Cache and Memory Hierarchy: Architected for Low Latency Operation

Intel has had a lot of experience building very high performance caches. Intel's caches are more dense than what AMD has been able to produce on the x86 microprocessor front, and as we saw in our Nehalem preview - Intel is also able to deliver significantly lower latency caches than the competition as well. Thus it should come as no surprise to anyone that Larrabee's strengths come from being built on fully programmable x86 cores, and from having very large, very fast coherent caches.

Each Larrabee core features 4x the L1 caches of the original Pentium. The Pentium had an 8KB L1 data cache and an 8KB L1 instruction cache, each Larrabee core has a 32KB/32KB L1 D/I cache. The reasoning is that each Larrabee core can work on 4x the threads of the original Pentium and thus with a 4x as large L1 the architecture remains balanced. The original Pentium didn't have an integrated L2 cache, but each Larrabee core has access to its own L2 cache partition - 256KB in size.

Larrabee's L2 pool increases with each core. An 8-core Larrabee would have 2MB of total L2 cache (256KB per core x 8 cores), a 32-core Larrabee would have an 8MB L2 cache. Each core only has access to its L2 cache partition, it can read/write to its 256KB portion of the pool and that's it. Communication with other Larrabee cores happens over the ring bus; a single core will look for data in its L2 cache, if it doesn't find it there it will place the request on the ring bus and will eventualy find the data in its L2.

Intel doesn't attempt to hide latency nearly as much as NVIDIA does, instead relying on its high speed, low latency caches. The ratio of compute resources to cache size is much lower with Larrabee than either AMD or NVIDIA's architectures.

  AMD RV770 NVIDIA GT200 Intel Larrabee
Scalar ops per L1 Cache 80 24 16
L1 Cache Size 16KB unknown 32KB
Scalar ops per L2 Cache 100 30 16
L2 Cache Size unknown unknown 256KB

 

While both AMD and NVIDIA are very shy on giving out cache sizes, we do know that RV670 had a 256KB L2 for the entire chip cache and can expect that RV770 to have something larger, but not large enough to come close to what Intel has with Larrabee. NVIDIA is much closer in the compute-to-cache ratio than AMD, which makes sense given its approach to designing much larger GPUs, but we have no reason to believe that NVIDIA has larger caches on the GT200 die than Intel with Larrabee.

The caches are fully coherent, just like they are on a multi-core desktop CPU. The fully coherent caches makes for some interesting cases when looking at multi-GPU configurations. While Intel wouldn't get specific with multi-GPU Larrabee plans, it did state that with a multi-GPU Larrabee setup Intel doesn't "expect to have quite as much pain as they [AMD/NVIDIA] do".

We asked whether there was any limitation to maintaining cache coherence across multiple chips and the anwswer was that it could be possible with enough bandwidth between the two chips. While NVIDIA and AMD are still adding bits and pieces to refine multi-GPU rendering, Intel could have a very robust solution right out of the gate if desired (think shared framebuffer and much more efficient work load division for a single frame).

How Many Cores in a Larrabee? Programming for Larrabee
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  • phaxmohdem - Monday, August 4, 2008 - link

    Can your mom play Crysis? *burn*
  • JonnyDough - Monday, August 4, 2008 - link

    I suppose she could but I don't think she would want to. Why do you care anyway? Have some sort of weird fetish with moms playing video games or are you just looking for another woman to relate to?

    Ooooh, burn!
  • Griswold - Monday, August 4, 2008 - link

    He is looking for the one playing his mom, I think.
  • bigboxes - Monday, August 4, 2008 - link

    Yup. He worded it incorrectly. It should have read, "but can it play your mom?" :p
  • Tilmitt - Monday, August 4, 2008 - link

    I'm really disappointed that Intel isn't building a regular GPU. I doubt that bolting a load of unoptimised x86 cores together is going to be able to perform anywhere near as well as a GPU built from the ground up to accelerate graphics, given equal die sizes.
  • JKflipflop98 - Monday, August 4, 2008 - link

    WTF? Did you read the article?
  • Zoomer - Sunday, August 10, 2008 - link

    He had a point. More programmable == more transistors. Can't escape from that fact.

    Given equal number of transistors, running the same program, a more programmable solution will always be crushed by fixed function processors.
  • JonnyDough - Monday, August 4, 2008 - link

    I was wondering that too. This is obviously a push towards a smaller Centrino type package. Imagine a powerful CPU that can push graphics too. At some point this will save a lot of battery juice in a notebook computer, along with space. It may not be able to play games, but I'm pretty sure it will make for some great basic laptops someday that can run video. Not all college kids and overseas marines want to play video games. Some just want to watch clips of their family back home.
  • rudolphna - Monday, August 4, 2008 - link

    as interesting and cool as this sounds, this is even more bad news for AMD, who was finally making up for lost ground. granted, its still probably 2 years away, and hopefully AMD will be back to its old self (Athlon64 era) They are finally getting products that can actually compete. Another challenger, especially from its biggest rival-Intel- cannot be good for them.
  • bigboxes - Monday, August 4, 2008 - link

    What are you talking about? It's been nothing but good news for AMD lately. Sure, let Intel sink a lot of $$ into graphics. Sounds like a win for AMD (in a roundabout way). It's like AMD investing into a graphics maker (ATI) instead of concentrating on what makes them great. Most of the Intel supporters were all over AMD for making that decision. Turn this around and watch Intel invest heavily into graphics and it's a grand slam. I guess it's all about perspective. :)

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