Race Driver: GRID (PC)

by Eddie Turner on August 7, 2008 2:00 AM EST

Let's Do the Time Warp Again

While racing, players can choose between several points of view, including dashboard, first-person (in-car), headlight, and two third person perspectives that show off your car and all its glory. You can also up the stakes during race setup by locking yourself to the in-car camera, turning off driver assists like traction control and automatic transmission, or increasing the difficulty level.


As far as the speed in concerned, the developers at Codemasters made sure players felt every bit of the 150+ MPH that the game's cars are capable of reaching. In a nutshell, the racing in GRID is frantic, fast paced, and above all fun. As enjoyable as the racing is, crashing is equally satisfying as the game sports a full crash engine, allowing cars to take on "realistic" damage. Coupled with the game's physics engine, players will experience splintering fibers, impressive spark trails, shattered glass fragments, and mangled steel, all in breathtaking real-time.

Crashing is almost unavoidable, with rather aggressive AI opponents, and if you leave the track you can forget about maintaining speed or steering. When that happens, your best course of action may be to consult the instant replay. Codemasters provides an intuitive instant replay feature that allows you to survey the damage, as well as rewind the action and replay the impact from multiple viewpoints. The following video shows off this feature, as well as the brilliant audio sampling that makes the action come to life.


Click to view Movie (3.4MB)

Coupled with the instant replay feature is what golfers refer to as a mulligan. During each race, players are given the opportunity to correct mistakes that may otherwise end a race prematurely. This feature is called Flashback. After a deadly crash or loss of control, players can choose to rewind the action and restart shortly before things went south. This is useful as even moderate damage can hinder your ability to control your car properly - for example, damage to your car's steering column after a wreck that doesn't necessarily take you out of a race may cause your car to pull to the right or left, thus killing your chances of winning the race or the desire to simply continue on.

Flashback is designed to keeps players in the game after an unfortunate spill on the race track. While this may be seen as a helpful feature to some, others may view it as a means to cheat their way to victory. For those whose opinions represent the latter, GRID offers a Pro difficulty mode that disables the Flashback feature.  Players may also choose to limit the number of Flashbacks on standard diffuculty.

Gameplay Multiplayer
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  • EddieTurner - Friday, August 8, 2008 - link

    Sadly, there are no options for dedicated servers. That doesn't mean there will never be. Looks like the folks in the official forum are shouting for them, so we'll see.
  • Nfarce - Friday, August 8, 2008 - link

    Sadly, that's one of the downfalls in console online gaming. You have a lot more little immature pottymouthed snot nosed teen punks to deal with (IMO anyway). My online PC gaming experience has always been more adult like - maybe that's to be expected when one can spend upwards of $2,000 on a gaming rig vs. paying $500 for a console from bagging groceries all summer and then using daddy's big screen TV in the basement (or even better getting one free from Santa - the amount of immature punks skyrocketed after last year's holiday season on Motorstorm online alone for obvious reasons).
  • Nfarce - Thursday, August 7, 2008 - link

    Hey thanks for reviewing the PC version of this. I have a PS3 but have not downloaded the demo for it. As someone else here said, it's the debate between getting the PC version for less or the PS3 version for more. I guess I'll have to download the demo now and make the decision based upon what you wrote. :p

    I use an older but still good Microsoft Sidewinder FF wheel & pedal setup for my PC racing games (one that's not compatible w/PS3 games unfortunately), and generally prefer my PC racers to be more hard core like GTR2.

    With the exception of GT5 Prologue, my PS3 racing games are more arcadish, but fun with the controller (Motorstorm, RR7, & NFS Carbon - NASCAR 08 was a disaster and has gathered dust for the past 10 months). This game will be a tossup for me on PC/realism playability vs. PS3/arcadish playing (I'm sorry, but I just can't get into realistic driving with a hand held controller - rumble or not).

    In any event, I'm glad that AT is mixing things up a little and offering a gaming review these days every now and then. It's a nice change up, but I'm sure you guys get flack for doing it from some.
  • azides - Friday, August 8, 2008 - link

    Hey, I have a MS Sidewinder FFW too! I am upgrading my 4 year old PC from Athlon 64 3000+ with XP, Visiontek X800-128, couple of raptors (WD360) hence I play Colin McRae Rally 2005 (!!) ... I don't game too much, so I don't upgrade often.

    So I have a question ... as I like motor games ... will the wheel work with Vista? (I am a sucker for the task switcher eye candy, though I appreciate that it can be achieved in XP). I understand MS stopped supporting the wheel when XP was released, is this still so? Are there any 3rd party utilities? It is a good wheel.

  • Nfarce - Friday, August 8, 2008 - link

    Yeah those MS sidewinder gaming devices were actually very good and built well (I have two joysticks too that still work) - and for the price I paid for all of them, I had expected them to last. I've used that wheel under both XP Pro and Media Center for years. Just because MS says they stop supporting something doesn't mean it won't work.

    When I plug it in, the XP drivers pick it up and even bring up the driver utility setup window just like the CD it came with has. As for whether the Sidewinder wheel will work on Vista, I don't know - I don't see why it shouldn't. But I know of no 3rd party utilities. I guess I'll find out this fall when I build a new rig on Vista 64 and make my current XP gaming rig a backup gamer.

    In any event, I'm looking to upgrade to the Logitech G25 so I can use it on the PS3 as well as the PC. (I downloaded the PS3 demo on this game last night and it looks pretty sweet - especially the replays and damage graphics). There's just something about racing on a 1080p 46" LCD instead of a "little" 22" LCD that is fun too!
  • EddieTurner - Thursday, August 7, 2008 - link

    Yeah, there's been some flack. We're not worried though. There's no shortage of great hardware articles. It's just nice to explore other areas within the same realm. After all, if it weren't for games, this site may not even be here! Anyway, I love MotorStorm. Can't wait for Pacific Drift. Hopefully there'll be more tracks right out of the box.
  • Nfarce - Friday, August 8, 2008 - link

    Yeah that game looks really cool. I can't wait! Newsflash: the Logitech G25 steering wheel is on back order until September at all major retail outlets from Amazon to Best Buy!
  • im2good4u - Thursday, August 7, 2008 - link

    I do not have any racing wheel and only using Logitech Rumble pad 2, and my problem is that the controller is not working good. The sensitivity is just too high! Tried to lower it through in-game settings and Logitech Profiler settings and the sensitivity is still too much, its like tapping the analog stick a little bit and the car would turn full. Anybody else having this problem? BTW, using retail
  • honolululu - Thursday, August 7, 2008 - link

    My logitech dual stick works great. Sensitive? Yes.

    It took a while to get it through my head that you can't just floor it out of a corner. You've got to ease on that gas. Makes me want to drive a Viper V10 in real life. The power must be insane.
  • im2good4u - Thursday, August 7, 2008 - link

    I'm referring about the turning sensitivity, for example, in NFS, if you move the stick halfway, the wheels wuld nly turn halfway, whereas in GRID, even the slightest movement wuold make the wheels turn in full.

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