The graph below is one of transistor count, not die size. Inevitably, on the same manufacturing process, a significantly higher transistor count translates into a larger die size. But for the purposes of this article, all I need to show you is a representation of transistor count.

See that big circle on the right? That's Fermi. NVIDIA's next-generation architecture.

NVIDIA astonished us with GT200 tipping the scales at 1.4 billion transistors. Fermi is more than twice that at 3 billion. And literally, that's what Fermi is - more than twice a GT200.

At the high level the specs are simple. Fermi has a 384-bit GDDR5 memory interface and 512 cores. That's more than twice the processing power of GT200 but, just like RV870 (Cypress), it's not twice the memory bandwidth.

The architecture goes much further than that, but NVIDIA believes that AMD has shown its cards (literally) and is very confident that Fermi will be faster. The questions are at what price and when.

The price is a valid concern. Fermi is a 40nm GPU just like RV870 but it has a 40% higher transistor count. Both are built at TSMC, so you can expect that Fermi will cost NVIDIA more to make than ATI's Radeon HD 5870.

Then timing is just as valid, because while Fermi currently exists on paper, it's not a product yet. Fermi is late. Clock speeds, configurations and price points have yet to be finalized. NVIDIA just recently got working chips back and it's going to be at least two months before I see the first samples. Widespread availability won't be until at least Q1 2010.

I asked two people at NVIDIA why Fermi is late; NVIDIA's VP of Product Marketing, Ujesh Desai and NVIDIA's VP of GPU Engineering, Jonah Alben. Ujesh responded: because designing GPUs this big is "fucking hard".

Jonah elaborated, as I will attempt to do here today.

A Different Sort of Launch
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  • JarredWalton - Friday, October 02, 2009 - link

    I believe what you describe is exactly what is meant by stagnation. From Merriam-Webster: "To become stagnant." Stagnant: "Not advancing or developing." So yeah, I'd say that pretty much sums up display resolutions: they're not advancing.

    Is that bad? Not necessarily, especially when we have so many applications that do thing based purely on the wonderful pixel instead of on points or DPI. I use a 30" LCD, and I love the extra resolution for working with images, but the text by default tends to be too small. I have to zoom to 150% in a lot of apps (including Firefox/IE) to get what I consider comfortably readable text. I would say that 2560x1600 on a 30" LCD is about as much as I see myself needing for a good, looooong time.
    Reply
  • Pirks - Monday, October 05, 2009 - link

    No, Jarred, they are advancing towards 2560x1600 on every PC gamer's desk. Since they move towards that (used to be 800x600 everywhere, now it's more like 1280x1024 everywhere, in couple of years it'll be 1680x1050 everywhere and so on) they cannot be described as stagnant, hence your statement is BS, Jarred. Reply
  • mejobloggs - Tuesday, October 06, 2009 - link

    I think I'll agree with Jared on this one

    LCD tech isn't advancing enough to get decent high quality large screens at a decent price. 22" seems about the sweet spot which is usually 1680x1050
    Reply
  • Pirks - Wednesday, October 07, 2009 - link

    This sweet spot used to be 19" 1280x1024 a while ago, with 17" 1024x768 before that. In a couple of years sweet spot will move to 24" 1920x1200, and so on. Hence monitor resolution does progress, it does NOT stagnate, and you do listen to Jarred's fairy tales too much :P Reply
  • JarredWalton - Friday, October 09, 2009 - link

    What we have here is a failure to communicate. My point, which you are ignoring, is that maximum resolutions are "stagnating" in the sense that they are remaining static. It's not "BS" or a "fairy tale", unless you can provide detail that shows otherwise. I purchased a 24" LCD with a native 1920x1200 resolution six years ago, and then got a 30" 2560x1600 LCD two years later. Outside of ultra-expensive solutions, nothing is higher than 2560x1600 right now, is it?

    1280x1024 was mainstream from about 7-11 years ago, and 1024x768 hasn't been the norm since around 1995 (unless you bought a crappy 14/15" LCD). We have not had a serious move to anything higher than 1920x1080 in the mainstream for a while now, but even then 1080p (or 1200p really) has been available for well over 15 years if you count the non-widescreen 1600x1200. I was running 1600x1200 back in 1995 on my 75 pound 21" CRT, for instance, and I know people that were using it in the early 90s. 2048x1536 and 2560x1600 are basically the next bump up from 1600x1200 and 1920x1200, and that's where we've stopped.

    Now, Anand seems to want even higher resolutions; personally, I'd be happier if we first found a way to make those resolutions work well for every application (i.e. DPI that extends to everything, not just text). Vista was supposed to make that a lot better than XP, but really it's still a crap shoot. Some apps work well if you set your DPI to 120 instead of the default 96; others don't change at all.
    Reply
  • Pirks - Friday, October 09, 2009 - link

    I agree that maximum resolution has stagnated at 2560x1600, my point was that the average resolution of PC gamers is still moving from pretty low 1280x1024 towards this holy grail of 2560x1600 and who knows how many years will pass until every PC gamer will have such "stagnated" resolution on his/her desk.

    So yeah, max resolution stagnated, but average resolution did not and will not.
    Reply
  • I am as mad as hell - Friday, October 02, 2009 - link

    Hi everyone,

    first off, I am not mad as hell! I just registered this acct after being an Anandtech reader for 10+ years. That's right. It's also my #1 tech website. I read several others, but this WAS always my favorite.

    I don't know what happened here lately, but it's becoming more and more of a circus in here.

    I am going to make a few points suggestions:

    1) In the old days reviews were reviews, this days I there are a lot more PRE-views and picture shows and blog (chit chatting) entries.

    2) In the old days a bunch of hardware was rounded up and compared to each other (mobos, memory, PSU's, etc..) I don't see that here much anymore. It's kind of worthless to me just to review one PSU or one motherboard at the time. Round em all up and then lets have a good ole fashioned shootout.

    3) I miss the monthly buyer guides. What happened to them? I like to see CPU + Mobo + Mem + PSU combo recommendations in the MOST BANG FOR THE BUCKS categories (Something most people can afford to buy/build)

    4) Time to moderate the comments section, but not censorship. My concern is not with f-words, but with trolls and comment abusers. I can't stand it. I remember the old days when then a famous site totally self-destruct, and at that time I think had maybe more readers than Anand, (hint: It had the English version of "Tiburon" as name as part of the domain name) when their forum went totally out of control because it was moderated.

    5) Also, time to upgrade the comments software here at Anandtech. It needs a up/down ratings feature that even many newspaper websites offer these days.

    Reply
  • shotage - Saturday, October 03, 2009 - link

    I agree with the idea of a comments rating system (thumbs up or down). Its a democratic way of moderating. It also saves the need for those short replies when all you want to convey is that you agree or not.

    Maybe also an abuse button that people can click on should things get really out of control..?
    Reply
  • Skiprudder - Friday, October 02, 2009 - link

    The up/down idea is perfect for the site. Now why didn't I think of that! =) Reply
  • AnnonymousCoward - Friday, October 02, 2009 - link

    I don't like commenter ratings, since they give unequal representation/visibility of comments, they affect your perception of a message before you read it, and it's one more thing to look at while skimming comments. Reply

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