Image Quality, Feature Tests, and Power

Something we'd like to look at a bit more in-depth for this review is image quality. It's no secret that due to ATI and NVIDIA's differences in rendering graphics, there is always going to be some variation in the look of the graphics from one brand to another. Most times this variation is too subtle to notice, but upon closer inspection, certain patterns tend to emerge.



Hold your mouse over the links below to see Image Quality (Right Click the links to download the full-resolution images):

ATI
NVIDIA


With Black and White 2, we can see how well the in-game maximum AA does at cleaning up the image. Note how there is a significant difference between the edges in the pictures without AA and with "high" AA enabled by the game. However, we don't see the same kind of difference between the image without AA enabled and the one with maximum quality enabled (in the graphics driver). This is a good example of in-game AA doing a much better job, quality and performance-wise, than the max quality settings in the control panel. We suspect that Black and White 2 has implimented a custom AA algorithm and has issues running stock MSAA algorithms. For this reason we recommend using the Black and White 2's in-game AA instead of the control panel's AA settings.

Both ATI and NVIDIA hardware look great and render similar images, and luckily for ATI there is an upcoming patch that should improve performance.



Hold your mouse over the links below to see Image Quality (Right Click the links to download the full-resolution images):

ATI
NVIDIA
In the Quake 4 images, pay special attention to the white binder on the console, and how the edges of the object change with the different settings. This gives us a very clear view of how AA gets rid of jaggies and cleans up the over all image. Again, we don't see a very big difference between the image without AA enabled and the one with the maximum settings enabled in the driver, the latter being much more subtle than the in-game AA.



Hold your mouse over the links below to see Image Quality (Right Click the links to download the full-resolution images):

ATI
NVIDIA


Battlefield 2 gives us a good view of how the maximum quality settings in the control panel (specifically transparency AA) fix certain graphical problems in games. Fences in particular have a tendency to render inaccurately, especially when looking through them at certain angles. While you can see that the in-game AA without adaptive or transparency AA cleans up a lot of jagged edges (the flag pole for instance), it still has trouble with parts of the fence.

As for power, we ran the multitexturing and pixel shader feature tests under 3dmark06 and measured the maximum powerload via our trusty Kill-A-Watt. This measures power at the wall before the PSU, so it doesn't focus only on the graphics cards.

We can see the CrossFire and SLI systems pull insane ammounts of power, but even as a single card the X1900 XTX is a very hungry part.

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Quake 4 Performance Final Words
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  • ChronoReverse - Tuesday, January 24, 2006 - link

    Indeed. My 6800LE cost $129 and unlocked, gets pretty close to 6800GT speeds.

    Obviously not as good, but still pretty damn good and I paid a lot less too.

    It's been like this since the TNT2 M64 came out.
  • mi1stormilst - Tuesday, January 24, 2006 - link

    I am taking issue with ATI and Anandtech on this one:

    1.) The bloody X1800 series is pretty dang new, they are taking about phasing it out when I have not even had a chance to use the AVIO video tool yet WTF!?

    2.) The section of the article "Performance Breakdown" http://anandtech.com/video/showdoc.aspx?i=2679&...">http://anandtech.com/video/showdoc.aspx?i=2679&... is very misleading to say the least. I think you owe the readers an explination at how you arrived at those numbers? Did you test at one resolution? Only testing for a resolution that allows the ATI card the advantadge is hardly fair. I know a lot of gamers including myself that still generally game at 1024x768 how do the cards fair at that resolution? What are the real differences overall? I think you should either pull this out of the article all together or test at least 3 common resolutions (1024x768) (1280x1024) & (1600x1200).

    Just my two cents.
  • GTMan - Tuesday, January 24, 2006 - link

    Yes, your card is now out of date. You should stop using it. I'll give you $5 for it if that would make you feel better.
  • mi1stormilst - Wednesday, January 25, 2006 - link

    HAHA! My kid 8 year old kid will inherit the X1800XL in a few months after I order the X1900XT. I bet that bothers you ... no? (-;
  • beggerking - Tuesday, January 24, 2006 - link

    I 2nd that!!
    b/w, this is a repost. lol.. see my comments above..
  • DerekWilson - Tuesday, January 24, 2006 - link

    I appreciate your comments.

    The point about the X1800 is well taken. It would be hard for us to expect them to push back their "refresh" part because they dropped the ball on the R520. And it also doesn't make economic sense to totally scrap the R520 before it gets out the door.

    It was a tough sitation. At lesat ATI didn't take as much of a bath on the R520 as NVIDIA did on NV30 ...

    But again, I certainly understand your sentiment.

    Second, I did explain where the numbers came from. 2048x1536 with 4xAA in each game. The graph mentions that we calculated percent increase to x1900 performance -- which means our equation looks like this --

    ((x1900 score) - (competing score)) / competing score * 100

    if you game at 1024x768, you have absolutely no business buying a $600 video card.

    again ... ^^

    we did test 12x10 and 16x12 and people who want those results can easily see them on each game test page.

    This is a high end card and it seems like the best fit to describe performance is a high end test. If we did a 1024x768 test it would just be an exercise in observing the cpu overhead of the driver and how well the fx57 was able to handle it.

    Our intention is not to mislead. But people often want a quick overview, and detail and acuracy are fundamentally at odds with the idea of a quick and easy demonstration. Our understanding is that people interested in this card are intereted in high quality, high res performance, so this cross section of performance seemed the most logical.
  • mi1stormilst - Wednesday, January 25, 2006 - link

    Thanks for responding (-:

    I do think benchmarking at 1024x768 is perfectly valid. I for one game at 1024x768 with all the candy turned on so not only can I enjoy my looks of the game but I can still render high frames while playing online. When I want to enjoy the single player option I am willing to let the frames dive down to the bare minimums so I can enjoy all that the game has to offer without getting lag killed. So I think that justifys my reasons to want a $600.00 video card (-;

    Although I was slightly incorrect about how you benchmarked I stand by my feeling that is is not a TRUE representation of the cards performance across the board. It is a snapshot which leaves a lot of holes unfilled. I would feel cheated as a customer to find that it did not perform as well as I had been lead to believe if the way I wanted to use it was not optimized as well as another way. Understood?

    Thanks for the time you have spent evaluating it...it does give us an overall feeling and of course when I am looking at spending that kind of money you can bet I will be doing a lot more then reading one review (-:

    Garrett

  • beggerking - Tuesday, January 24, 2006 - link

    It is kind of misleading since Nvidia leads in max quality test in a few games, but the advantage is still given to ATI.

    x1900xtx is a better performing card overall, but it is not THAT much better. quite an exaggeration.
  • blahoink01 - Tuesday, January 24, 2006 - link

    It would be nice to see World of Warcraft included in the benchmark set. Considering it is probably the most popular game in the world, I'm sure many readers would find the benchmarks useful.
  • fishbits - Tuesday, January 24, 2006 - link

    Why, was the WoW engine changed recently? It's easy to max out WoW display settings on far less capable cards, so what useful information would come from benchmarking it with bleeding edge gear? Unless maybe you're running it on some massive $3000 monitor, in which case upgrading to a 300-500 dollar video card should be a no-brainer. The only useful benchmark would be "How would my older video card handle WoW?" and that's already been done. Must be missing something here.

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