Audio Performance

We limited audio testing to the Rightmark 3D Sound version 2.3 CPU utilization test and tested with sound enabled to show the performance effects on several games. The Rightmark 3D Sound benchmark measures the overhead or CPU utilization required by a codec or hardware audio chip.



We are no longer showing the individual CPU utilization rates as the use of a dual core processor means the driver load is balanced between each processor with either audio solution. The 2.3 version of Rightmark properly supports dual core processors now but considering the results presented for review they are almost meaningless for these users at this time. We have found the CPU utilization rate improvements with the dual-core setup in this test do not have any bearing on actual game benchmarks as the reduction in frame rate percentages are the same on our single core systems.



ASUS has recently switched over to the Analog Devices SoundMAX series of HD Audio Codecs with the balance of manufacturers still using the Realtek ALC-88x HD Audio Codecs. Both audio chipset manufacturers offer equal settings in their applications although we prefer the look of the ADI control panel and the fact that most of the settings are available on the front screen. We are using the 4530 driver release for the ADI codecs and the 1.47 driver release for the Realtek codecs.

Game Audio Performance - Battlefield 2

Game Audio Performance - Company of Heroes

Game Audio Performance - Half-Life 2 - Lost Coast

Game Audio Performance - Quake 4

Game Audio Performance - Rise of Legends

The audio performance numbers remain consistent between the Analog Devices and Realtek Codecs but both finish consistently behind the SoundBlaster X-FI in the benchmarks. This is to be expected as the ADI and Realtek Codecs are host processing units dependent upon the CPU and drivers for generating their audio streams. The SoundBlaster X-FI on the other hand has dedicated hardware that generates its audio streams and off loads this burden from the CPU. We are finding the CPU utilization to be constantly decreasing for the on-board solutions as CPU processing power increases and driver optimizations improve but they still take a toll in certain games. This is reflected in our numbers as Battlefield 2 has an average loss of 22% (was 28%), Quake 4 at 14% (was 21%), Half Life 2- Lost Coast at 5%, Company of Heroes at 5%, and Rise of Legends at 22%.

Rise of Legends is a very CPU intensive game with numerous sound effects and as such the CPU hit for generating audio is significant although we did not notice any stuttering during game play. Battlefield 2 utilizes EAX 2 for our ADI and Realtek HD Codecs which creates another significant on the CPU to process the audio streams, especially with the sound effects set to high. Quake 4 is the exception to the rule as it is generally GPU limited leaving additional CPU cycles for audio processing. In this case the ADI and Realtek solutions still create a large hit on frame rates in this game where frame rates are everything.

Analog Devices has made news lately claiming other host-based audio solutions (aimed at Realtek) do not properly generate EAX compatible audio in their drivers. During our testing we found this to be true to some degree. Since our previous Realtek testing always compared EAX 2 to the X-FI series we basically assumed some of the muddy audio (complete lack of obstructions and occlusions) we encountered in Battlefield 2 as an example were just issues with the Codec or a poor implementation of EAX 2 in the drivers. After comparing the ADI 1988A to the Realtek ALC-882D in Battlefield 2 we completely agree the issues we heard before are strictly driver related. In fact, the ADI 1988A generated EAX 2 sound effects that were very close or equal to our Audigy 2 and within hearing distance of our X-FI. The audio quality difference in EAX capable games between the ADI and Realtek HD Audio Codecs were almost startling. We firmly believe this is due to obstructions and occlusions not being implemented correctly in the Realtek drivers.

The audio differences in other games such as Company of Heroes were minimal although you could still tell the difference. This was especially true in the CoH benchmark where the two Ammerican soldiers are treading through the water to meet their group. You could hear the water gently move as they walked while with the Realtek solution the water sounded like a wet mop. This pattern held true for all of our games we tested throughout the benchmark process including twenty five games that we tested off-line. While ADI has had some driver issues in the past we found both the 4530 and 4570 drivers to be very stable and almost problem free. We have some reports of ADI driver issues from our readers that we are still investigating at this time with the ASUS P5B-Deluxe board. We believe ASUS made the right decision to switch to ADI for their more enthusiast level boards at this time.

Obviously, if you are a serious gamer, then a dedicated sound card is still useful to ensure consistent frame rate averages across a wide variety of games, and in the case of the Sound Blaster X-FI, you also get improved audio quality and EAX3/4/5 support. If you'd like more details on the Realtek or ADI solutions, you can refer to the Realtek HD Audio Codec Specifications or SoundMAX HD Audio Codec Specifications .

