Image Comparison

For those used to the look of Half life 2 and Counterstrike: Source, the new HDR effects in Day of Defeat probably won't blow your socks off. The enhancements are subtle, but you can definitely tell that they are there. Most noticeable is the auto exposure effect, which simulates the way that the eye can be blinded slightly by stepping into the sun from a dark area. While some might complain that this is annoying, it seems to us that annoying or not, it adds another dimension to the gameplay. In other words, in a real battle, the sun in your eyes will affect your aim, thus adding to the realism of the game. The bloom effect is noticeable as well, and it is very effective at making light in the game seem brighter than it really is.

Below are some images that compare the different modes. The top-most image is with no HDR enabled, the middle image is with bloom only enabled, and the bottom is full HDR enabled.


Click to enlarge.


Click to enlarge.


Click to enlarge.

At a glance, it's easy to tell that the image with full HDR enabled is brighter than the one with no HDR enabled, but the differences between the images are subtle. Pay special attention to the glare of the sun on the rifle, as this gives you a sense of the different levels of lighting. Notice how in the middle image (with bloom only enabled), the lighter colors in the distance on the buildings and sand are much brighter and create more contrast to the scene. And with the bottom-most image (full HDR enabled), you can see how the combination of the bloom and auto-exposure brighten the scene even more. This may seem very bright, but keep in mind that this is one of the widest spaces in any of the four maps. The game smoothly brightens or darkens the screen depending on where you are in the map, and the highest contrast ratios are observed when looking out of a dark area into a bright one (or vice versa).

Day of Defeat Performance Tests Final Words
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  • 8NP4iN - Friday, September 30, 2005 - link

    Yeah... where´s the shadows of those objects?
  • ballero - Friday, September 30, 2005 - link

    Seems to me it's Low-DR not High-DR. After playing Farcry and SC:CT the Valve' hdr looks like a step backwards...
  • Questar - Friday, September 30, 2005 - link

    http://arstechnica.com/articles/culture/lostcoast....">http://arstechnica.com/articles/culture/lostcoast....

  • Leper Messiah - Friday, September 30, 2005 - link

    I think it looks a lot more realistic, while actually playing. The screenies don't do it justice.

    Just think though. Flashbangs with HDR. *cackle*
  • Phantronius - Friday, September 30, 2005 - link

    Thank god BF2 doesnt' have HDR or I woulda given up on it
  • bob661 - Friday, September 30, 2005 - link

    I would've just turned it off.
  • yacoub - Friday, September 30, 2005 - link

    quote:

    In other words, in a real battle, the sun in your eyes will affect your aim, thus adding to the realism of the game.


    Yet when the goal is to win, the last thing I'd do is add something optional that impinges MY ability without equally affecting everyone else's. =

    So maybe in a singleplayer game or maybe if it was something in a couple years that is defaulted to ON and doesn't easily turn off, it would be useful. But really, graphical settings should never be optional if they directly impact the player's ability like that.

    That would be like returning to the days when people figured out you could turn off the FogOfWar or smoke effects so you could see the full draw distance and totally snipe people before they could even see you coming.
  • DerekWilson - Friday, September 30, 2005 - link

    valve says hdr gives an advantage because the contrast differences make it easier to spot players moving through the environment -- or something like that. Like a player who steps in front of a dark tunnel occludes the light outside and will really stand out.

    Personally, I don't think it's that useful or detrimental ... I do think it adds some pretty nice realizm to the scene in many places. This HDR implimentation is not perfect, but its better than many others out there.

    The balance is good in my opinion.
  • route66 - Friday, September 30, 2005 - link

    Overrated.

    Developers need to find better usage of my CPU and GPU load than subtle lighting effects.
  • segagenesis - Friday, September 30, 2005 - link

    More like too bad they didnt do this from the beginning with Half-Life 2 and it didnt look any better to me from the start. I wonder when people will ever get it in thier heads that graphics != gameplay. A game could have all these fancy smancy effects but if it still plays badly the graphics do NOT make up for it. Read: Doom 3.

    Concentrate on the game first, not the graphics.

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