High End GPU Performance

While a few titles based on the Unreal Engine 3 have already made their way onto the scene, the detail and atmosphere of Unreal Tournament 3 really show off what developers can do with this engine if they take the time to understand it. Between its first party titles and Bioshock, Epic certainly makes a solid statement that its Unreal Engine 3 is an excellent choice for leading edge graphics.

For this test, we are looking at performance scaling on high end video cards ($300+) across multiple resolutions and on multiple maps. We will absolutely be revisiting this game with midrange hardware and multiGPU configurations. In this analysis, we focus on the performance of the Suspense capture the flag map flyby. This is the most graphically intense flyby we have, and the other two maps we tested tended to exhibit similar relative performance between cards.

With our high end hardware, we've pulled out the 1920 x 1200 tests, as this is very likely to be the resolution paired with one of these parts.

Unreal Tournament 3 Demo Performance
 

The NVIDIA GeForce 8800 GTX and Ultra both outperform the AMD Radeon HD 2900 XT, which is to be expected: the 2900 XT costs much less. But the performance gap here is not huge, and the 2900 XT gets major points for that. It handily outperforms its direct competition, the 8800 GTS (both 640MB and 320MB perform nearly identically). Not surprisingly, the X1950 XTX bests the 7900 GTX, and both of these parts perform worse than the 8800 GTS cards.

If we look at the scaling graph for Suspense, we can see that the GTS cards remain above 40fps even at 2560x1600. This is quite impressive, especially for the low memory GTS, but we do have to keep in mind that this is a flyby in a demo version of the game and we may see changes in performance between now and the final version.

Also intriguing is the fact that the high end NVIDIA hardware seems to become CPU limited at less than 1600x1200. This leads to the fact that AMD's Radeon HD 2900 XT actually outperforms the 8800 Ultra at 1280x1024. The 8800 Ultra does seem to scale very well with resolution, while the 7900 GTX drops off quickly and under performs through out the test.

While the rest of this data is very similar to what we've already presented, we did go to the trouble of running the numbers. In order to present a complete picture of what we've seen on the less demanding levels, here is the rest of our data:

Unreal Tournament 3 Demo Performance
 

 

Unreal Tournament 3 Demo Performance
 

 

Final Words

We're just getting started with our UT3 performance analysis, but already there are some interesting conclusions to be had. Quite possibly the biggest takeaway from this comparison is the dramatic improvement in multi-threaded game development over the past couple of years. Starting from a point where none of our game benchmarks were multi-threaded just two years ago, here we are today with the latest and greatest from Epic, and seeing huge gains from one to two cores, and promising improvements when moving to four cores.

Quad-core gaming is still years away from being relevant (much less a requirement), but the industry has come a tremendous distance in an honestly very short period of time. We're more likely to have multi-threaded games these days than 64-bit versions of those titles, mostly thanks to the multi-core architecture in both the Xbox 360 and PlayStation 3. Like it or not, but much of PC gaming development is being driven by consoles, the numbers are simply higher on that side of the fence (even though the games themselves look better on this side).

On the GPU side, NVIDIA of course does quite well with the 8800 lineup, but the real surprise is how competitive AMD is with the Radeon HD 2900 XT. There may be some salvage yet for that architecture, if AMD could only bring out a midrange part that actually offered compelling performance...

Overall CPU Comparison
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  • p30n - Wednesday, October 17, 2007 - link

    very good point.
  • retrospooty - Wednesday, October 17, 2007 - link

    "What does this show us? At least for UT3 quad (vs dual) is rather a waste."

    ya, thats pretty much what they said in the article. They tested it so the results can be known.
  • thompsjt1 - Wednesday, October 17, 2007 - link

    "THERE ARE NO HIGH RESOLUTION TEXTURES" in the UT3 BETA demo. They didn't include them for download size reasons and I am sure they WILL include them in the real official demo and I think once you are running these high resolution textures and settings are maximized, we will see bigger difference of Nvidia vs AMD numbers.
  • pnyffeler - Wednesday, October 17, 2007 - link

    The article spent a lot of time on the effect of the size of the cache on an Intel processor, but what about AMD? Does the size of the cache matter, or is this yet another example of Intel's Northbridge system being trumped by AMD's advantage of having the memory controller on the CPU?

    I have no misconceptions that AMD has a chance of topping an Intel here. I'm just curious to see how much better Nehalem will be.

    P.S. Thumbs down on the CPU comparison. You said in the setup you were going to test an X2 4200, but it never made the charts. And what about an 8600 GT? I'm going to be running this game at 640x480, aren't I....
  • NullSubroutine - Wednesday, October 17, 2007 - link

    I believe they did not really test AMD's cpus right now due to the awaiting arrival of Phenom which is less than a month away.

    Looks as though the 200-250 range (RV670 bins) are going to kick some bahooty given their higher core speeds, especially at the 1280x1024, 1600x1200, and 1680x1050 resolutions.
  • Chaser - Wednesday, October 17, 2007 - link

    quote:

    but the real surprise is how competitive AMD is with the Radeon HD 2900 XT.


    I knew with mature drivers this card would rock. It only too a short amount of time. Good job ATI and Anandtech for demonstrating this.
  • aka1nas - Wednesday, October 17, 2007 - link

    That's mainly because there is no AA applied because the UT3 engine doesn't support it in Dx9 mode. AA has been the R600s stumbling block.
  • NullSubroutine - Wednesday, October 17, 2007 - link

    Multi-Sampling seems to run fine, it is Super Sampling that seems to be broken.
  • shabby - Wednesday, October 17, 2007 - link

    The beta demo looks nothing like epic wanted us to think, these pics are back from july.
    http://ve3d.ign.com/images/fullsize/143/PC/Unreal-...">http://ve3d.ign.com/images/fullsize/143/PC/Unreal-...
  • swaaye - Wednesday, October 17, 2007 - link

    It looks nothing like that because that is a ultra supersampled bullshot. Just like every single other game gets these days. In reality, UT3 looks as good as Gears of War right now, and will look a lot better once we get the high quality assets with the full game.

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