Mode and Hardware Scaling

There are two scaling factors we want to pay attention to here. First, we will be looking at how CrossFire scales with AA mode. As 8x and 10x share the same performance numbers (as do 12x and 14x), we will be looking at: no AA, 4xAA, 6xAA, 10xAA, 12xAA modes. We will be able to see just how steeply Super AA modes drop off in this test.

We will also be looking at single card performance. It will be important to compare these numbers to the Super AA numbers, as each card in Crossfire mode should ideally be able to render the entire scene at single card speeds. Any difference between the Super AA modes and a single card running at either 4x or 6x AA account for the overhead of the communication system and compositing engine. The performance drop in these modes is more pronounced than in the other modes, as each card needs to render the entire scene at full frame rate. Any latency or bandwidth limitations will show up more easily here.

Our graphs show frames per second on the y-axis and AA mode across the x-axis.

Doom 3 HW/Mode Scaling


Doom 3 shows a good performance increase due to CrossFire at standard AA settings. Both the single card and CrossFire setup are similarly GPU limited as AA increases. The drop from 4xAA on a single card to 10xAA on CrossFire is nearly 50%.

When we take a look at Half-Life 2, we see that a single card is fairly GPU limited with increasing AA while CrossFire handles it well. Going from single card AA modes to CrossFire Super AA modes shows more than a 50% drop in performance. This is likely due to the fact that as framerate increases, the impact of latency and bandwidth restrictions on transferring fully antialiased scenes from the slave to the master is proportionally greater.

Halflife 2 HW/Mode Scaling


Here's a look at how going from a single to a two card configuration scales under NVIDIA and ATI hardware under the games we tested.

Multi GPU % Performance Improvement (16x12 noAA)
Doom 3 Battlefield 2 Half-Life 2
CrossFire 41.3 53.8 15.8
SLI 34.0 89.3 22.2


Multi GPU % Performance Improvement (16x12 4xAA)
Doom 3 Battlefield 2 Half-Life 2
CrossFire 69.2 63.6 35.5
SLI 81.3 89.3 68.8


While Crossfire performs reasonably well without AA, the 4xAA modes show that SLI provides better scaling. More importantly, though, the lack of support for higher resolutions - as well as 1600x1200 at higher refresh rates - becomes a serious limitation of Crossfire. 7800 GTX SLI running at 2048x1536 has no competition from any ATI configuration for the time being.

Gaming Performance Final Words
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  • Questar - Monday, September 26, 2005 - link

    That's because all the video card vendors allow higher resolutions be reducing the video blanking perioed. This gives the card more time to send data, resulting in a higher available resolution.
  • Questar - Monday, September 26, 2005 - link

    Crossfire cards only use 5 watts of power!
  • DerekWilson - Monday, September 26, 2005 - link

    again ... I appologize ... I forgot to hit the update button after I entered in the power consumption.

    idle: 150W
    load: 326W
  • MrSmurf - Monday, September 26, 2005 - link

    That limited resolution and refresh rate is going to the achille's heal of Crossfire.
  • bobsmith1492 - Monday, September 26, 2005 - link

    I'm assuming the article is brand new and yet to be fixed, but in case no one has noticed, the charts on page 4 show the crossfire consuming no power. While I'm sure that would be everyone's goal, I don't think it's right somehow.
  • DerekWilson - Monday, September 26, 2005 - link

    very sorry -- forgot to hit update after I filled in the info

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