Check Out My Swords

Somewhat surprisingly, The Witcher is a game developed specifically for PCs, though it plays in many ways more like a console RPG. You play from a third person perspective, with the option to choose between three camera angles. F1 and F2 are more of a top-down view, and you click on the ground as you would in Neverwinter Nights to move your character around. The preferred perspective and method of control — according to the game as well as my personal preference — is an over-the-shoulder (OTS) camera and the use of WASD to move your character around in FPS fashion (select using F3). Left-clicking interacts with objects and people and attacks enemies while right-clicking uses Signs — The Witcher equivalent of spells. As part of the Games for Windows initiative, The Witcher supports the Xbox 360 controller in addition to standard keyboard/mouse input. It also works with Windows Vista — 32-bit and 64-bit versions.


Looks a lot like Washington in the winter

The majority of the game is spent running around talking to people, slaying monsters, reading books, playing FedEx delivery man, etc. — all staples of RPGs. While the game doesn't necessarily break any new ground in these areas, the quality of writing and the plot is certainly up there with the best of the genre. There are substantial differences in the game worlds and implementation, but personally this ranks right alongside games like Baldur's Gate 2 for having an involved and interesting story. Let's talk about some of the differences, though.

Combat is a real-time affair, although it can be paused at any time by pressing the spacebar to browse your inventory or give other commands. That still might sound like Baldur's Gate, but in truth it's not. Combat is a much more visceral experience, straddling the line between full-blown action-oriented gameplay and turn-based combat, but falling much closer to the former than the latter. Clicking on an enemy will draw your weapon — generally speaking, this is one of two Witcher swords, steel for humans and silver for monsters — and clicking on an enemy when your sword is drawn will initiate a sequence of attacks. After a set series of slashes, thrusts, and/or stabs, you must click on the monster again at the appropriate time to chain a second attack. Time this properly, and Geralt will begin another sequence of blows, more damaging than the previous attacks. Depending on the weapon, combat style, and skill level of your character, you can chain together up to five attack sequences — at which point all but the most powerful enemies will be dead.


This is me, buffed out at the end of the game

Skills are upgraded by spending bronze, silver, and gold talent points, in most cases acquired when you gain a level - there are a few other instances where you will gain a talent point, but these are the exception rather than the rule. Levels one and two can be upgraded with bronze talents, three and four require silver talents, and level five requires gold talents. The first ten character levels will give you three bronze talent points; the next ten will give you one silver and two bronze points; the final ten (maximum level appears to be 30, but it might be higher) you get one bronze, two silver, and one gold. There are three categories of skills you can upgrade: attributes (affect everything), swords, and signs - see below for discussion of the latter two. Certain attribute levels are required to reach higher levels with the combat skills (again, see below), and there are also a few special skills are only available after you consume a mutagen potion.

Weapon skills are broken down into two primary categories: steel sword and silver sword. Each category has three subcategories: strong attack (strength), fast attack (dexterity), and group attack (stamina) — you can have a sword skill one level higher than the associated attribute (shown in parenthesis). You upgrade all six areas independently, so you can potentially be very deadly against groups of monsters while using your silver sword and yet completely inept when it comes to using the strong style with a steel sword. The strong skill is best used against slower, more powerful opponents — faster opponents will parry your blows, interrupting your attack sequence. Similarly, the fast skill is for use against more agile opponents, and while it's not as likely to be parried by a heavily armored foe it does happen and even when successful it doesn't do as much damage. The group skills help to fend off multiple opponents, and become particularly effective when you're fighting three or more creatures at the same time. You can switch between any of the three attack modes by pressing a button, but you cannot chain together different fighting styles. Switching weapons requires more time and leaves you vulnerable to attack.

Signs are the other part of combat - think of signs as a quick mini-spell that doesn't leave you sitting around chanting, waiting for someone to stick a sword through your heart. There are five signs, the most useful (in my view) being the Aard (stun/knockout/push away) and Igni (explosion/fireball/ignite) signs. Others allow you to temporarily shield yourself — great for when you need to drink a potion or want to run away — cause fear/hex in nearby enemies, or set a trap on the ground (Quen, Axii, and Yrden respectively). Use of signs is related to your intelligence attribute, and you can have a sign level one higher than your intelligence — so level four intelligence allows you access to all sign levels. Again, on the hard setting signs are probably more helpful, or maybe if I had powered up the Axii/Yrden options they might have helped in a few battles. Most of the time, I found Aard to be sufficient, allowing me to stun enemies and then kill them off with a finishing blow, with an occasional Igni tossed in for good measure.


Fighting a group of drowners

Besides swords, you can also find daggers, torches, clubs, axes, hammers, and maces. While some of these might look cool, the fact of the matter is that none of them are particularly useful in combat compared to your swords. The reason is that your Witcher skills only apply to swords, so you don't get to chain together more than two attacks and you don't do as much damage if you're not using swords. The net result is that any other weapons you encounter are pretty much only used for being sold and earning money. The potential exception is the torch, which can provide light in dark areas. However, since the torch makes an ineffective weapon, you are better off using your potions to gain your night vision ability.

