GeForce 8800M GTS and GTX

Obviously, the big news of the day is that NVIDIA has a couple new mobile graphics chips available for notebook manufacturers. Before we get into the details, here's a quick breakdown of NVIDIA's mobile GPU offerings for the past two years. Naturally, the GeForce 8800M GTS and GTX take their place at the top of the performance totem pole.


Despite the fact that NVIDIA lists the 8700M GT as an "enthusiast" part, we would be inclined to place it down a notch with the 8600M GT. The primary difference between the two parts is core clock speed, as both include 32 SPs. Similarly, we would demote the 8600M GS to a mainstream part, considering it only has 16 SPs. While all of the DX10 mobile offerings will outperform current integrated solutions, anyone interested in gaming performance should really set their sights at the 8600M GT as a bare minimum. The following list of specifications and features should make our reasoning clear.



While we wouldn't go so far as to call the 8700M GT slow, the 8800M GTX is clearly a major leap in performance. Besides having three times the number of SPs, the 8800M GTX has a 256-bit memory interface. Taking default clock speeds into account, the 8800M GTX offers 140% more fillrate, three times the pixel processing power, and twice the memory bandwidth. The 8800M GTS also has twice the memory bandwidth, but because of the reduced number of SPs it only has 60% more fillrate and twice the pixel processing power - still enough to make a noticeable difference in gaming performance.

Looking at the features chart, we can see that all of the GeForce 8M graphics chips are similar, with a few areas of differentiation. The 8400M G is the only card that lacks the newer VP2 video processing engine, while all the other GPUs should be able to handle full 1080p H.264 decoding. Maximum resolutions are also slightly lower on the 8400M cards. Note that while all of the higher-end cards are capable of supporting 2560x1600 resolution, that requires a dual-link DVI output and the inclusion of such will be up to the notebook manufacturers (unfortunately). Everything from the 8600M GT and above will also support SLI, for users that want the absolute fastest possible graphics performance in a notebook.


NVIDIA provided us with some images of the MXM (Mobile PCI Express Module) boards for the 8800M GTS/GTX. While they did not officially confirm our suspicions, it appears that the GTS variant uses the same basic chip as the GTX, only with 32 of the SPs disabled - perhaps in order to improve yields. Modules will be available for MXM3 and MXM4 (but not MXM1).

So what sort of power requirements will come with these new ultrafast mobile GPUs? Here is one more area where things have improved over the GeForce Go 7950 GTX. Maximum power use should be somewhat lower (37W compared to 44W for the 8800M GTX, and a few watts lower for the 8800M GTS), and minimum power requirements should also be lower - we were told the 8800M GTX sitting idle at the Windows desktop consumes 4.7W. VP2 will increase power requirements slightly when watching movies, but only up to around 7.2W. While the idle power consumption isn't particularly high, the fact of the matter is that battery life is extremely important for many laptop users, and battery life will still suffer compared to IGP laptop offerings.

The Holy Grail for laptops would be to have a system that can completely shut down any discrete graphics card(s) when 3D performance is not required. That would potentially allow manufacturers to create even SLI notebooks that could still offer several hours of battery life - provided you're not running any 3D applications. NVIDIA is at work on creating such a solution, which they are calling hybrid graphics. The technology is not yet finished, and there's more to it than simply shutting down the discrete graphics. Still, the idea is promising and we certainly look forward to being able to have our cake and eat it too when it comes to gaming notebooks and battery life.

Why Do Laptops Matter? DirectX 10 Games and Initial Performance Estimates
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  • smn198 - Wednesday, November 21, 2007 - link

    Try the “Post comment” link at the top of the comments.
  • GhandiInstinct - Monday, November 19, 2007 - link

    Is not DX10 so take that off your list of DX10 games.
  • Pirks - Monday, November 19, 2007 - link

    PC version has DX10/Antialiasing option in its video settings, hence it is a DX10 game.
  • crimson117 - Monday, November 19, 2007 - link

    Typo on first page:

    "with per-orders starting shortly"

    should be

    "with pre-orders starting shortly
  • gerf - Monday, November 19, 2007 - link

    I like my 8600m GT. Good battery life: 5 hours with 85Whr battery, 1.6GHz c2d, and I've been able to play any game I care for. The Crysis demo was ok if I turned off AA, at 1200x600 and medium settings.
  • SilthDraeth - Tuesday, November 20, 2007 - link

    How do you post your own new comment? Everything looks screwy with the new layout.
  • gerf - Wednesday, November 21, 2007 - link

    I posted before the new layout. So I dunno.

    Anyway, I'd been using integrated graphics for 2 years, and a GF3 Ti500 before that, so I'm basically easily pleased with a new higher-end card, especially in a laptop.
  • ttnuagadam - Monday, November 19, 2007 - link

    you must have had the shadows on low right? i have a 8600m gt and a 2.2ghs c2d (t7500) and even have my GPU/vram overclocked from 475/400 to 625/525 (pretty crazy for a laptop!) and at settings lower than the ones you mentioned i rarely ever get over 20 fps in crysis.

    overclocked its juuuust right for Bioshock at 720p with everything on (drops in the low 20's sometimes)

    kinda sucks that these 8800m's are about to come out, i just bought my laptop less than a month ago. 8600m gt is a little slower than i would have liked, though overclocking it puts it in a decent sweet spot (UE3 games at 720p). my jaw dropped when i saw how well the gpu overclocks, i went from 3400 in 3dmark 06 to 4400, which is pretty close to the 8700m.

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