New Drivers From NVIDIA Change The Landscape

Today, NVIDIA will release it's new 185 series driver. This driver not only enables support for the GTX 275, but affects performance in parts across NVIDIA's lineup in a good number of games. We retested our NVIDIA cards with the 185 driver and saw some very interesting results. For example, take a look at before and after performance with Race Driver: GRID.

As we can clearly see, in the cards we tested, performance decreased at lower resolutions and increased at 2560x1600. This seemed to be the biggest example, but we saw flattened resolution scaling in most of the games we tested. This definitely could affect the competitiveness of the part depending on whether we are looking at low or high resolutions.

Some trade off was made to improve performance at ultra high resolutions at the expense of performance at lower resolutions. It could be a simple thing like creating more driver overhead (and more CPU limitation) to something much more complex. We haven't been told exactly what creates this situation though. With higher end hardware, this decision makes sense as resolutions lower than 2560x1600 tend to perform fine. 2560x1600 is more GPU limited and could benefit from a boost in most games.

Significantly different resolution scaling characteristics can be appealing to different users. An AMD card might look better at one resolution, while the NVIDIA card could come out on top with another. In general, we think these changes make sense, but it might be nicer if the driver automatically figured out what approach was best based on the hardware and resolution running (and thus didn't degrade performance at lower resolutions).

In addition to the performance changes, we see the addition of a new feature. In the past we've seen the addition of filtering techniques, optimizations, and even dynamic manipulation of geometry to the driver. Some features have stuck and some just faded away. One of the most popular additions to the driver was the ability to force Full Screen Antialiasing (FSAA) enabling smoother edges in games. This features was more important at a time when most games didn't have an in-game way to enable AA. The driver took over and implemented AA even on games that didn't offer an option to adjust it. Today the opposite is true and most games allow us to enable and adjust AA.

Now we have the ability to enable a feature, which isn't available natively in many games, that could either be loved or hated. You tell us which.

Introducing driver enabled Ambient Occlusion.

What is Ambient Occlusion you ask? Well, look into a corner or around trim or anywhere that looks concave in general. These areas will be a bit darker than the surrounding areas (depending on the depth and other factors), and NVIDIA has included a way to simulate this effect in it's 185 series driver. Here is an example of what AO can do:

Here's an example of what AO generally looks like in games:

This, as with other driver enabled features, significantly impacts performance and might not be able to run on all games or at all resolutions. Ambient Occlusion may be something some gamers like and some do not depending on the visual impact it has on a specific game or if performance remains acceptable. There are already games that make use of ambient occlusion, and some games that NVIDIA hasn't been able to implement AO on.

There are different methods to enable the rendering of an ambient occlusion effect, and NVIDIA implements a technique called Horizon Based Ambient Occlusion (HBAO for short). The advantage is that this method is likely very highly optimized to run well on NVIDIA hardware, but on the down side, developers limit the ultimate quality and technique used for AO if they leave it to NVIDIA to handle. On top of that, if a developer wants to guarantee that the feature work for everyone, they would need implement it themselves as AMD doesn't offer a parallel solution in their drivers (in spite of the fact that they are easily capable of running AO shaders).

We haven't done extensive testing with this feature yet, either looking for quality or performance. Only time will tell if this addition ends up being gimmicky or really hits home with gamers. And if more developers create games that natively support the feature we wouldn't even need the option. But it is always nice to have something new and unique to play around with, and we are happy to see NVIDIA pushing effects in games forward by all means possible even to the point of including effects like this in their driver.

In our opinion, lighting effects like this belong in engine and game code rather than the driver, but until that happens it's always great to have an alternative. We wouldn't think it a bad idea if AMD picked up on this and did it too, but whether it is more worth it to do this or spend that energy encouraging developers to adopt this and comparable techniques for more complex writing is totally up to AMD. And we wouldn't fault them either way.

Index The Cards and The Test
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  • 7Enigma - Thursday, April 2, 2009 - link

    And just go and disregard everything I typed (minus the different driver versions). Xbit apparently underclocked the 4890 to stock speeds. So I have no clue how the heck their numbers are so significantly different, except they have this posted on system settings:

    ATI Catalyst:

    Smoothvision HD: Anti-Aliasing: Use application settings/Box Filter
    Catalyst A.I.: Standard
    Mipmap Detail Level: High Quality
    Wait for vertical refresh: Always Off
    Enable Adaptive Anti-Aliasing: On/Quality
    Other settings: default
    Nvidia GeForce:

    Texture filtering – Quality: High quality
    Texture filtering – Trilinear optimization: Off
    Texture filtering – Anisotropic sample optimization: Off
    Vertical sync: Force off
    Antialiasing - Gamma correction: On
    Antialiasing - Transparency: Multisampling
    Multi-display mixed-GPU acceleration: Multiple display performance mode
    Set PhysX GPU acceleration: Enabled
    Other settings: default