Welcome to My World Stirring Up My Witcher's Brew
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  • haplo602 - Friday, January 25, 2008 - link

    Nice review, I skipped the garbage at the beginning :) but rest is fine.

    I was quite interested in the game until the problems page. My old PC won't handle this game it seems (1GB ram, x1650XT, athlon 64).

    Anyway I read some of the Witcher books and I can only highly recommend them. If the story in the game is only half as good, it's a great game.
  • sjaxkingpin - Friday, January 25, 2008 - link

    Nice to see a review of one of the best games in a long time. Seems like the Eastern Block is responsible for alot of good games recently, with Crytek, Stalker and now the witcher. Too much corporate influence over here, I suppose.

    BTW, to the earlier poster who linked to the Zero Punctuation stuff, I'd never seen em before and I think I watched every one back to back... HILARIOUS!!!

    http://www.escapistmagazine.com/articles/view/edit...">http://www.escapistmagazine.com/articles/view/edit...
  • saiga6360 - Thursday, January 24, 2008 - link

    Bar none.
  • WorldMus - Thursday, January 24, 2008 - link

    this game is total garbage. A grindfest centered around collecting nuke cards. Oblivion makes this look like trash, not to mention the horrible interface, ridiculous bugs and loading times, and the overall boring storyline and poor npc coding. Two thumbs down

    stick to hardware jarred - you don't know gaming
  • hekuball - Thursday, January 24, 2008 - link

    Couldn't agree more - this game is total garbage. I have never seen so many cut scenes in my entire life!

    Every single tiny scrap of dialogue is done via lengthy cut scenes. Basically it gores something like this....
    Walk to top of stairs, meet npc (cutscene dialogue), go through door (loading time), walk through for 5 yards (another 30 second cut scene telling you what you have to do for next 60 seconds), engage bad guys in short pointless combat involving choice of stance followed by repeated left clicking with a modicum of basic timing that a 2 year old could master, thrown in.

    Kill enemies, cut scene, followed by another cutscene carrying on from the last one, run for 5 seconds til go through door (long load time), followed by cutscene...aaarrrggghhhhhhhh!

    I got so fed up after a few hours, I rebooted and swore never to touch this amateurish excuse for a linear piece of crap rpg again.
  • JarredWalton - Thursday, January 24, 2008 - link

    There are plenty of "cut scenes" at the beginning, presumably to introduce you to the game world. All of them can be skipped by pressing ESC. I guess you played the first part of the Prologue and called it quits. Me, I enjoyed the background information, dialog, etc. To call all conversations "cut scenes" is ludicrous, though. I guess we're having a cut scene right now?

    To the earlier poster, having played RPGs since I was under the age of 10. Akalabeth, Wizardry, Ultima, Might and Magic, SSI's Gold Box D&D games... I remember playing all of those as a kid. Granted, it wasn't until around the time of Bard's Tale III that I began *finishing* games, but I'm quite sure I've spent more than enough time with computer games to know what I like and what I don't like.

    Now, to the point of whether or not this game is "garbage": As evidenced by the comments (and other reviews around the net), there are MANY people that really enjoy(ed) this game. Obviously, not everyone is going to like it. Lots of people hated Baldur's Gate (and Dungeons & Dragons games in general); if you don't like PC RPGs, I'm *sure* you won't like this game. Even if you do enjoy games like Oblivion, there's no guarantee you'll like The Witcher. I'd wager that with the latest patch, however, most people that like RPG-ish games will enjoy The Witcher.
  • kilkennycat - Thursday, January 24, 2008 - link

    Er, I am enjoying The Witcher. Best story-based PC RPG since VTM:B (with Werner's patches, of course...). Great fun. And the V1.2 patch has significantly improved the load times. The Witcher also happens to have the most-polished (and story-relevant ) introduction of all the PC games in my collection. That short sample should be very tempting to any movie producer... The fact that The Witcher is based on an excellent story-line should make it even more tempting. If drek like movies based on Doom, Resident Evil, AvP can command an audience, what about a monster-movie based on a powerful core character and a great story-line?
  • karioskasra - Thursday, January 24, 2008 - link

    Portrayed as food, unintelligent creatures, and cannon fodder, the animals in most RPGs are mere objects; treated reprehensibly and, even worse, ignored most times, by all their games' characters, including the main protagonist. The underlying theme of these games is the slaying of innocent helpless creatures for a pittance of experience points and "Raw Hide", clearly shown by its market value at your nearest vendor. RPGs' objectification of animals is sickening.

    Jarred, as an owner of a kitten, do you find this aspect of RPGs offensive? I demand that somebody call PETA post-haste.
  • strikeback03 - Friday, January 25, 2008 - link

    bwahaha!
  • Foxy1 - Thursday, January 24, 2008 - link

    Portrayed as vile temptresses, witches and whores, the women in this game are mere objects; treated reprehensibly by all the game’s male characters, including Geralt. The underlying theme of the game is the sexual conquest of women, clearly shown by the pin-up cards given as rewards. The Witcher’s objectification of women is sickening.

    Jarred, as a father of a young daughter, did you find this aspect of the game offensive?

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