Quake 4 Performance

There has always been a lot of debate in the community surrounding pure timedemo benchmarking. We have opted to stick with the timedemo test rather than the nettimedemo option for benchmarking Quake 4. To be clear, this means our test results focus mostly on the capability of each graphics card to render frames generated by Quake 4. The frame rates we see here don't directly translate into what one would experience during game play.

Additionally, Quake 4 limits frame rate to 60 fps during gameplay whether or not VSync is enabled. Performance characteristics of a timedemo do not reflect actual gameplay. So why do we do them? Because the questions we are trying to answer have only to do with the graphics subsystem. We want to know what graphics card is better at rendering Quake 4 frames. Any graphics card that does better at rendering Quake 4 frames will play Quake 4 better than another card for Quake 4. While that doesn't mean the end user will see higher performance in the game, it does mean that the potential for seeing more performance is there. For instance, if the user upgrades a CPU before the next graphics card upgrade.

Timedemos do walk a fine line between synthetic benchmarks and real world benchmarks. While we tend to favor real world data here at AnandTech, this type of benchmark is very capable of using a real world data set to test the maximum capabilities of the graphics cards under its particular work load without bottlenecking at other points in the system. To be sure, even timedemos can see memory and CPU bottlenecks, as data must be transfered to the graphics card some how. But this impact is much lower than the impact of running AI, physics, script management, I/O, and other game code at the same time.

What this means to the end user is that in-game performance will almost always be lower than timedemo performance. It also means that graphics cards that do slightly better than other graphics cards will not always show a tangible performance increase on an end user's system. As long as we keep these things in mind, we can make informed conclusions based on the data we collect.

Our benchmark consists of the first few minutes of the first level. This includes both inside and outdoor sections, with the initial few fire fights. We tested the game with High Quality settings (not Ultra), and we enabled all the advanced graphics options except for VSync and antialiasing. Id does a pretty good job of keeping framerate very consistent, and so in-game framerates of 25 are acceptable. While we don't have the ability to make a direct mapping to what that means in the timedemo test, our experience indicates that a timedemo fps of about 35 translates into an enjoyable experience on our system. This will certainly vary on other systems, so take it with a grain of salt. But the important thing to remember is that this is more of a test of relative performance of graphics cards when it comes to rendering Quake 4 frames -- it doesn't directly translate to Quake 4 experience.

Quake 4 Performance

The 7600 GT is able to run Quake 4 at this resolution with no problem, while the 6600 GT and the X1600 XT aren't up to the task. Running at 1600x1200 is a good solid resolution for Quake 4, as the low contrast edges and the pixel size (on a 21" monitor like the one we test on) is good enough to make aliasing less of an issue than in a game like Battlefield 2. Very interestingly, the X1900 GT bests the 7900 GT in an OpenGL game, where the opposite was true in more than a couple DirectX games in this series of tests.

The X1900 GT is a great value for Quake 4, offering performance beyond that of the 7900 GT while costing much less. Owners of the X1800 GTO (or similar class cards) aren't doing too poorly here, but owners of the 6600 GT would do well by running at 1024x768 for the best experience. Other cards that couldn't hold their own at 1600x1200 will do fine at 1280x1024.

Very interestingly, it seems that a benchmark traditionally ruled by NVIDIA hardware has lost ground to ATI. As this really is more of a pure OpenGL rendering benchmark, we are glad to see ATI doing so well where they haven't had strong performance in the past.

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  • jcbennett - Wednesday, September 6, 2006 - link

    I've been unable to find these cheap prices for a x1900gt (nor can I find the card being sold in many places). The cheapest I see anywhere is on newegg for open box products - ~$220. For new products, their prices are ~$300. The 7900gt on the other hand I've found at Tiger Direct for $250 or less, including overclocked versions for ~$10 more.
  • VooDooAddict - Saturday, August 12, 2006 - link

    It's nice to see that really any of the new "midrange budget" solutions would work well for someone. Decissions can be made more on the details then on the raw speed. Most people would be very happy with 7600GT or better. None of the cards being pushed in this price range are really lemons. (Unlike the the GeforceFX 5xxx Series)

    Shader Model 3 is also supported across the X1xxxx or the 7xxx series lines.
  • blondeguy08 - Friday, August 11, 2006 - link

    since amd has aquired ati it is pointless to get a video card from them especcialy high end because amd has stomped out the ati name along with some of its name brand technologies meaning no support for the old............hello nvidia is th eonly way to go at this day and time maybe not tomorrow cause amd might potentially create a duo of the two companies products that could smoke intels relations with nvidia since they havent merged in retailation to amds move....
  • arturnowp - Friday, August 11, 2006 - link

    AMD said there won't discontinue ATi and Radeon brand...
  • Josh7289 - Friday, August 11, 2006 - link

    Yeah, and there isn't going to be any real products of this takeover until 2008 or so.
  • arturnowp - Friday, August 11, 2006 - link

    I think 6600GT stands out in Quake 4 is because of its memory amount - it has only 128MB which isn't enough for Q4/D3. This card should be tested in medium. And even though Doom 3 give nice ave. framerate with 6600GT hiccups occurs with high quality textures.
  • arturnowp - Friday, August 11, 2006 - link

    I wonder why those resolutions 'casue midrange gamers mostly use 1280x1024 and equivalent
  • JarredWalton - Friday, August 11, 2006 - link

    We also show the various lower/higher resolutions, and basically chose a top resolution that shows how the cards begin to separate as the GPU is stressed more. At 1280x1024, some games begin to become CPU limited. It's also worth mentioning that 1600x1200 is relatively close to 1680x1050 in terms of GPU requirements, and 1920x1400 is close to 1920x1200 - the WS resolution will typically be ~10-20% faster in both instances (more at 19x12, less at 16x10). I would say a lot of people are moving to 1680x1050 these days, even in the mid-range.
  • DerekWilson - Saturday, August 19, 2006 - link

    also, if you just want to play at 1280x1024, I'd recommend going with the 7600 gt at this point ... the very low end of midrange cards can handle 12x9 and 12x10 resolutions.
  • Egglick - Friday, August 11, 2006 - link

    Where the heck is the 256MB X1800XT?? You can get it for http://www.newegg.com/Product/Product.asp?Item=N82...">only $199 and it offers equal or better performance than the X1900GT.

    Why do review sites continually ignore this card??

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