The Test

This time around, we had the opportunity to compare games of our choosing. We did check to see if there were any real performance improvements up from our preview, but we haven't seen any huge changes. Crysis still only shows a performance improvement with two GPUs, and adding a third or fourth can sometimes even degrade performance. That's unfortunate, considering Crysis remains one of the games best able to bring any current GPU setup to its knees.

We decided to tackle this article from the perspective of two-card performance that enables three or four GPUs. This means using the 3870X2 in combination with the 3870 or another 3870X2. There are quite a few permutations that AMD's CrossFireX makes possible. With the way the industry is moving, it seems we won't be able to avoid further investigation into more-than-two GPU configurations. We will definitely continue to investigate this and will report on any interesting findings, but for now we will use two-card setups in order to avoid any concerns about PCI-E slot bandwidth playing a part in our initial performance numbers.

Our goal is to do two things. First, as in our preview, we want to assess the additional benefit gained from going to three or four GPUs. This is obviously relevant, as we want our readers to know what they are getting for their investment. Second, we want to compare the performance of the 3870 in its multiple configurations to other competing solutions from NVIDIA. This will help us to put the performance in a context of relative value to other single and dual card options.

Our test system is Intel's Skulltrail, as it has been in the recent past for graphics articles. We have moved off the AMD Phenom system and will now be able to better compare relative performance values on the best platform to do so. Here is our test setup:

Test Setup
CPU 2x Intel Core 2 Extreme QX9775 @ 3.20GHz
Motherboard Intel D5400XS (Skulltrail)
Video Cards ATI Radeon HD 3870 x2
ATI Radeon HD 3870
NVIDIA GeForce 9600 GT 512MB
NVIDIA GeForce 8800 Ultra
Video Drivers Catalyst 8.3
ForceWare 169.28
ForceWare 174.12 (9600 GT only)
Hard Drive Seagate 7200.9 120GB 8MB 7200RPM
RAM 2xMicron 2GB FB-DIMM DDR2-8800
Operating System Windows Vista Ultimate 64-bit

Crysis Performance

As one of the most demanding titles currently available, Crysis seems like a great showcase for multi-GPU technologies. We did test performance, but with the current drivers we saw no improvement in performance. However, we also tested prior to the 1.2 patch that just came out on Thursday. We will look at Crysis performance in a future update once we have conducted additional testing.

… and Tearing it Down The Elder Scrolls IV: Oblivion Performance
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  • kilkennycat - Saturday, March 8, 2008 - link

    Multi-chip hybrid substrates with widely-spaced dies can help to spread out the heat rather nicely and help keep the overall yield up too, as Intel has demonstrated with the quad Core 2 processors. I fully expect hybrid substrates to become a popular interim solution to the need for masively-parallel processing GPUs -like IBMs 20-chip solution for their big number-crunchers. The hybrid/chip combo- architecture can be designed to externally emulate a single GPU. Also a very nice way of adding some extra local memory if necessary.
  • DerekWilson - Saturday, March 8, 2008 - link

    i agree that this is good direction to go, but even with intel we've still got dual socket boards for multicore chips ...

    the real answer for the end user is always get as fast a single card as possible and if you need more than one make it as few and as powerful cards as you can.
  • e6600 - Saturday, March 8, 2008 - link

    no crysis benchies?
  • Slash3 - Saturday, March 8, 2008 - link

    Crysis is broken as a benchmark... despite all pre-release hype, the game seems to scale very badly across multiple cores and multiple GPUs. It's is kind of unfortunate, as if there's one game that could benefit from efficient scaling, it's Crysis.
  • JarredWalton - Saturday, March 8, 2008 - link

    I'm curious to see if version 1.2 fixes anything... it might. That just came out yesterday, so I don't think many have had a chance to look at whether or not performance changed.

    [Just checked]

    At least for single GPUs, I see no real change in performance. I haven't had a chance to test multi-GPU, and all I have right now is SLI and CrossFire. Could be that v1.2 will help more with 3-way and 4-way configs. We'll see.
  • DerekWilson - Saturday, March 8, 2008 - link

    there was no perf benefit at all from going to 3 or 4 gpus ... we saw this in our preview and when we tested the 8.3 driver. we mention that on the test page ...

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