason the 5670 "beats" the 4850 in this test is the memory size, and the supporting text is wrong.
  • Ryan Smith - Thursday, January 14, 2010 - link

    The 5670 is 512MB.

    The facts have been corrected to fit with reality.
  • Spoelie - Thursday, January 14, 2010 - link

    hmmm ok, then the Far Cry 2 results are a bit peculiar. The 4850 has the same amount of memory but more of everything else and is 25% slower. The performance of the 5670 seems to fall in line with its compute resources, as if it doesn't have a memory bottleneck. This made me think you had a 1GB card. My apologies.

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