Enter the 8800 GS ... err ... I Mean The 9600 GSO

Recently, we tested the 9500 GT, which is really just a slightly overclocked, die shrunk version of the 8600 GT. We do see that kind of thing as newer models get pushed out, and it makes economic sense. If you can die shrink something and sell it for the same price and a little more performance, you'll make more money. There have been times where we've seen the specs of a part change and the name stays the same, which is a little annoying, but we also get why that happens.

But this is a little extreme. The 9600 GSO is an 8800 GS with a different sticker. Yep, that's it. Same GPU, same board, same everything. The name is the only difference. I don't think I could manage enough sarcasm to even try and make fun of this one properly. Sorry.

Anyway, the 9600 GSO is a $90-$110 part. Sure you can spend even more if you want an overclocked version, but this is the general range. So why are we looking at this for a $70-$80 price range review? Well, it's not that much more expensive, really, and that hasn't stopped us from including things in the past. Especially because, at these prices, spending just a little bit more gets you much much more for you money (usually). Since we already know the 9500 GT is a little under powered for its price point, we wanted to see what else NVIDIA had up their sleeve in the price vicinity.

There is the added complication that a 9600 GT can be had for about $100 as well. There is already a lot of data here and we don't want to go cluttering up our charts with cards that aren't really in the same price class (yes this is ~20% more expensive than the 4670 suggested pricing). The 9600 GT, though, is fairly competitive with the 3870 which we do include for an architectural reference. Based on this, we can talk about the relative value fairly easily.

The prices on sub $100 market hardware are volatile, and fairly close together. Honestly, as is generally the case, we'd rather spend just a little bit more money and get a lot more value. But at some point there needs to be a cut off, so we'll still look at who comes out on top in the $70 - $80 space and we'll also try to talk about whether that's good enough to save the extra cash.

Either way it is really important to emphasize that people need to look at current pricing when they are buying hardware. Things fluctuate a lot in the market, and we are going to report as many relevant performance numbers as time allows. Take performance and the best price you can find at the time and factor them both into your decision. While our conclusions on relative value may be most relevant close to the time they are published, there will always be deals to be had that change things up. Currently there are some mail-in rebate offers that make the 9600 GSO more price competitive with the 4670, so don't forget to shop around.

Is Antialiasing the Killer App?

We tend to only touch briefly on antialiasing on the low end, more as a side show than for any serious purpose. Many older games can run on lower end hardware with AA enabled, but most newer games tend to chug to a halt if any decent level of quality has been enabled alongside AA. Will this launch be any different?

Back when we first looked at AMD's new RV7xx architecture, we noted quite a large improvement in antialiasing performance over their previous generation. Part of this, of course, is due to the major issues R6xx and RV6xx hardware had with antialiasing performance. Yet still, we felt it quite important to do a little deeper digging to find out if there was some possibility that up to 1280x1024 the 4670 might be able to run with 4xAA enabled in games.

Why do we care about AA on this hardware? Well, in spite of the fact that performing antialiasing adds a lot of overhead, the quality benefit is most apparent (and important) at lower resolutions. The larger a pixel is on the screen, the more aliased (jagged) edges look. It's easy to understand when we think about building blocks: if I build the same castle out of the huge toddler sized duplo blocks and standard lego blocks, one is going to look a lot more natural and smooth than the other. Antialiasing would be kind of like making the corners of some blocks a little bit transparent. This doesn't really have a real world analog, but I think that's the best way to get it across. The point is that the castle that already looks pretty smooth will look a little smoother, while the really blocky looking castle will look a lot smoother.

Small rabbit hole here: the real long-term solution to image quality is not AA, it is increasing DPI (dots per inch). Decreasing the size of a pixel will do a lot more to make an image look smooth than any amount of antialiasing could. What's the analog in the real world? Compare those duplo and lego castles to a sand castle. Many more grains of sand that are much smaller mean a very very smooth appearance with no AA needed. Display technology has severely fallen short over the past few years and we still don't have desktop LCD panels that really compete with top of the line CRTs from 7 or 8 years ago.

Anyway, the point is that if these cards that can't run at very high resolutions are paired with a low resolution monitor (say 1024x768 or 1280x1024), we would really see some benefit from enabling AA due to the large pixel sizes. The feature is more important here than at the high end, and we could get a significantly better experience on this hardware if we had the benefit of AA. The question is: can the improvements that AMD made to their AA hardware translate into large enough performance gains in the 4670 over competing hardware to justify the use of antialiasing in games?

Let's keep an eye out for answers as we look at our test results.

