Final Words

The introduction of the GeForce 7900 GS has certainly tightened up the competition between the $200 and $250 marks: there really is no hands down winner in this match. The X1900 GT did manage to at least edge out even the overclocked XFX 7900 GS in most benchmarks, which is hardly surprising considering the X1900 GT was already competitive with the 7900 GT. ATI does get points for the inclusion of a high quality AF mode and the capability to perform AA on fp16 render targets, but NVIDIA's Transparency AA is higher quality than ATI's Adaptive AA. With the X1900 GT costing only slightly more than a modestly overclocked 7900 GS, the value of these two cards is very close.

This is one of those times where a choice will have to come down to individual gaming tests. Those in the market for a new card at the $220 price point will need to pay careful attention to each game test and decide which ones are most important on an individual basis. It is much too difficult to declare a clear winner here without including an absurdly huge volume of game tests. At the same time, the stock 7900 GS is no slouch and the cheaper price tag may make it possible for people with a hard budget cap to reach a very comfortable level of performance.

High resolutions with high detail settings are not always attainable with these ~$200 cards, but you do get performance roughly equal to last year's $400-$500 offerings. Gamers who play at the highly prevalent resolutions of 1280x1024 and 1600x1200 will be more than satisfied with these cards under current gaming conditions (with the possible exception of Oblivion). It is difficult to be forward looking about the increased demand for performance from games when a new version of DirectX is around the corner, but we certainly feel comfortable saying that these cards can handle just about anything developers will throw at a DX9/PS3.0 class of hardware at a reasonable resolution. For all but the most demanding gamers, the X1900 GT and 7900 GS/GT are very good values.

In our intra-architectural comparisons, our tests indicate that the 7900 GS has good potential to scale well with clock speed. If NVIDIA decided to bin and sell these chips based on the failure of one vertex pipe and one quad, it is likely that we could see the same huge potential for overclockability we noted with the 7900 GT. Hopefully this time around manufacturers will better understand the limitations of the hardware before selling parts with clock speeds and failure rates that are both way too high.

We can also say with confidence that the extra vertex and pixel pipelines aren't just their for looks on the 7900 GT. With every game but Half-Life 2: Episode One we saw a substantial performance increase due to the inclusion of 4 more pixel pipes and one more vertex pipe. With performance increases of 10-15% being common otherwise, the efficiency of adding more hardware in parallel is very clear. We don't see a perfectly linear scaling with vertex or pixel pipelines, but we certainly see a huge boost as we move to wider GPUs.

For those more demanding gamers, we will have to wait to see if the 7950 GT can quench our desire for affordable high resolution gaming. Based on clock speeds, we can easily say that performance will fall short of the 7900 GTX. As the 7950 GT is basically an overclocked 7900 GT with twice the memory on board (or an underclocked 7900 GTX if you prefer), it wouldn't be beyond the realm of possibility to see some overclocked 7900 GT solutions winning out in some benchmarks. We are hoping to demonstrate this next week.

We have not included SLI/CrossFire performance testing in this article, and NVIDIA touts that is one of the major advantages the 7900 GS holds over the competition. We will be looking at multi-GPU performance next week in the 7950 GT article. That does present some additional considerations, as you will have the option of getting two 7900 GS cards as opposed to a single 7900 GTX -- provided you have the appropriate motherboard.

On a slightly more editorial note, while we do have a hard launch for the 7900 GS, the 7950 GT is not available today. Between this semi-hard launch and ATI's paper launch last month, we are a little concerned about the future. Not only do hard launches make it easier for reviewers to recommend the proper product, they help protect consumers from debacles on the order of the phantom Radeon X700 XT. Unless we can buy it when it launches, we can't be sure it will even exist in the retail market. We sincerely hope that these recent missteps by ATI and NVIDIA are not the beginning of a pattern.

Splinter Cell: Chaos Theory Performance
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  • munky - Wednesday, September 6, 2006 - link

    quote:

    In spite of the fact that F.E.A.R. is an OpenGL game, the X1900 GT maintains the advantage.

    FEAR is a DX9 game, not OpenGL...
  • DerekWilson - Wednesday, September 6, 2006 - link

    I'm looking into this at the moment but having trouble finding documentation on it.

    I suppose, as I was recently testing quad sli and saw huge performance increases, I assumed the game must be using the 4 frame afr mode only possible in opengl (dx is limited to rendering 3 frames ahead). I'll keep looking for confirmation on this ...
  • MemberSince97 - Wednesday, September 6, 2006 - link

    Jupiter EX is a DX9 rendering engine...
  • DerekWilson - Wednesday, September 6, 2006 - link

    corrected, thanks ... now I have to figure out why FEAR likes quad sli so much ...
  • MemberSince97 - Wednesday, September 6, 2006 - link

    Nice writeup DW, I really like the mouseover performance % graphs...
  • PrinceGaz - Thursday, September 7, 2006 - link

    So do I, but there is one error
    quote:

    With equivalent stock clock speeds and potential 14% and 20% advantages in vertex and pixel processing respectively...

    That should be 14% and 25% advantages

    The 7900GS has 20 PS while the 7900GT has 24 PS. That makes the 7900GS 20% slower than the 7900GT, but it makes the 7900GT 25% faster than the 7900GS. It's important to remember which one you're comparing it against when quoting percentages.

    Hopefully the percentage performance difference in the graph itself was calculated correctly, or at least consistently.
  • PrinceGaz - Thursday, September 7, 2006 - link

    Ooops sorry, please ignore my post. For some reason I thought for a moment the 7900GS had 16 PS and the 7900GT had 20 PS (despite writing the correct values in my comment). The article is correct, I was just getting confused.

    PS. an edit function would be nice.
  • Frackal - Wednesday, September 6, 2006 - link

    There is no way an X1900xt gets 75fps at 1600x1200 4xAA, at that same resolution and AA setting I get well over 120-130fps average with an X1900xtx. Most sites show it hitting at least 100+
  • DerekWilson - Wednesday, September 6, 2006 - link

    if you use the built in demo features to run a timedemo with dice's own calculations you will get a very wrong (skewed upward) number. Dice themselves say that results over 100 fps aren't reliable.

    the problem is that they benchmark the load screen, and generally one card or the other will get better load screen performance -- for instance, the x1900 gt may get 300+fps while the 7900 gt may only get 200fps. (I just picked those numbers, but framerates for the load screen are well over 100 fps in most cases and drastically different between manufacturers).

    not only does no one care about this difference on a load screen, but it significantly interferes with benchmark numbers.

    the timedemo feature can be used to output a file with frametimes and instantaneous frames per second. we have a script that opens this file, removes the frame data for the load screen, and calculates a more accurate framerate average using only frame data for scenes rendered during the benchmark run.

    this will decrease over all scores.

    we also benchmark in operation clean sweep which has a lot of fog and water. we use a benchmark with lots of smoke and explosions and we test for some ammount of time in or near most vehicles.
  • splines - Wednesday, September 6, 2006 - link

    Ownage approved.

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