Black & White 2 Performance

Black and White 2 was a somewhat disappointing game for us, in that we hoped for much more in terms of gameplay and creature A.I., particularly since we were such fans of the first Black and White. But in spite of its gameplay flaws, the graphics are still some of the best we've seen in any game, and as such it makes a great performance benchmark. Unfortunately, it can be difficult for us to test because of the clunky game interface (especially at higher resolutions) and the fact that we have to use FRAPS to test each resolution.

The frame rates we want to see here for being able to play this game are around 25 FPS or higher. This isn't a fast-paced game really, so some users may find a little lower frame rates acceptable. When we say a game is "playable" at 25 FPS, this just means it's the FPS at which we think the average user would be willing to play it, and still have a fairly enjoyable experience (more or less depending also on the quality of the game).

Black & White 2


We see here that again the NVIDIA 7600 GT and ATI X1650 XT get very similar performance in this game, which will be a trend in all of these tests. Because this is a fairly graphically intensive game, the X1650 XT has trouble running it over 1280x1024 resolution. At 27.8 FPS at 1280x1024 you might not run into any problems, but running it at 1024x768 could be safer, especially when dealing with densely populated towns or casting any of the epic miracles.

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  • LuxFestinus - Monday, October 30, 2006 - link

    One nice thing about the X1650 XT is that is doesn't require an external power connection. The second "is" should be "it" please. Thank you.
  • Josh Venning - Monday, October 30, 2006 - link

    It's been fixed. Thanks
  • trabpukcip - Monday, October 30, 2006 - link

    quote:

    One nice thing about the X1650 XT is that is doesn't require an external power connection. This makes it a good choice for those with limited connections on their power supplies. However, the 7900 GS also doesn't need an external power connection, so our data might persuade those who are very concerned about power consumption to look into this card instead of the X1650 XT.


    I think they meant the 7600GT doesn't require an external power connector.

    I sure remember hooking up the power connector for my little brother's 7900GS less than five metres from me, being derived from a crippled 7900GT and all.

    And as for you you American dotted underline spellchecker. I spell it metres NOT meters where I come from ;). (It even underlined "spellchecker", the irony).

  • bldckstark - Monday, October 30, 2006 - link

    What colour was the underline?
  • DerekWilson - Monday, October 30, 2006 - link

    lol
  • JarredWalton - Monday, October 30, 2006 - link

    Back to the original comment, this has been corrected. Unless Josh knows something I don't, all of the 7900 GS cards I can find require a PCIe power connector. 7600 GT does not, however. Odd, considering power draws are about the same.
  • BigLan - Monday, October 30, 2006 - link

    What's the avivo performance of the x1650xt? Can it handle acceleration of 1080i/p stuff, or is it limited to 720p like it's predecessor? If it can only do 720p it's taking a huge hit against the 7600gt which has full purevideo compatibility (and is the current darling of the htpc crowd.)

    Also, I haven't heard anything about gpu accelerated transcoding in a while. Any chance of getting an anandtech article about it using non-beta versions?
  • blckgrffn - Monday, October 30, 2006 - link

    An incomplete specifications table, assertions like "it has twice the pixel pipelines, 12 to 24 which will fix the performance issues" when really the x16xx family was plagued by a fill rate comparable to a 9600XT.

    Don't take this personal Josh - but Anandtech is supposed to have the definitive review, not simply an adequate one.

    Nat
  • DerekWilson - Monday, October 30, 2006 - link

    We had trouble tracking down the # of vertex and color/z pipes -- we didn't want to comment on any fill rate differences until we could confirm our suspicions -- raster pipes have doubled, and this definitely helps at higher resolutions and with AA or stencil shadows, etc...

    But doubling the pixel pipes does allow them to get a big boost in performance without upping the clock speed in more modern games (like oblivion) where fill rate wasnt as large an issue.

    Sorry for the gap in the article -- it has been updated and a paragraph has been added after our charts to explain the impact of raster pipes. In the future, we'll be sure to get ahold of the data we need in a more timely fashion.

    Derek Wilson
  • blckgrffn - Tuesday, October 31, 2006 - link

    Thanks!

    Anandtech is my homepage, and will continue to be for some time. Really, I think we all just want to see this site be the best that it can be.

    Nat

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