Non-G DDR3? Sure, Why Not Test Descriptions and Settings
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  • sskk - Friday, September 12, 2008 - link

    OMG, my first thought was this is a look alike site and I've been duped. I mean no way this review belong to anandtech, this review is good for the "epic failed" site, PLEASE PULL IT NOW and write a new one, from scratch I might add.
  • xeutonmojukai - Thursday, September 11, 2008 - link

    I'm having a nice time imagining these in a triple crossfire config with a DDR2, X48 mobo, overclocked, liquid cooled (finally, a somewhat-gaming card that can use cookie-cutter water blocks), and probably a Q9300 thrown in. Something tells me that could actually make a great midrange system. Space for dual HDTV tuners and a PCI-E sound card too? Sign me up!
  • djfourmoney - Tuesday, September 16, 2008 - link

    In HEXUS' review its equal to a HD4850 in Crossfire. Since triple isn't common I would say that you would pick up some additional performance and distance yourself even further from HD4850.

    Honestly that is what I am planning. Not triple but dual HD 4670. I ordered a Sapphire 512mb HD4670 from NE and UPS bungled and lied about the delivery. It should be here tomorrow.

    But two HD 4670 1GB on a 790GX with a 5000+ BE for now and a Phenom later, plus my two TV tuners (ATI TV Wonder 650 and Cat's Eye 150 PCI) on my Gateway 24" monitor I envision fairly powerful multi-media PC that will play every game on the market.

    GRID with AAx4 on Ultra @1920x1200 - 33fps according to Legit Review

    ATI's goal was 30fps with current games, I'd say Mission Accomplished

    HEXUS saw increase of 80% over one card in many games including GRID, Crysis and COD4.

    So I'm with you man, two are better than one when they are affordable as this and take less power to run.

    I just wish mine was delivered on time, no thanks to UPS...


  • djfourmoney - Thursday, September 11, 2008 - link

    Those resolutions are on TV's and most of the public still separates their PC viewing from TV viewing. Only gadget freaks, geeks and tech nuts are even doing the HTPC thing and have their PC's connected to their DLP, Projector, LCD or Plasma.

    So there's some use for that info, but c'mon Tom's hardware has covered the whole resolution issue before and breaks it down between say 1280x768 (720p) and 1920x1200 (1080p) is something like 17% more pressure put on a GPU to render images.

    But anyway....

    Yes a 9600GT is faster, but by how much and does it really make a difference in gameplay?

    I say NO it doesn't not even a little bit. From 30 to 60 that's a fairly big step in performance, but if your talking like in another review 50.3 vs 47.0 in GRID @1280x1024 AAx4 that's NOTHING and only for Gamers to argue about, which I won't stoop that level, its immature for one thing. Its a my dick is bigger than yours nonsense, when it serves the same purpose, its strictly a men's argument and doesn't pass the giggle test with most people.

    At the END of the day, guess what?

    Even at $95 the 9600GSO is roughly the same performance if not slightly less in every bench I have seen thus far and its $16 more.

    Even at $99 the 9600GT is slightly faster in some benches, even in others, some games are optimized for Nvidia GPU's, others ATI, GRID for ATI, Crysis for Nvidia. Nevermind the HD4670 is faster than 2900XT, HD3850 256MB, 2600XT, HD3650, the last two cheaper than the HD4670.

    Its target was the 9500GT no matter how the media and Nvidia want to SPIN THIS. It crushes it, totally and completely and its not a argument of a difference of 2-3fps, its more like 10-15, even 20fps in some cases, you can't even play some games with the 9500GT, it won't reach 20fps in many games, even at mild resolutions.

    In fact saving $19 over the 9600GT buys -

    Splinter Cell, Company of Heroes and a few other games on Direct2Drive

    Flatout 2, Midnight Outlaw - 6 hours till sunup, NFS: Pro Street, Jurced 2 HIN

    For true gamers you more than likely have many of these games, already. The last game I bought for my PC was Pro Race Driver....

    So FOR ME and people shouldn't let other people tell them what they should buy if they don't totally agree.

    I can pick up this card, plus GTR2/GT Legends for $19 at Fry's and I also wanted to pick up GRID and NFS: Pro Street. Wow $140 spent and I even have enough for another HDD.

    Value is value and this product is about VALUE.


  • strikeback03 - Thursday, September 11, 2008 - link

    [quote]Its target was the 9500GT no matter how the media and Nvidia want to SPIN THIS. [/quote]

    Umm, they never target a specific card, they target a price point. At $80, the 4670 is clearly the winner, partly because there is no competition as the 9500GT has rightly dropped below $70.

