Final Words

The final verdict on CrossFire is very mixed. It is clear from our Game tests that SLI has a worthy competitor with parts in its price range at 1600x1200@60Hz and below. However, we have a hard time buying the idea that many gamers are going to shell out the money necessary for CrossFire with that kind of limitation. With cards like the 7800 GTX out there, and more interesting hardware from ATI coming soon, we are very inclined to recommend a single card upgrade. That recommendation is especially true for users who have 1280x1024 LCD panels or want larger than 1600x1200 resolutions from their graphics card.

Fortunately, ATI has stated that near term future products will utilize dual-link TMDS receivers and allow users to run monitors like the 30" Apple Cinema display under CrossFire. While the TMDS communication is a very interesting solution to the multi GPU problem, limiting resolution based on available bandwidth just doesn't make sense to us. Scaling at the high end doesn't matter as much as compatibility. As long as bandwidth does limit output resolution, though, we are very happy to see ATI move to dual-link TMDS communication for their future parts.

It is very hard for us to support Super AA having seen the abysmal performance scaling we have shown here. With single cards using 4x and 6x AA more than doubling the performance of CrossFire with 8/10x and 12/14x AA, we can't understand why anyone would suffer the performance hit. In order for this to actually be useful, users would need to be monitor limited to 1280x1024 or below - in which case a CrossFire purchase is severely misplaced. At the high end, it is hard for us to believe that an increase in resolution to 1920x1440 (or even higher) would have as much of a performance hit. Maintaining a standard AA level on a high resolutions will likely provide better image quality than a low resolution with Super AA. It is also probable that performance would decrease less when scaling resolution beyond 1600x1200 than when enabling Super AA. Unfortunately, we don't even have the ability to test this theory properly with current hardware and drivers.

Despite exceptional performance at its target resolutions, we have to strongly recommend against the purchase of an X800/X850 series CrossFire card. (You also would probably need a motherboard upgrade for Crossfire anyway, making it even less attractive.) We have a hard time recommending all but the absolute top end NVIDIA 7800 GTX SLI as a viable solution. As an upgrade path, it makes generally much more sense to buy the next single card solution that comes out instead of spending money on older technology that won't scale as well, takes up a lot of space, eats up a lot of power, and likely incorporates fewer features. The only way we truly say that multi-GPU technology is a better solution than a similarly classed single card solution (even when upgrading from one card to two) is at the absolute highest end where there is no competition from a single card. And right now the king of the mountain is still a 7800 GTX SLI. But just how long will that last? Only time can tell.

Mode and Hardware Scaling
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  • Dangher - Monday, September 26, 2005 - link

    Good point. Why are comparing previous gen ATI to current gen nVidia?
  • Pythias - Monday, September 26, 2005 - link

    Good point. Why are comparing previous gen ATI to current gen nVidia?
    ----------------------------------------------------------------------------------------

    Previous gen? I can buy something better than an x850 xt pe from ati? Where?
  • Dangher - Monday, September 26, 2005 - link

    Forgot to add - when it even manages to beat GTX SLI in a benchie (something to think about, eh?)
  • Live - Monday, September 26, 2005 - link

    Crossfire is compared to the 6800 Ultra SLI and more. More is better me thinks.
    If they hadn’t tested it against 7800GTX we would not have know that SLI got beat in HL2, now would we? I think the choice on which cards to test was great.

    It's not ATs fault ATI didn’t give them any newer cards to run. You will see those benches next week.
  • melgross - Monday, September 26, 2005 - link

    With the first comparison images between the various levels of AA, I can see the straight picture to be badly stairstepped. The 4AA seems to correct pretty much all of the problems. I can't see a real improvement in any of the others.

    I wonder how many will notice any of it in an actual game situation.
  • DerekWilson - Monday, September 26, 2005 - link

    It would be easier to show the advantages if I could show motion. Higher AA not only helps the stair steps, but it also helps keep objects that are well antialised in a single frame consistent across multiple frames of motion.
  • Jojo7 - Monday, September 26, 2005 - link

    Derek, I've noticed something odd in the last few articles regarding splinter cell:chaos theory and the 6800u benchmarks. If you compare the results of 1600x1200 no aa and 1600x1200 4x aa, the performance hit for the 6800u is .1 of a frame? How is this possible? In my own experience, when I enable 4xaa on my 6800u for sc:ct, I notice no difference in image quality. Is this perhaps a driver problem?
  • Jojo7 - Monday, September 26, 2005 - link

    Err. I made a mistake. Actually the scores are identical (40.2) with and without 4xAA.
    Something has to be wrong here.
  • DerekWilson - Monday, September 26, 2005 - link

    Something is wrong there ... I'm removing the 6800 ultra numbers from sc3 -- thanks for pointing out the problem.
  • erinlegault - Monday, September 26, 2005 - link

    Were you a little rush to get this article out of the door?

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