Firewire, USB, and NIC Performance Final Words
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  • Gary Key - Saturday, October 21, 2006 - link

    The DS4 will be reviewed. Gigabyte has stated they will not bring it into the US but we are still trying to convince them (really more like begging and calling our marketing rep at home on the weekends to beg some more) to release it in the States. The copper backplate can be removed off the DQ6 and I really did not see any benefit with it on in testing. It makes for a good rebate with the price of copper today. ;-)

    The AHCI issues stay the way they are at this time. It is frustrating to say the least. I was being a bit sarcastic in my statement but it is a little harder than it should be to enable AHCI on the ICH8R.
  • Ryan Norton - Sunday, October 22, 2006 - link

    I'm in Taiwan, so the DS4 is all over the place :)
  • Capt Caveman - Saturday, October 21, 2006 - link

    Not sure if you live in the US or not but Gigabyte is not bringing/selling the DS4 to the US.

    Also, the copper backplate for the DQ-6, can be removed with a tworx(sp?) screwdriver. At XS, many just went to Home Depot and got longer screws for their HSF.
  • lopri - Saturday, October 21, 2006 - link

    Excellent review that'll help potential buyers enormously. A couple things:

    1. Error in the chart (page 14): There is a discrepency between the chart (3-4-3) and the commentary (3-4-4) :)
    2. In memory review Wesley always put tRP ahead of tRCD, while Gary does the opposite. It'd be nice to have a consistency for less experienced users!
    3. Gary, did you test the P5W-DH with wirless module installed or without? I recently found out the wirless module could skew CPU/memory-sensitive benchmarks on this board big time. I'm not sure if my finding is true in general, but if it is, then the comparison between a board with such feature and a board without it can be unfair.
    4. Can Sandra Unbuffered be really an indication of general performace? @400FSB, setting memory ratio 4:5 (DDR2-1000/4-4-3) boosted the score by a whooping 400~500 MB/s from the ratio 1:1 (DDR2-800/3-3-3), which never realized for other tests in a meaningful way. Oh this is about my own testing. :D

    Thanks for the great review.
  • Gary Key - Saturday, October 21, 2006 - link

    Thanks for the comments.

    1. The timing error is corrected. Jarred and I were editing at the same and we found out after the article went live that our saves to the final copy would overwrite each other. Bad timing for several other mistakes that have been cleared up now.

    2. Wes is wrong. Just kidding, we will get on the same page. :)

    3. I turned off the WiFi on the PSW-DH. The scores were even worse with it on. Not that they are bad but the board runs a little looser timings in order to overclock at the high end. DFI also does this with their boards targeted for the overclocking market.

    4. Sandra Unbuffered can be an indication of performance in apps that are memory sensitive. This is not always the case but it is one of the better yardsticks available at this time.
  • Lothar - Saturday, October 21, 2006 - link

    Do you plan on comparing the Gigabyte DS3 vs the S3 version for us to know if there are performance/overclocking issues with the S3?

    The only difference so far between the DS3 and S3 is "All Solid Capacitors".
    Are there any other difference I'm missing?

    The S3 is $110, and the DS3 is $150.
    I have a hard time to justify paying an extra $40 for only "all solid capacitors"
    The term is nothing but marketing to me so far.

    I haven't seen any proof of a performance/overclocking issue between the two boards.
    If you or anyone else plan on testing the differences or can provide something(Ex: any review link) stating otherwise, that would be great.
  • Nakazato - Monday, October 23, 2006 - link

    In theory, cleaner power.... but aside from the theory, the onboard sound does start flaking out the higher you go. This has been true on 2/2 boards I've tried it on. So an add-in card is needed for the higher overclocks... 460+ish.
  • goinginstyle - Monday, October 23, 2006 - link

    No issue here with the Biostar board at 500FSB and the Realtek ALC-883. It sounds fine but a X-FI is still the way to go for gaming.
  • Gary Key - Saturday, October 21, 2006 - link

    quote:

    Do you plan on comparing the Gigabyte DS3 vs the S3 version for us to know if there are performance/overclocking issues with the S3?


    Yes, the S3 will be in part two. :)
  • Lothar - Saturday, October 21, 2006 - link

    The only other differences I found were RAID support and 2 extra USB ports...

    It's not worth the $40 price difference if performance and overclocking results are the same IMO.

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