    [quote] So FOR ME and people shouldn't let other people tell them what they should buy if they don't totally agree. [/quote]

    Obviously. Less conspiracy-minded people might see though that they are pointing out that for the cost of a few lunches at whatever your fast-food restaurant of choice is, you can pick up substantially better performance
  • djfourmoney - Thursday, September 11, 2008 - link

    Other than the fact that the CIA is behind JFK and the FBI is behind many murders of people including MLK and 9/11 is a total and complete LIE, I'm not a conspiracy theorist.

    I rather save money on the product than to save money on food. If I can buy two things with the same amount of money I rather do that.

    Happy Meals vs $19 Games, hell I found NFS: Pro Street for $9 at Best Buy and GTR2/GT-L for $9 as well. I'll be busy for the next few months...



  • Hrel - Thursday, September 11, 2008 - link

    Anandtech, can you please start running your benchmarks in widescreen resolutions; that's where the industry is. 1280x800,1366x768, 1440x900, 1680x1050, 1920x1080. That would be great.
    Also, it seems like this card, run at 1280x800 with AA on would almost always outperform the 3870; and with the low power requirements it would be great as a laptop add on, using the expressbox. I'd love it if you could do a current article on external notebook graphics, even if it was only using the expressbox since I don't think any other exteranl graphics are currently for sale; I could be wrong though.
    Anyway, this looks like a great card, and a positive step in incresing the lowest common demoninator for graphics performance; in 5 years they can design games to run on this card on min settings and low resoluiton; while tuning the setting to go all the way up to fully utilize whatever hardware is out then. ATI, thank you for the 4000 series.
  • frozentundra123456 - Wednesday, September 10, 2008 - link

    I think this is quite an appealing card for the price and power usage. It is much better than the 9500GT or the HD3650 which are the closest competitors in terms of power usage. It will also blow away the HD2600 pro that I bought a few months ago at a similar price point, and has the same power supply recommendations. To me this is progress: better performance per watt and per dollar.

    Granted, spending about 50 dollars more could buy a much more powerful card, but it would also use more power, be bigger, and require a better power supply with an external power connector.

    I am wondering what the HD4650 and possible 4400 series cards will be like. Considering the low price and power comsumption of the HD4670, I really question the need for any lower line cards.
  • TheJian - Wednesday, September 10, 2008 - link

    You should have just ran it against a 9600GT. When you can get one for $95 at newegg (2 of them at that price) this article is pointless. They even have a huge selection of them for $99. Just tell us the GSO sucks, is pointless, and that the GT beats them all for $95. Could have saved a lot of moaning and groaning. :) The GT should have at least been in the article because they have a ton of them below $100 at newegg alone (like 10 or so).

    For $15 difference, it seems foolish to buy a $80 4670. Even more dumb to even suggest I'd buy a $100+ GSO model when I can absolutely dominate it for $5-15 less. Buy a 9600GT...geez.
  • JarredWalton - Wednesday, September 10, 2008 - link

    Just something to consider in relation to antialiasing:

    "Small rabbit hole here: the real long-term solution to image quality is not AA, it is increasing DPI (dots per inch). Decreasing the size of a pixel will do a lot more to make an image look smooth than any amount of antialiasing could. What's the analog in the real world? Compare those duplo and lego castles to a sand castle. Many more grains of sand that are much smaller mean a very very smooth appearance with no AA needed. Display technology has severely fallen short over the past few years and we still don't have desktop LCD panels that really compete with top of the line CRTs from 7 or 8 years ago."

    There's truth in that, but you also have to consider a few other things. One of the major problems with high DPI displays is that there are MANY programs that don't recognize DPI well, so you get itty bitty text that's practically illegible. I run a 30" LCD, and at 2560x1600 you get a .25mm pixel pitch. In comparison to other normal desktop LCDs, that's the smallest pixel pitch you can currently get (DPI is 101). It's about the same as a 17" 1440x900 laptop display, only instead of sitting 18 inches away on my lap, mine sits about three feet away. Let me tell you, it *does* make a difference.

    There are plenty of websites for example that for a specific font size, and by default it's way too tiny for my eyes. Even MS Word has problems, so that I usually run at a 150% magnification. Also, those beloved flash movies - and movies in general - that come at 512x384 or 640x480 are hard to watch.

    Very high DPI displays sound like a great idea - and they'll become more practical at some point - but right now I think .27 to .30 mm dot pitch is the sweet spot for most eyes. It's one of the reasons I think 27" LCDs are often a better choice for people than 30" (of course you can run the 30" display at both 2560x1600 and 1920x1200, although you get some blurriness at non-native resolutions). Those with better eyes may not find it a problem, but personally I don't think ultra-high DPI provides a great user experience right now.

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