Test Setup

We felt it best to include as many games as possible for our performance tests in order to get the best view of how these cards perform on both newer games and ones that have been around for a while. The games we used for our tests are Oblivion, Battlefield 2, Half-Life 2 Episode 1, Quake 4, Rise of Legends, Splinter Cell Chaos Theory, and F.E.A.R. When possible, we ran the benchmarks at four resolutions, 800x600, 1024x768, 1280x1024, and 1600x1200. F.E.A.R doesn't support 1280x1024, so we used 1280x960 instead, and Rise of Legends doesn't support resolutions lower than 1024x768.

Because some of these cards have only 128 MBs of memory, we ran tests at lower quality settings in each of the games for these cards, but we'll deal with these cards in the following "Lower Range Performance" section. We generally test with higher quality settings enabled because we find many gamers prefer to play games with graphics quality settings on high with "bells-and-whistles" like HDR effects, sacrificing their screen resolution to make up for the performance hit (especially given that a large number of gamers still use older monitors that can only display resolutions of up to 1280x1024 or 1600x1200). This isn't the case for all gamers, and many prefer higher resolutions and lower quality graphical settings; but for the purposes of this article we find this to be the best choice for testing.

Something to note is that many of these cards are clocked at the same reference speeds, so we will see several cards with identical numbers in our tests. Because we are dealing with so many cards, comparing performance between them all is somewhat daunting, but we hope to give the reader a good idea of how these cards rank in performance relative to each other for each of the games in the next sections.

This is the system we used for testing:

Test Bed Components
Motherboard: NVIDIA nForce4
Processor: AMD Athlon 64 FX-55 2.6 GHz
Memory: 2x1024MB OCZ 2-2-2-6 DDR-400
Hard Drive: Seagate 7200.7 120GB
Power Supply: OCZ 600W PowerStream

*Note that sound was disabled for testing. Testing was also performed in an open air environment rather than inside a case. This eliminated the need for a case fan, but it is not fully representative of how the various cards will run once placed inside a typical case. We will have a future article examining how the various silent cards perform inside a case, and depending on the case and cooling used overall temperatures may be lower or higher. As we stated in the introduction, we would advice some caution for those looking to build a fully silent computer. It is likely easier, cheaper, and more reliable to build a nearly-silent system by using a single low-RPM 120mm fan (perhaps with a voltage mod to further reduce fan speed) than to have an absolutely silent system that overheats under load.

Overclocking Battlefield 2
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  • yyrkoon - Thursday, August 31, 2006 - link

    If its silly, why even bother replying . . . No need to go out of your way to be a jerk.
  • nullpointerus - Friday, September 1, 2006 - link

    Jerks don't take the time to apologize. As for why I apologized, I felt badly for responding in kind. I was belittling people who felt the need to belittle the site without taking the trouble to think their arguments through. Apparently that put some kind of chip on your shoulder such that you felt the need to attack me after I'd already apologized.
  • DerekWilson - Friday, September 1, 2006 - link

    maybe we can take a different angle as the standard reasoning has been rolled out already ...

    if we decide to test with a system that "matches" the graphics card, we are making a decision about what is reasonable for either a specific level of performance or price point. By making such a decision, we limit ourselves -- for instance, in this review we may have chosen a system to match a 7600 GS. But maybe it's too under powered for a 7600 GT, or perhaps its too overpriced for a 7300 GS.

    we absolutely can't test every card with every processor and every memory configuration on every chipset for every review.

    en lieu of choosing one system that is supposed to be a "one size fits all", we can remove the system from consideration by choosing the highest end configuration possible.

    when a graphics card peforms better in our system, we know it is capable of better performance in any system. this is true in almost every case.

    this does put a burden on the reader to understand the limitations of his or her own system -- i.e., will the fact that the 7600 GT performs higher than 7600 GS expose a CPU limitation on the system the reader is building/upgrading.

    this question can be answered in a couple ways.

    with game tests, if you can borrow a high end graphics card and see where the cpu limitation falls at something like 800x600 without aa and af, you'll know where the upper limit on framerate is based on the CPU. thus a decision can be made about the best fit for a card.

    if you can't borrow a higher end card, you can turn all the graphics settings down as far as possible and run at 640x480 or lower if possible (does anything aside from the chronicles of riddick still support 320x240?). this isn't ideal, but even on a low end card you can get a pretty good idea of whether or not there will be a cpu limitation entering into the mix.

    when you know what the cpu limit of your system is, pick the resolution you want to run, and find a card that gives you a number just over this limit. this card is the ideal fit for your system at your resolution. it will deliver the performance your cpu will ask for.

    I know its complicated, but its much better than the can of worms we'd open if we went in another direction.

    In GPU reviews meant to demonstrate the capabilities of a graphics card, we will not add unnecessary bottlenecks to the system.
  • nullpointerus - Friday, September 1, 2006 - link

    You need a form letter, or something. Maybe you could put up a short page entitled Why We Test this Way and link to it on the front page of each article.
  • nullpointerus - Thursday, August 31, 2006 - link

    Hmm...that last paragraph came out a little too harsh. I apologize in advance if I've offended anyone. I still think the points are valid, though.
  • JarredWalton - Thursday, August 31, 2006 - link

    If you look at the performance difference between an E6400 stock and 3.0 GHz OC in our http://www.anandtech.com/systems/showdoc.aspx?i=28...">PC Club system review, you will see that it makes virtually no difference in performance even with a 7900 GT. All of these GPUs are the bottleneck in gaming, but we use a higher-end (relatively speaking) CPU just to make sure.
  • imaheadcase - Thursday, August 31, 2006 - link

    I disagree 800x600 is great for sniping, i play on a 9700 Pro and normally switch between 800x600 and 1024x768 and like 800x600 better on large maps. It brings the objects "bigger" to me and lets me get better accuracy.

    Even if i had a 7900GT i would prob not go higher than 1024x768. Don't know why people play at higher rez, makes everything so tiny. Squinting to play a game is annoying and distracting from gameplay :D
  • Josh7289 - Thursday, August 31, 2006 - link

    People who have larger monitors have to use higher resolutions to keep things from getting too large, and to make good use of all that real estate, especially when it's an LCD (native resolution).

    For example, a 17" CRT is best run at 1024 x 768 for games, while a 21" or so LCD is best run at 1600 x 1200 or 1680 x 1050, depending on its native resolution.
  • Olaf van der Spek - Thursday, August 31, 2006 - link

    What do you mean with 'too large'?
    In games it's not like in Windows where objects get smaller if you increase the resolution.
  • DerekWilson - Thursday, August 31, 2006 - link

    this is correct (except with user interfaces for some reason -- and there the exception is warcraft 3). thanks Olaf.

    lower resolution will give you much less accuracy -- larger pixels in the same screen area decrease detail.

    the extreme example is if you have a 4x3 grid and you need to snipe someone -- his head has to be in the center of one of the 12 blocks you have to aim through to even be able to hit him. The smaller these blocks are, the more pixels fit into the head, the more capable you will be of sniping.

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