Image Quality, Feature Tests, and Power

Something we'd like to look at a bit more in-depth for this review is image quality. It's no secret that due to ATI and NVIDIA's differences in rendering graphics, there is always going to be some variation in the look of the graphics from one brand to another. Most times this variation is too subtle to notice, but upon closer inspection, certain patterns tend to emerge.



Hold your mouse over the links below to see Image Quality (Right Click the links to download the full-resolution images):

ATI
NVIDIA


With Black and White 2, we can see how well the in-game maximum AA does at cleaning up the image. Note how there is a significant difference between the edges in the pictures without AA and with "high" AA enabled by the game. However, we don't see the same kind of difference between the image without AA enabled and the one with maximum quality enabled (in the graphics driver). This is a good example of in-game AA doing a much better job, quality and performance-wise, than the max quality settings in the control panel. We suspect that Black and White 2 has implimented a custom AA algorithm and has issues running stock MSAA algorithms. For this reason we recommend using the Black and White 2's in-game AA instead of the control panel's AA settings.

Both ATI and NVIDIA hardware look great and render similar images, and luckily for ATI there is an upcoming patch that should improve performance.



Hold your mouse over the links below to see Image Quality (Right Click the links to download the full-resolution images):

ATI
NVIDIA
In the Quake 4 images, pay special attention to the white binder on the console, and how the edges of the object change with the different settings. This gives us a very clear view of how AA gets rid of jaggies and cleans up the over all image. Again, we don't see a very big difference between the image without AA enabled and the one with the maximum settings enabled in the driver, the latter being much more subtle than the in-game AA.



Hold your mouse over the links below to see Image Quality (Right Click the links to download the full-resolution images):

ATI
NVIDIA


Battlefield 2 gives us a good view of how the maximum quality settings in the control panel (specifically transparency AA) fix certain graphical problems in games. Fences in particular have a tendency to render inaccurately, especially when looking through them at certain angles. While you can see that the in-game AA without adaptive or transparency AA cleans up a lot of jagged edges (the flag pole for instance), it still has trouble with parts of the fence.

As for power, we ran the multitexturing and pixel shader feature tests under 3dmark06 and measured the maximum powerload via our trusty Kill-A-Watt. This measures power at the wall before the PSU, so it doesn't focus only on the graphics cards.

We can see the CrossFire and SLI systems pull insane ammounts of power, but even as a single card the X1900 XTX is a very hungry part.

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Quake 4 Performance Final Words
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  • Orbs - Wednesday, January 25, 2006 - link

    I didn't see any comparisons between X1900 XT CrossFire and X1900 XTX CrossFire, except for the comments at the end of the article saying diminishing returns resulting in even smaller a gap in CrossFire than the XTX had over the XT to begin with.

    With the exception of 1 B&W2 test (which I suspect is a typo), the graphs all show the X1800 XT vs. the X1900 XTX. Those are two different generations, not just clock speeds.
  • poohbear - Tuesday, January 24, 2006 - link

    I LOVE competition.:)
  • poohbear - Tuesday, January 24, 2006 - link

    especially GOOD competition.:0
  • Aquila76 - Tuesday, January 24, 2006 - link

    Nice. Maybe we'll start seeing some real developments in GPU's again. Right now, it's more of a 'do what we've been doing but faster', maybe we'll start seeing some new innovations in video tech in the coming year (adding physics processing, wider encoding capabilities, etc.).
  • Spoelie - Thursday, January 26, 2006 - link

    The x.00 line was more of the same yeah, but the x1.00 line is architecturally a pretty large step forward, finally on par with nvidia where it really needed to and a few steps ahead in other areas. If only they gave it more ROPs/Texture engines.
  • Phantronius - Tuesday, January 24, 2006 - link

    And the shitty cycle of upgrading continues.
  • Capt Caveman - Tuesday, January 24, 2006 - link

    And available at a good price. Way to go ATI.
  • gimpsoft - Tuesday, January 24, 2006 - link

    nice scores on ATI but i still have my 6800GT ill wait until next 2 gen i see we can now play respectable 40 frames + @ 19200X1400 nice to know when 1080p tv are out

    don't know either that or get a PS3 will see =) it's getting way to expensive.
  • bamacre - Tuesday, January 24, 2006 - link

    WTF is your idea of "good price?" I see X1900 XT starting at $550 to $605 per card.
  • Capt Caveman - Tuesday, January 24, 2006 - link

    Digitally Unique has the X1900XT for $525 and Actbuy had them for $504. Based on performance, these cards offer a great bang for your buck. And this is coming from a GTX 512 owner.

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