Mirror’s Edge: Do we have a winner?

And now we get to the final test. Something truly different: Mirror’s Edge.

This is an EA game. Ben had to leave before we got to this part of the test, he does have a wife and kid after all, so I went at this one alone.

I’d never played Mirror’s Edge. I’d seen the videos, it looked interesting. You play as a girl, Faith, a runner. You run across rooftops, through buildings, it’s all very parkour-like. You’re often being pursued by “blues”, police offers, as you run through the game. I won’t give away any plot details here but this game, I liked.

The GPU accelerated PhysX impacted things like how glass shatters and the presence of destructible cloth. We posted a video of what the game looks like with NVIDIA GPU accelerated PhysX enabled late last year:

"Here is the side by side video showing better what DICE has added to Mirror's Edge for the PC with PhysX. Please note that the makers of the video (not us) slowed down the game during some effects to better show them off. The slow downs are not performance related issues. Also, the video is best viewed in full screen mode (the button in the bottom right corner)."

 

In Derek’s blog about the game he said the following:

“We still want to really get our hands on the game to see if it feels worth it, but from this video, we can at least say that there is more positive visual impact in Mirror's Edge than any major title that has used PhysX to date. NVIDIA is really trying to get developers to build something compelling out of PhysX, and Mirror's Edge has potential. We are anxious to see if the follow through is there.”

Well, we have had our hands on the game and I’ve played it quite a bit. I started with PhysX enabled. I was looking for the SSD-effect. I wanted to play with it on then take it away and see if I missed it. I played through the first couple of chapters with PhysX enabled, fell in lust with the game and then turned off PhysX.

I missed it.

I actually missed it. What did it for me was the way the glass shattered. When I was being pursued by blues and they were firing at me as I ran through a hallway full of windows, the hardware accelerated PhysX version was more believable. I felt more like I was in a movie than in a video game. Don’t get me wrong, it wasn’t hyper realistic, but the effect was noticeable.

I replayed a couple of chapters and then played some new ones with PhysX disabled now before turning it back on and repeating the test.

The impact of GPU accelerated PhysX was noticeable. EA had done it right.

The Verdict?

So am I sold? Would I gladly choose a slower NVIDIA part because of PhysX support? Of course not.

The reason why I enjoyed GPU accelerated PhysX in Mirror’s Edge was because it’s a good game to begin with. The implementation is subtle, but it augments an already visually interesting title. It makes the gameplay experience slightly more engrossing.

It’s a nice bonus if I already own a NVIDIA GPU, it’s not a reason for buying one.

The fact of the matter is that Mirror’s Edge should be the bare minimum requirement for GPU accelerated PhysX in games. The game has to be good to begin with and the effects should be the cherry on top. Crappy titles and gimmicky physics aren’t going to convince anyone. Aggressive marketing on top of that is merely going to push people like us to call GPU accelerated PhysX out for what it is. I can’t even call the overall implementations I’ve seen in games half baked, the oven isn’t even preheated yet. Mirror’s Edge so far is an outlier. You can pick a string of cheese off of a casserole and like it, but without some serious time in the oven it’s not going to be a good meal.

Then there’s the OpenCL argument. NVIDIA won’t port PhysX to OpenCL, at least not anytime soon. But Havok is being ported to OpenCL, that means by the end of this year all games that use OpenCL Havok can use GPU accelerated physics on any OpenCL compliant video card (NVIDIA, ATI and Intel when Larrabee comes out).

While I do believe that NVIDIA and EA were on to something with the implementation of PhysX in Mirror’s Edge, I do not believe NVIDIA is strong enough to drive the entire market on its own. Cross platform APIs like OpenCL will be the future of GPU accelerated physics, they have to be, simply because NVIDIA isn’t the only game in town. The majority of PhysX titles aren’t accelerated on NVIDIA GPUs, I would suspect that it won’t take too long for OpenCL accelerated Havok titles to equal that number once it’s ready.

Until we get a standard for GPU accelerated physics that all GPU vendors can use or until NVIDIA can somehow convince every major game developer to include compelling features that will only be accelerated on NVIDIA hardware, hardware PhysX will be nothing more than fancy lettering on a cake.

You wanted us to look at PhysX in a review of an ATI GPU, and there you have it.

