Final Words

Price and flexibility are really the key factors in the success of the 7950 GX2. NVIDIA has set their MSRP at a range of $600 - $650 USD. This is actually right on par for the cost of two overclocked 7900 GT boards (which generally run between $300 and $330). For those who prefer a stock 7900 GT SLI solution like the one we tested for this comparison, the setup can be put together for between $550 and $600. However, it is important to remember that 7900 GT SLI requires an SLI motherboard while the 7950 GX2 will work just fine in a board with only a single X16 PCIe slot (with proper BIOS support). Those who will be running at 2048x1536 and higher with AA enabled will benefit more from the 7950 GX2 for its scaling capabilities and the fact that Quad SLI will likely be a future option.

We haven't been able to test Quad SLI for this review, but those who want the potential to scale their system up to extremely high resolutions will certainly be attracted to the 7950 GX2. There is added incentive when noting that a pair of Radeon X1900XT in CrossFire will draw more power than Quad SLI with a pair of 7950 GX2 cards. Those who want the ultra high end in graphics won't be fazed by the price, but those without monitors that support 4 or 5 megapixel resolutions might want to consider the CPU limitations apparent at resolutions below 2048x1536.

At lower resolutions, it will still be possible to enable the advanced AA features and achieve performance more or less at the 7900 GT level with twice the antialiasing. Certainly, lower resolutions gain more from increasing AA levels, but in our experience some of these incredibly high AA modes are a bit overrated. Smaller pixels, provided there aren't any performance or monitor restrictions, generally produce better image quality than increasing levels of antialiasing.

With such a hefty price tag and the extreme settings required to see a significant benefit, it is difficult to recommend the 7950 GX2 to the average enthusiast or gamer. For those who really want 7900 GT SLI, the 7950 GX2 is a better solution for the money with Gigabyte's flavor up for preorder on Zipzoomfly the day before launch at $599. This part is faster in most cases than the 7900 GTX, and in cases where performance can't compete, image quality can be improved. For those who live on the bleeding edge, this lower power, higher performing, alternative to ATI's X1900XT is a solid way to go.

X3: Reunion Performance
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  • JarredWalton - Monday, June 5, 2006 - link

    Yes, SLI profiles are used for full utilization of the GX2 card. (AFAIK - Derek can correct me if I'm wrong.)
  • DerekWilson - Monday, June 5, 2006 - link

    SLI profiles are used if availalbe, but SLI profiles are never required to enable multi-GPU support on NVIDIA hardware.

    there are some advanced options for enabling multi-GPU or single-GPU rendering in the control panel -- even down to the AFR or SFR mode type (and SLIAA modes as a fallback if nothing else will work for you).

    in short -- required: no, used: yes.
  • araczynski - Monday, June 5, 2006 - link

    haven't read the article yet as I didn't see reference to Oblivion benchmarks, and lets be honest, that's the only game out these days that's worth benchmarking (in terms of actually giving the high end cards an actual workout).
  • DigitalFreak - Monday, June 5, 2006 - link

    It's amazing all the cool stuff you can do with PCI Express.
  • Sniderhouse - Monday, June 5, 2006 - link

    quote:

    Not since Quantum3D introduced the Obsidian X24 have we seen such a beast (which, interestingly enough, did actual Scan Line Interleaving on a single card).


    The Voodoo5 5500 had two GPUs on a single card which did true SLI, not to mention the Voodoo5 6000 which had four GPUs, but never really made it to market.
  • shabby - Tuesday, June 6, 2006 - link

    The x24 was also a dual pcb video card, thats what he meant. Not dual chip or whatever.
  • timmiser - Monday, June 5, 2006 - link

    Exactly what I was thinking!
  • DerekWilson - Monday, June 5, 2006 - link

    Perhaps I should have said successful products ... or products that were availble in any real quantity :-)
  • photoguy99 - Monday, June 5, 2006 - link

    From page 1, what limitations are being referred to?

    quote:

    At lower resolutions, CPU overhead becomes a factor, and some limitations of DX9 come into play
  • Ryan Smith - Monday, June 5, 2006 - link

    DX9 itself has a good deal of overhead in some situations, something Microsoft is changing for DX10. We'll have more on that in our upcomming Vista article later this week.

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