ASRock 4Core1333-FullHD: Feature Set

ASRock 4Core1333-FullHD
Market Segment Entry Level HTPC - $114.99 (not available in US yet)
CPU Interface Socket T (Socket 775)
CPU Support LGA775-based Pentium 4, Pentium D, Core 2 Duo, Core 2 Extreme, Core 2 Quad, Support for 1333 CPUs require 333FSB overclocking
Chipset ATI Radeon Express 1250 (RS600) Northbridge and SB600 Southbridge
Bus Speeds Auto, Sync, Async, 100 ~ 650 in 1MHz increments
Memory SpeedDDR2 Sync with CPU, 400/533/667/800/1066 Async operation
PCIe Speeds 80MHz - 160MHz
PCI Speeds 33.33MHz ~ 37.50MHz
Core Voltage Auto - no adjustments allowed
CPU Clock Multiplier Auto, 6x-12x in 1X increments if CPU is unlocked, downwards unlocked, Core 2 Duo
DRAM VoltageDDR2 Auto, 1.75V ~ 2.50V in .05V or .10V increments
DRAM Timing Control Auto, Manual - 15 DRAM Timing Options (tCL, tRCD, tRP, tRAS, tRFC + 10 sub-timings)
DRAM Command Rate Auto, 1T, 2T
NB Voltage Auto, 1.25V ~ 1.40V in .05V increments
On-board Video 1080p support with 7.8 drivers (recommend E6420 or above), 480i, 480p, 576i, 576p, 720p, and 1080i support, HDCP 1.1 support on data stream with on-chip key storage, integrated DVI or HDMI 1.2 interface single-link support only for HDMI, 30-bit dual-link support for DVI, 1650 Mbps/channel with 165 MHz pixel clock rate per link, DX9.0 VS/PS 2.0, max 2048x1536 resolution, MPEG-2 hardware decode, MPEG-4 simple profile support, WMV9 Hardware Acceleration, MPEG-2 hardware decode acceleration.
GFX Memory Buffer Auto, 32MB, 64MB, 128MB, 256MB, 512MB
GFX link Width Auto
Memory Slots Four 240-pin DDR2 DIMM Slots
Dual-Channel Configuration
Regular Unbuffered Memory to 8GB Total
Expansion Slots 1 - PCIe X16
1 - PCIe x1
1 - HDMR
2 - PCI Slot 2.2
Onboard SATA/RAID 4 SATA 3Gbps Ports - SB600
(RAID 0, 1, 0+1, 10)
Onboard IDE 1 ATA133/100/66 Port (2 drives) - SB600
Onboard USB 2.0/IEEE-1394 10 USB 2.0 Ports - 4 I/O Panel - 6 via Headers
Firewire 400 not supported
Onboard LAN Realtek RTL8111B - PCI Express Gigabit Ethernet controller
Onboard Audio Realtek ALC888 - 8-channel HD audio codec, X1250 embedded HDMI
Power Connectors ATX 20-pin, 4-pin ATX 12V
I/O Panel 1 x PS/2 Keyboard
1 x PS/2 Mouse
1 x DVI-D, 1 x D-Sub (HDMI to DVI connector included)
1 x Parallel
1 x IEEE 1394
1 x Audio Panel
1 x RJ45
4 x USB 2.0/1.1
Fan Headers 2 - CPU/SYS
Fan Control CPU Fan Control via BIOS
CPU - Target Temp 45C~65C, Fan Speed - Fast, Slow, Minimum
BIOS Revision v1.30C
Board Revision v1.00

The BIOS is feature rich and gives the impression that it is geared more towards the enthusiast with a significant amount of memory timing options for a uATX board. However, we feel like ASRock made two mistakes with the BIOS. The inability to change CPU multipliers and the lack of CPU voltage options hinder the board's overclocking capability.

The new 1.30C BIOS did not allow us to overclock the board but did provide compatibility with our new Pioneer Blu-ray drive. It also improved disk access and memory performance. ASRock is still looking into this issue and we hope to have an answer shortly.

Our problem with the options list centers on the lack of additional fan headers and an optical or coaxial out port for the audio system. We would have liked to see ASRock drop the HDMR slot and add an additional PCI Express x1 slot in its place. The ability to control and monitor the fan headers with a software application would have earned bonus points since abit has shown this is possible.

abit Fatality F-I90HD: Board Layout and Features ASRock 4Core1333-FullHD: Board Layout and Features
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  • Sargo - Tuesday, August 28, 2007 - link

    Nice review but there's no X3100 on Intel G33. http://en.wikipedia.org/wiki/Intel_GMA#GMA_3100">GMA 3100 is based on much older arhitechture. Thus even the new drivers won't help that much.
  • ltcommanderdata - Tuesday, August 28, 2007 - link

    Exactly. The G33 was never intended to replace the G965 chipset, it replaces the 945G chipset and the GMA 950. The G33's IGP is not the GMA X3100 but the GMA 3100 (no "X") and the IGP is virtually identical to the GMA 950 but with higher clock speeds and better video support. The GMA 950, GMA 3000, and GMA 3100 all only have SM2.0 pixel shaders with no vertex shaders and no hardware T&L engine. The G965 and the GMA X3000 remains the top Intel IGP until the launch of the G35 and GMA X3500. I can't believe Anandtech made such an obvious mistake, but I have to admit Intel isn't helping matters with there ever expanding portfolio of IGPs.