The Unreal Tournament 3 PhysX Mod Pack: Finally, a Major Title CUDA - Oh there’s More
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  • SiliconDoc - Friday, April 24, 2009 - link

    I agree but you'll never get that here since ati gets stomped in fs9 and fsx even more.
    This is red rooster ragers central - at the reviewer level for now.
    Put in the acelleration pack, and go for nvidia - the GT200 chips do well in FS9 - and dual is out for FSX so....
    A teenage friend just got a 9800GTX (evga egg) and is running ddr800 2 gigs with a 3.0 P4 HT, on a G35 Asrock and gets 25-30 fps in FSX on a 22" flat Acer with everything cranked.
    He oc'ed the cpu to 3.4 and pulled like 5 more frames per.
    That's what he wanted, very playable on ultra - on his former 8600GTS he couldn't even give it a go for fsx.
    However, moving up from 8800 I'm not certain what the gain is specifically. I've seen one or two reviews on HardOcp for fsx with a few cards. Try them.
  • 8KCABrett - Friday, May 8, 2009 - link

    Well, now that I've picked up a GTX 285SC, I've done some rudimentary benchmark comparisons between it and my 8800GTS in FSX and IL-2. I will add BlackShark results soon as well.

    http://www.txsquadron.com/forum/index.php?topic=26...">http://www.txsquadron.com/forum/index.php?topic=26...
  • SiliconDoc - Monday, June 22, 2009 - link

    Very interesting, and not a great increase - Tom's lists FSX benchies in most of his card charts - the 9800GTX+ is way up there(3rd I believe), as are some of the 8800 series.
    It's weird.
    The old HD2900 (pro even) does well with a good overclock - even the strange saphhire version which was 256 bit with 320 shaders - on a 25% oc it makes FSX quite playable. ( another friend on an E4500 w 4gigs/800).
    I saw the ati1950XTX at hard does pretty well - well the 1950GT does NOT.
    ---
    That 8800 chip is still - well, if not the best, still darn close.
  • lk7900 - Monday, April 27, 2009 - link


    Can you please die? Prefearbly by getting crushed to death, or by getting your face cut to shreds with a
    pocketknife.

    I hope that you get curb-stomped, f ucking retard

    Shut the *beep* up f aggot, before you get your face bashed in and cut
    to ribbons, and your throat slit.

    http://www.youtube.com/watch?v=QGt3lpxyo1U">http://www.youtube.com/watch?v=QGt3lpxyo1U

    I wish you a truly painful, bloody, gory, and agonizing death, *beep*
  • lk7900 - Monday, April 27, 2009 - link

    http://www.anandtech.com/video/showdoc.aspx?i=3539...">http://www.anandtech.com/video/showdoc.aspx?i=3539...
  • asq - Monday, April 13, 2009 - link

    My friend working for Anandtech and told me that ATI paying for articles good for them and in disadvantageous to Nvidia..what we can clearly see in that article..
  • lk7900 - Monday, April 27, 2009 - link

    Die of aids moron.
  • SiliconDoc - Friday, April 24, 2009 - link

    Ahh, yeah well people have to get paid.
    It's nice to see the reaction there from the red rooster though, huh - cheering it on while he spews his brainwashed communist-like hatred of nvidia.
    It's amazing.
    Good for you noticing, though.
  • joeysfb - Tuesday, April 28, 2009 - link

    I don't hate Nvidia. I own 5 nvidia cards and 1 ati card. I m buying what gives me the best value. To me, its ATI for now. I think AnandTech did a good job reporting on matter the happens behind the scene. They just report it and it up to individual to form their own thoughts.

    You obviously only buy Nvidia which is good... no fuss on deciding on what to get next!! hahaha....
  • SiliconDoc - Monday, June 22, 2009 - link

    Well incorrect entirely. They didn't do a good job reporting on behind the scenes, because they left out the ATI prodding and payment parts.
    Furthermore, ati is still in a world of hurt losing billions in consecutive years.
    If you were to be HONEST about things, if all the people here were to be, the truth would be: " WHERE THE HECK WAS ATI FOR SO LONG ? !! THEY'VE ALWAYS BEEN AROUND, BUT NVIDIA SPANKED THEM FOR SO LONG, WE HATE NVIDIA FOR BEING TOP DOG AND TOP PRICED - BUT IT'S REALLY ATI'S FAULT, WHO ENTIRELY BLEW IT FOR SO LONG.."
    ---
    See, that's what really happened. ATI fell off the gaming fps wagon, and only recently got their act back together. They shouldn't be praised, they should be insulted for blowing competition for so long.
    If you're going to praise them, praise them for losing 33% on every card they sell, in order to have that 5-10 dollar pricepoint advantage, because if ati were to JUST BREAK EVEN, they'ed have to raise all their gaming cards prices about $75 EACH.
    So they're losing a billion a year... by destroying themselves.
    Nvidia has made a profit all along, however. I think the last quarter they had a tiny downturn - while ati was still bleeding to death.
    PRAY that Obama and crew has given or will give ati a couple billion in everyone else's tax money and inflation for everyone printed out of thin air dollars, to save them. You better so, or for a multi-billion dollar sugar daddy corporateer.

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