Setting Expectations

While we've been used to running high end SLI setups at 3MP resolutions and still getting reasonable frame rates in games, the same is not true for Oblivion. In fact, there isn't a single GPU or pair of GPUs today that will run Oblivion at 1600 x 1200 with everything turned on smoothly. Our highest end X1900 XT CrossFire setup can't even run our most stressful real world Oblivion test at 1280 x 1024 with all of the detail settings set to their highest values. That's right, $1200 worth of GPUs will get you less than 50 fps at less than the highest image quality, and we're not talking about having AA enabled either.

With Oblivion, you've got to set your expectations appropriately for what good performance is. If your frame rate never drops below 30 fps, then you've put together a very fast system for Oblivion. The problem with Oblivion is that while performance may be in the 60 - 70 fps range indoors or while taking a stroll around town, as soon as you engage a few enemies or walk near an oblivion gate your frame rate may drop into the teens. A choppy frame rate really impacts your ability to do things like slice the correct opponent and not someone you're trying to protect. If a video card can maintain a minimum of 20 fps in our most strenuous test (the Oblivion Gate benchmark) then it will do you very well, otherwise you may want to start turning down some of the visual quality options.

Oblivion is also one of those rare games where turning down all of the image quality options not only impacts how good the game looks, but it actually can have a pretty serious impact on gameplay as well. Turning down your view distance is a sure fire way to increase performance, however the lower your view distance is the more difficult it is to spot landmarks you're searching for. You can decrease things like the distance which characters, items and other objects will appear, giving you better performance, but also putting you at a disadvantage when you're looking for a particular item or when someone is about to attack you. With Oblivion it's not all about performance and dealing with slightly blurred textures and jagged edges to maintain higher frame rates, the total experience of the game is very dependent on having a powerful system with a fast GPU.

The Test

Given that we're looking at GPU performance we tested all graphics cards with the same, very fast CPU, to minimize any CPU bottlenecks. In future articles we will look at how the CPU impacts performance under Oblivion, but for now the GPU is our focus. All ATI cards were run on a CrossFire 3200 platform while all NVIDIA cards were run on an nForce4 SLI x16 platform.

The latest drivers from ATI and NVIDIA were used, including ATI's Chuck patch for Oblivion that enables CrossFire support and AA+HDR rendering support. Given the low frame rates that we're talking about already, enabling AA simply didn't make any sense as you will see from the performance results on the coming pages. We would much rather increase detail settings than turn on AA in Oblivion.

CPU: AMD Athlon 64 FX-60 (2.6GHz/1MBx2)
Motherboard: ASUS A8N32-SLI
ASUS A8R32-MVP
Chipset: NVIDIA nForce4 SLI x16
ATI CrossFire 3200
Chipset Drivers: nForce4 6.85
ATI Catalyst 6.4
Hard Disk: Seagate 7200.9 300GB SATA
Memory: 2 x 1GB OCZ PC3500 DDR 2-3-2-7
Video Drivers: ATI Catalyst 6.4 w/ Chuck Patch
NVIDIA ForceWare 84.43
Desktop Resolution: 1280 x 1024 - 32-bit @ 60Hz
OS: Windows XP Professional SP2
Our Settings High End GPU Performance w/ HDR Enabled
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  • JarredWalton - Thursday, April 27, 2006 - link

    I can't say I'd even begin to consider DOAC as better looking graphics. But if that's what you like, more power to you.
  • dhei - Thursday, April 27, 2006 - link

    quote:

    I can't say I'd even begin to consider DOAC as better looking graphics. But if that's what you like, more power to you.


    Thats easy to say when you prob don't play it currently. It has all the graphics features you see in Oblivion minus maybe HDR.
  • ueadian - Thursday, April 27, 2006 - link

    Lol are you serious? DAoC might look better while you are smoking the reefer bud but I've played it many times and Oblivion blows it away graphicaly.
  • dhei - Thursday, April 27, 2006 - link

    Well your doing drugs to think oblvion has good graphics. I consider them medicore compared to other games of same kind, has I have seen people play the game.

    DAOC graphics look a ton better to me imo...drug free..
  • hondaman - Wednesday, April 26, 2006 - link

    Why play oblivion instead of MMO?

    1. No monthly fees
    2. Oblivion has an end. MMO doesnt. Thats a good thing for those of us with lives, but little self control.
    3. No annoying kids to deal with.
    4. No annoying cliques
    5. No annoying server downtimes.
    6. Not having to answer "a/s/l" every 30 seconds.

    There is a pleasant serenity about single player RPG's that is impossible with MMO.
  • TejTrescent - Wednesday, April 26, 2006 - link

    But hmm.

    My rig is no where close to the rig that you guys used for comparison, and I don't know my exact framerates because I've not yet ran FRAPS with Oblivion, but..

    My 3500+ Newcastle, not overclocked, with 2GB of Corsair/Mushkin running dual channel at 2.5-3-3-7, with my AGPx8 6800OC from BFGTech (not overclocked any further either).. I pull highly playable framerates (aka no choppiness unless I'm getting jumped by 6+ Daedric mages, that lightning is killer) at settings MILDLY better than the medium GPU ones (though still 1024x768, just higher fade rates), no tweaks on either. I can even run MediaMonkey for music in the background without any choppy feelings.

    I guess Oblivion isn't very CPU dependant or gains anything from multithreads really or something, because huh. I mean, I can't believe my crappy 3500+ is keeping decent pace with an FX60. o_o And better RAM. Just huh. I can generally tell if a framerate falls below 24 thanks to FPS games being painful at any lower than that.. and just huh. Weiird.
  • JarredWalton - Wednesday, April 26, 2006 - link

    I would say there's a good chance your framerates are below 20 on a regular basis in the wilderness. FX-60, 7900 GT SLI, 2GB RAM, 2x150GB Raptors, and at Fort Bloodford looking towards the closest Oblivion Gate, I pull 13-15 FPS. (1920x1200, most detail settings at high.) I've also found that lowering a lot of settings doesn't have much of an impact. The various "fade" settings don't do much for me.

    Open the console and type "TDT" to see your frame rates. I personally find anyting above 15 FPS to be acceptable for Oblivion, but opinions vary. :)
  • TejTrescent - Wednesday, April 26, 2006 - link

    Well.. I'll check it out later tonight, but if they are, it's absolutely the smoothest sub 20fps I've ever seen.

    Lot more playable than UT2004, Painkiller, FarCry, or... pretty much anything else on this comp. XD
  • TejTrescent - Thursday, April 27, 2006 - link

    Wish there was an edit because I feel stupid replying to myself, but. Huh.

    18-30 outside commonly, 18-35 in the city, and consistent 25-35 in dungeon areas.

    I am so so confused right now. The 18 isn't even noticeable. How did they.. what did they.. wha.. Guess it's just the slower pace making it less noticeable..
  • nullpointerus - Thursday, April 27, 2006 - link

    Uh...I'm not a graphics guru, but is it possible that the dips in fps are smoother? If we draw a graph with "1" indicating a frame draw and "x" indicating stalling of some kind - such as processing sound, physics, or waiting on the GPU hardware - then I can illustrate what I'm talking about.

    1xx1xx1xx1xx1xx
    1xx1xx1xx1xx1xx
    1xx1xx1xx1xx1xx
    1xx1xx1xx1xx1xx (20 fps on a 60Hz display - balanced)

    1xxxx11xx1xxx1x
    1xxxx11xx1xxx1x
    1xxxx11xx1xxx1x
    1xxxx11xx1xxx1x (20 fps on a 60Hz display - choppy)

    Or do 3D games not work like this?

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