The First DirectX 11 Games

With any launch of a new DirectX generation of hardware, software availability becomes a concern. As the hardware needs to come before the software so that developers can tailor their games’ performance, it’s just not possible to immediately launch with games ready to go. For the launch of DirectX 11 and the 5800 series, AMD gave us a list of what games to expect and when.

First out of the gate is Battleforge, EA’s card-based online-only RTS. We had initially been told that it would miss the 5870 launch, but in fact EA and AMD managed to get it in under the wire and deliver it a day early. This gives AMD the legitimate claim of having a DX11 title out there that only their new hardware can fully exploit, and from a press perspective it’s nice to have something out there we can test besides tech demos. Unfortunately we wrapped up our testing 2 days early in order to attend IDF, which means we have not yet had a chance to benchmark this title’s DX11 mode or look at it in-depth.

We did have a chance to see the title in action quickly at AMD’s press event 2 weeks ago, where AMD was using it to show off High Definition Ambient Occlusion. As far as we can tell, HDAO is the only DX11 wonder-feature that it current implements, which makes sense given that it should be the easiest to patch in.

The next big title in AMD’s stack of DX11 games is STALKER: Call of Pripyat. This game went gold in Russia earlier this week, with the English version some time behind it. Unfortunately we don’t know what DX11 features it will be using, but as STALKER games have historically been hard on computers, it should prove to be an interesting test case for DX11 performance.

DIRT 2 is a title that got a great deal of promotion at AMD’s press event. AMD has been using it to show off their 6-way Eyefinity configuration, and we had a chance to play it quickly in their testing labs when looking at Eyefinity. This should be a fuller-featured DX11 game, utilizing tessellation, better shadow filtering, and other DX11 features. Certainly it’s the closest thing AMD’s going to have for a showcase title this year for the DX11 features of their hardware, and the console version has been scoring well in reviews. The PC version is due December 11th.

Finally, AMD had Rebellion Games in house to show off an early version of Aliens vs. Predator. This was certainly the most impressive title shown, with Rebellion showing off tessellation and HDAO in real time. Unfortunately screenshots don’t really do the game justice here; the difference from using DX11 is far more noticeable in motion. At any rate, this game is the farthest out – it won’t ship until Q1 of next year at the earliest.

DirectX11 Redux DirectCompute, OpenCL, and the Future of CAL
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  • erple2 - Wednesday, September 23, 2009 - link

    I think that you're missing the point. AMD appeared to want the part to be small enough to maximize the number of gpu's generated per wafer. They had their own internal idea of how to get a good yield from the 40nm wafers.

    It appears to be similar to their line of thinking with the 4870 launch (see http://www.anandtech.com/video/showdoc.aspx?i=3469">http://www.anandtech.com/video/showdoc.aspx?i=3469 for more information) - they didn't feel like they needed to get the biggest, fastest, most power hungry part to compete well. It turns out that with the 5870, they have that, at least until we see what Nvidia comes out with the G300.

    It turns out that performance really isn't all people care about - otherwise nobody would run anything other than dual GTX285's in SLI. People care about performance __at a particular price point__. ATI is trying to grab that particular sweet spot - be able to take the performance crown for a particular price range. They would probably be able to make a gargantuan low-yield, high power monster that would decimate everything currently available (crossfire/SLI or single), but that chip would be massively expensive to produce, and surprisingly, be a poor Return on Investment.

    So the comment that Cypress is "too big" I think really is apropos. I think that AMD would have been able to launch the 5870 at the $299 price point of the 4870 only if the die had been significantly smaller (around the same size as the 4870). THAT would have been an amazing bang-for-buck card, I believe.
  • Doormat - Wednesday, September 23, 2009 - link

    [Big Chart] and such
  • faxon - Wednesday, September 23, 2009 - link

    page 15 is missing its charts guys! look at it, how did that happen lmao
  • Gary Key - Wednesday, September 23, 2009 - link

    Ryan is updating the page now. He should be finished up shortly. We had a lot of images that needed to be displayed in a different manner at the last minute.
  • Totally - Wednesday, September 23, 2009 - link

    the images are missing
  • dguy6789 - Wednesday, September 23, 2009 - link

    You very clearly fail to mention that the cheapest GTX295 one can buy is nearly $100 more expensive than the HD 5870.
  • Ryan Smith - Wednesday, September 23, 2009 - link

    In my own defense, when I wrote that paragraph Newegg's cheapest brand-new GTX 295 was only $409. They've been playing price games...
  • SiliconDoc - Friday, September 25, 2009 - link

    That "price game" is because the 5870 is rather DISAPPOINTING when compared to the GTX295.
    I guess that means ATI "blew the competition" this time, huh, and NVidia is going to get more money for their better GTX295.
    LOL
    That's a *scowl* "new egg price game" for red fans.
    Thanks ATI for making NVidia more money !
  • strikeback03 - Wednesday, September 23, 2009 - link

    lol, did they drop the price while they had 5870s in stock, then raise it again once they were gone?
  • SiliconDoc - Wednesday, September 23, 2009 - link

    Oh, so sorry, 1:46pm, NO 5870's available at the egg...
    I guess they sold 1 powercolor and one asus...
    http://www.newegg.com/Product/ProductList.aspx?Sub...">http://www.newegg.com/Product/ProductLi...1&na...
    ---
    Come on anandtech workers, you can say it "PAPER LUANCH !"

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