    If those are set differently in Anand's review I'm sure you could get some weird results.
  • SiliconDoc - Monday, April 6, 2009 - link

    LOL - set PhysX gpu accelleration enabled.
    roflmao
    Yeah man, I'm gonna get me that red card... ( if you didn't detect sarcasm, forget it)
  • tamalero - Thursday, April 9, 2009 - link

    good to know you blame everyone for "bad reading understanding"

    let's see

    ATI Catalyst:

    Smoothvision HD: Anti-Aliasing: Use application settings/Box Filter
    Catalyst A.I.: Standard
    Mipmap Detail Level: High Quality
    Wait for vertical refresh: Always Off
    Enable Adaptive Anti-Aliasing: On/Quality
    Other settings: default
    Nvidia GeForce:

    Texture filtering – Quality: High quality
    Texture filtering – Trilinear optimization: Off

    you see the big "NVIDIA GEFORCE:" right below "other settings"?
    that means the physX was ENABLED on the GEFORCE CARD.

    you sir, are a nvidia fanboy and a big douché
  • SiliconDoc - Thursday, April 23, 2009 - link

    More personal attacks, when YOU are the one who can't read, you IDIOT.
    Here are my first two lines: LOL - set PhysX gpu accelleration enabled.
    roflmao
    _____
    Then you tell me it says PhySx is enabled - which is what I pointed out. You probably did not go see the linked test results at the other site, and put two and two together.
    Look in the mirror and see who can't read, YOU FOOL.
    Better luck next time crowing barnyard animal.
    "Cluckle red 'el doo ! Cluckle red 'ell doo !"
    Let's see, I say PhySx is enabled, and you scream at me to point out it says PhysX is enabled, and call me an nvidia fan because of it - which would make you an nvidia fan as well - according to you, IF you knew what the heck you were doing, which YOU DON'T.
    That makes you - likely a red rooster... I may check on that - hopefully you're not a noob poster, too, as that would reduce my probabilities in the discovery phase. Good luck, you'll likely need it after what I've seen so far.
  • 7Enigma - Thursday, April 2, 2009 - link

    Looked even closer and the drivers used were different.

    ATI Drivers:

    Anand-9.4 beta
    Xbit-9.3

    Nvidia:

    Anand-185
    Xbit-182.08
  • ancient46 - Thursday, April 2, 2009 - link

    I don't see the fun in shooting cloth and unrealistic non impact resistant windows in high rise buildings. The video with the cloth was distracting, it made me wonder why it was there. What was its purpose? My senior eyes did not see much of an improvement in the videos in the CUDA application.
  • SiliconDoc - Monday, April 6, 2009 - link

    Maybe someday you'll lose you're raging red fanboy bias, brakdown entirely, toss out your life religion, and buy an nvidia card. At that point perhaps Mirror's Edge will come with it, and after digging it out of the trash can (second thoughts you had), you'll try it, and like anand, really like it - turn it off, notice what you've been missing, turn it back on, and enjoy. Then after all that, you can crow "meh".
    I suppose after that you can revert to red rooster raging fanboy - you'll have to have your best red bud rip you from your Mirror's Edge addiction, but that's ok, he's a red and will probably smack you for trying it out - and have a clean shot with ow absorbed you'll be.
    Well, that should rap it up.
  • poohbear - Thursday, April 2, 2009 - link

    are the driver issues for AMD that significant that it needs to be mentioned in a review article? im asking in all honesty as i dont know. Also, this close developer relationship nvidia has w/ developers. does that show up in any games to significantly give a performance edge for nvidia vid cards? is there an example game out there for this? thanks.
  • 7Enigma - Thursday, April 2, 2009 - link

    Look no further than this article. :) Here's the quote:

    "The first thing about Warmonger is that it runs horribly slow on ATI hardware, even with GPU accelerated PhysX disabled. I’m guessing ATI’s developer relations team hasn’t done much to optimize the shaders for Radeon HD hardware. Go figure."

    But ATI also has some relations with developers that show an unusually high advantage as well (Race Driver G.R.I.D. for example). All in all, as long as no one is cheating by disabling effects or screwing with draw distances, it only benefits the consumer for the games to be optimized. The more one side pushes for optimizations, the more the other side is forced, or risk losing the benchmark wars (which ultimately decides purchases for most people).

  • SkullOne - Thursday, April 2, 2009 - link

    In the conclusion mentions Nvidia's partners releasing OC boards but nothing about AMD. There is already two versions of the XFX HD4890 on Newegg. One is 850 core and the other is 875 core.

    The HD4890 is geared to open that SKU of "OC" cards for AMD. People with stock cooling and stock voltage can already push the card to 950+MHz. On the ASUS card you boost voltage to the GPU which has allowed people to get over 1GHz on their GPU. As the card matures seeing 1GHz cores on stock cooling and voltage will become a reality.

    It seems like these facts are being ignored.

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