    Here's Intel's nice PR chart explaining the different IGPs:

    http://download.intel.com/products/graphics/intel_...">http://download.intel.com/products/graphics/intel_...

    Could you please run a review with the G965 chipset and the GMA X3100 using XP and the latest 14.31 drivers? They are now out of beta and Intel claims full DX9.0c SM3.0 hardware acceleration. I would love to see the GMA X3000 compared with the common GMA 950 (also supported in the 14.31 drivers although it has no VS to activate), the Xpress X1250, the GeForce 6150 or 7050, and some low-end GPUs like the X1300 or HD 2400. A comparison between the 14.31 and previous 14.29 drivers that had no hardware support would also show how much things have increased.
  • JarredWalton - Tuesday, August 28, 2007 - link

    I did look at gaming performance under Vista with a 965GM chipset in the http://www.anandtech.com/mobile/showdoc.aspx?i=306...">PC Club ENP660 review. However, that was also tested under Vista. I would assume that with drivers working in all respects, GMA X3100 performance would probably come close to that of the Radeon Xpress 1250, but when will the drivers truly reach that point? In the end, IGP is still only sufficient for playing with all the details turned down at 1280x800 or lower resolutions, at least in recent titles. Often it can't even do that, and 800x600 might be required. Want to play games at all? Just spend the $120 on something like an 8600 GT.
  • IntelUser2000 - Wednesday, August 29, 2007 - link

    quote:

    I did look at gaming performance under Vista with a 965GM chipset in the PC Club ENP660 review. However, that was also tested under Vista. I would assume that with drivers working in all respects, GMA X3100 performance would probably come close to that of the Radeon Xpress 1250, but when will the drivers truly reach that point? In the end, IGP is still only sufficient for playing with all the details turned down at 1280x800 or lower resolutions, at least in recent titles. Often it can't even do that, and 800x600 might be required. Want to play games at all? Just spend the $120 on something like an 8600 GT.


    It has the drivers at XP.
  • JarredWalton - Wednesday, August 29, 2007 - link

    Unless the XP drivers are somehow 100% faster (or more) than the last Vista drivers I tried, it still doesn't matter. Minimum details in Battlefield 2 at 800x600 got around 20 FPS. It was sort of playable, but nothing to write home about. Half-Life 2 engine stuff is still totally messed up on the chipset; it runs DX9 mode, but it gets <10 FPS regardless of resolution.
  • IntelUser2000 - Wednesday, August 29, 2007 - link

    I get 35-45 fps on the demo Single Player for the first 5 mins at 800x600 min. Didn't check more as its limited.

    E6600
    DG965WH
    14.31 production driver
    2x1GB DDR2-800
    WD360GD Raptor 36GB
    WinXP SP2
  • IntelUser2000 - Tuesday, September 11, 2007 - link

    Jarred, PLEASE PROVIDE THE DETAILS OF THE BENCHMARK/SETTINGS/PATCHES used for BF2 so I can provide equal testing as you have done on the Pt.1 article.

    Like:
    -What version of BF2 used
    -What demos are supposed to be used
    -How do I load up the demos
    -etc
  • R101 - Tuesday, August 28, 2007 - link

    Just for the fun of it, for us to see what can X3100 do with these new betas. I've been looking for that test since those drivers came out, and still nothing.

  • erwos - Tuesday, August 28, 2007 - link

    I'm looking forward to seeing the benchmarks on the G35 motherboards (which I'm sure won't be in this series). The X3500 really does seem to have a promising feature set, at least on paper.
  • Lonyo - Tuesday, August 28, 2007 - link

    quote:

    This is not to say any of the AMD and NVIDIA IGP solutions are that much better; they are in many ways, but without earnest competition from Intel these solutions do just enough to stay ahead of Intel. However, at least these solutions provide a much higher degree of compatibility and performance with most games, video playback, and applications. While running the latest games such as Bioshock or Supreme Commander will require a resolution of 800x600 with medium-low quality settings, at least a user has the chance to play the game until they can afford a better performing video solution.


    quote:

    the R4x0 series fits the bill with its lack of SM3.0 support and use of 24-bit floating point precision. The basic design for the X1250 is taken from the X700, with some modifications. While we would love to see Shader Model 3.0 support (which current Intel hardware claims to be capable of in XP with the latest drivers), developers writing DX9 apps will still be designing for the SM2.0 target which the X1250 meets.



    Bioshock requires SM3.0.

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