Do we see the same thing with World in Conflict?

World in Conflict is also system bound. In our overclock test, we did not see any improvement in performance using the built-in benchmark. This indicates that the limitation is coming from somewhere else. Our platform swap did give us almost 10% improvement but our performance “curve” was still just as flat, meaning we’re still limited somewhere.

With the type of high-end hardware now in our hands that has enabled us to expose such limitations, we still have a lot of investigating to do before we better understand the issues. It is clear that the benchmark for World in Conflict is much harder on the system then actual gameplay, so we will try out some in-game tests to see if we can’t make any more sense of this one. For now, here’s what we see on Skulltrail.


What about Crysis on Very High? All the rest
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  • piroroadkill - Tuesday, March 25, 2008 - link

    I agree with this, there's a doubling of raw power with two cards (and a doubling of the price), and until I see double the performance in scaling, SLI and CF can go to hell
  • Layzer253 - Tuesday, March 25, 2008 - link

    No, they shouldnt. It works just fine
  • Thatguy97 - Sunday, June 28, 2015 - link

    still a fast setup today...
  • Nfarce - Thursday, April 7, 2022 - link

    On what planet even seven years ago? My 970s in SLI back then wrecked this for less than half the price.

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