The idea of hardware accelerated physics has been around for a long time and PhysX on NVIDIA GPUs has had some time to mature. There are more games coming out with support for hardware PhysX and not all of them have completely sucked. So we want to get a better picture of the impact of PhysX on our readers. Is this a thing that matters to you?
Before we get to the questions, last week saw the announcement of several upcoming titles that will support PhysX:
Darkest of Days
Until we actually play the games, we won't know whether the PhysX implementation is any good though. Many of the ideas like debris, fog, smoke, contrails, destructable environments and weapons / fighting effects have seen light in other titles only to fall short of the expectation. But at least Mirror's Edge was able to take some of the same things and package them in a professional and appealing way.
There are more games still that will have support for PhysX in the near future, but other titles we've seen that touted their PhysX support (like Cryostasis) have fallen short of expectations. We certainly see a future in hardware accelerated physics, but, in the eyes of our readers, is physics hardware really "here" with NVIDIA and PhysX, or will OpenCL be the vehicle to usher in a new era in game physics?
To get a better idea of the landscape, we'll be asking two questions about PhysX software and hardware. For the software question, it would be helpful if those who do not have PhysX hardware could answer the question as if they did. We can't limit respondents to NVIDIA hardware owners, but we would like to keep things as fair as possible.