It’s an Evolution Baby

I mentioned that GTA4 failed to revolutionize the series, but instead was another evolutionary step in the franchise; that’s not a bad thing. If you loved previous GTAs then new additions like being thrown through the windshield of your car during a particularly violent accident are nice touches (ok, that sounds a little sociopathic).

The physics in GTA4 are quite possibly the biggest change from earlier games, they are far more realistic - in some cases this is a good thing, in others its a bit annoying. People react more realistically when you hit them with cars or shoot them in the legs, but it also takes longer for you to do things like run up a flight of stairs (also contributing to the game’s slow-control).

Niko, our loving GTA4 protagonist, now has a cell phone that he can use to communicate with other characters in the game. It’s a nice touch, but it’d be even nicer if he had an Internet-enabled smartphone so you wouldn’t have to drive to the nearest Internet cafe to check your email. I guess in GTA5 the main character will rock an iPhone.

You also get use of a GPS, which can give you turn by turn instructions on how to get to your destination. Unfortunately, if the route isn’t plotted automatically by the mission, it’s a bit of a pain to get it started; you have to pause the game, go to the map menu and click on your destination. You’d lose part of the realism but it’d be nice to be able to plot your route directly from the cellphone, since that’s how you receive a lot of instructions on where to head next.

The loading screens are definitely annoying in GTA4, although no where near as frustrating as San Andreas. I’m told that the Playstation 3 version gets around this problem by installing the game to the hard drive, but with everyone I know purchasing the Xbox 360 version I had no choice. Thankfully the loading screen is pretty much limited to before and after cutscenes in the single-player game, its presence in the multiplayer modes is far more frustrating the more I think about it. Actual gameplay is never interrupted by loading in single-player but it’s annoying nonetheless; it contributes to the overall slow/sluggish feeling I get from GTA’s gameplay.

Grand Theft Auto 4 is one of those games where you can, over time, adjust to its pace and controls. The problem is that switching between it and any one of the many faster paced games on the market will throw you off.

Multiplayer

I used to love the multiplayer in the old top-down GTAs and admittedly haven't clocked enough hours in the GTA4 multiplayer modes to provide a full analysis but what I will say is this:

1) My complaints about controls are amplified when you get to multiplayer. The games are much more fast paced and thus sluggish controls are even more frustrating.

2) The load times between respawns are frustrating. While the actual loading itself may not be any longer than a respawn in Halo 3, you're left looking at a black screen with the word "Loading" in the corner - making it feel much longer.

3) There's a party system, yay. The party system isn't a carbon copy of what Bungie did for Halo 2/3, boo. At some point I'm hoping Xbox 360 game developers will start taking Halo's party/matchmaking system seriously, because it makes a huge difference when playing with friends. I liked Gears of War, but the lack of a Halo-esque party/matchmaking system meant that once Halo 3 came out, my friends and I dropped it entirely.

The multiplayer itself can be a lot of fun, especially with friends. Even though the various multiplayer modes are very objective oriented, you can still wreak havoc in Liberty City just as well - the difference being that you can do it with friends. That being said, I'm not sure how long the multiplayer will be enjoyable, but for now it's entertaining.

The Ugly is in the Controls Controversy: I Has It
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  • StormEffect - Thursday, May 1, 2008 - link

    Wow, someone actually pointed out what WASNT perfect with this game. That's refreshing.

    Anyway, the whole thing was good except where you used the word 'addicting'.

    'Addicting' is not a word. Please don't use it. I get enough of that stupid, nonexistent word in my mainstream media, bunch of idiots. But I like you, Anand, so you can use it this time.

    If I ever get on a news program, I'll open by saying, "Thanks for letting me on your show, it's really gooding," just to keep it all consistent.
  • bigben - Friday, May 2, 2008 - link

    Actually, this is a point for debate. Some would say that addicting is not a word, but others argue that it is either a transitive verb or a participial adjective from the verb "to addict."

    If it is the first case, the transitive verb, than Anand is just missing the subsequent clause in his sentence. So, he would have to round out "GTA IV is addicting" with the phrase "me unto itself."

    Addicting might also, however, be an adjective in which case his usage was A-OK.

    Addictive is a safer term, but addicting is not necessarily wrong (especially since its the Oxford English Dictionary which includes it as a part. adj.)
  • FITCamaro - Thursday, May 1, 2008 - link

    While I love the game, I will agree with some of what he said. The controls can be a bit slow. I just don't think any of the things he mentioned really detract from the games overall experience.
  • ultimatex - Thursday, May 1, 2008 - link

    Great , your not like those gaming mags that just give it a 10ranking just because of hype. This company will make million on little retarted buyers that fall for it.

    you should give it a rank though .I thought it was like a 7.0 all around and im being kind. Fan boys will never like nagative things said about their little games because of the way their undeveloped brain works ,

    point being they dont deserve make money because of hype . the game is ok but other games should have been super hyped rather than this one.
  • goku - Thursday, May 1, 2008 - link

    Every time the GTA series comes onto the PC, it looks exactly like the console it was ported from. What is worse is that not only do you get poor graphics quality, but some how the system requirements continue to go up. GTA III Requires a PII 450, 16MB, Vice City requires 800mhz 32MB T&L, and San Andreas "requires" 1GHZ 64MB video card.

    Yet just as San Andreas for the PS2 looked worse than Vice city for the PS2, the PC versions of all the GTA games manage to look nearly the same as from which they were ported from which is really a shame. I totally understand why San Andreas looked worse than vice city for the PS2, but for the PC? Unacceptable, which is why I didn't bother buying the PC version since you needed a high end system at the time in order to play it smoothly.

    So, do I think things will be different with the PC version this time? Well judging by the article, I'd say not. Unless the PC version removes all the console limitations and looks better than the console version, I think I'll wait until it goes into the bargain bin.
  • coreyb - Wednesday, April 30, 2008 - link

    Horrible review. I disagree with almost everything this guy said. boo!
  • ultimatex - Thursday, May 1, 2008 - link

    no one gives a shit what you think you retarted pos. go agre with the 10's hyped reviewers gave it.
  • picklebill - Wednesday, April 30, 2008 - link

    Off subject but can't shop to get a video card to play the game when the RTPE has been broke for so long.
  • araczynski - Wednesday, April 30, 2008 - link

    i played for 20 minutes and just wasn't all that into it. the graphics were definitely improved over the previous stuff though.

    i guess i'm too excited about Age of Conan to even want to get into GTA at the moment...
  • martinchnz1 - Wednesday, April 30, 2008 - link

    Don't worry about it, as with all previous GTA versions the PC version always seems to come out a few months after the console, also the Graphics are usually updated quite well and you'll get the difference from say Bioshock on XBOX 360 to Bioshock on a PC! The results are amazing, and I won't be able to wait for it to come out on PC.

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