Final Words

The final verdict is that the SoundBlaster X-Fi Elite Pro is an excellent audio solution. With plenty of analog and digital I/O, the potential for improving game performance, lots of features, and better sound quality than any other consumer sound solution on the market, the SB X-Fi Elite Pro is simply impressive. Topping the performance of the Audigy 4 Pro and the Echo Gina 3G at every bit depth and sample rate, we can't help but acknowledge the superiority of the newest top-of-the-line card from Creative.

The X-Fi's SRC combined with its new Audio Ring architecture alleviate Creative's past problems with sample rate conversion and intermodulation distortion. All audio sources are played with the highest clarity and quality. Playback of 24-bit / 96kHz audio is pristine even from the back of the computer. When working with lower bitrate audio, X-Fi can apply certain filters (such as the 24-bit Crystallizer) that attempt to clean up and enhance the signal. More than twice the number of hardware voices are supported in games alongside the latest in EAX Advanced HD for 3D sound. Multi-channel works perfectly, and CMSS-3D adds some advanced algorithms for HRTF, spacialization, and multiple in, multiple out up and down mixing to support any source on any speaker configuration.

At the end of the day, we were very happy with the performance of the X-Fi Elite Pro as a sound card for gaming, as part of a pro audio chain, and as the center of an entertainment system. However, we did have some complaints. Our experience with this (and all other) hardware is that audio is best played on a speaker configuration that fits the source. Creative argues that their hardware is capable of dynamically "remastering" and "remixing" audio to best fit the system at hand. We would flat out deny this claim and are shocked that Creative would even pretend that they could provide quality on par with remastered audio. Having hardware approximated the job of an audio technician in training is something that we might be able to believe, but no amount of processing will make up for a lack of data from the source. Access to all the original tracks as they were recorded at full bitrate (or analog as the case may be) gives an audio engineer infinitely more control over the final product than Creative can have with any finalized audio. That's not to say that some assistance in fitting the source to a particular setup isn't helpful in some cases. Upmixing 5.1 audio to 7.1 comes to mind as an example of an application that makes sense.

Likewise, the 24-bit Crystallizer is not something that we would leave on (or even on one setting) all the time. It is possible for the Crystallizer to clean up, brighten up, and generally make some audio files sound "better". This is especially true in the case of over-compressed or understated audio: the Crystallizer adds a punchiness and depth to these. Of course, in cases where the transients are already fully in the foreground, enabling the Crystallizer can make already punchy audio overpowering. We understand that some dynamic range is lost on 16-bit audio, but it's not always the case that hardware can determine exactly what should fill the missing bits if the final target was 24-bit rather than 16.

We are interested in the performance advantages of the 64MB of onboard RAM. Unfortunately, we don't have many games that make use of this feature, so we aren't able to talk about the real advantages here. Creative has given us some indication that they expect some very significant quality gains in games that have very little impact on the CPU and enable developers to have more freedom in how they design audio.

The only thing that we would really like to see that we don't is Dolby Digital Live (realtime Dolby 5.1 encoding for output over SPDIF to a receiver). With all the processing power available, there is no excuse for not supporting this feature, yet we have seen no mention of it from Creative. Dolby Digital Live may not be as hot a topic as it was back when NVIDIA supported the feature in their onboard SoundStorm audio solution, but we would still like to see it added for completeness (especially when even Intel's onboard solution can handle it).

The last question that we have to address is the most important. Is the SoundBlaster X-Fi Elite Pro worth the $400 price tag? If the card is destined for a machine that will be multitasked as the centerpiece of an entertainment center, part of a gaming rig, and part of a small home studio for budding musicians, then the answer is "yes" (but only if high quality speakers and possibly a very high quality receiver and amp are to be used in conjunction with the product). The SoundBlaster X-Fi Elite Pro is not a sound card to be taken lightly, and it really deserves to be pushed to its limits.

We really can't recommend this part to the average user. Not only are the quality and feature set far beyond what a normal computer user will need, but the extremely high quality audio components used in the construction of the card are beyond what any, but audiophiles or musicians, will care about. This really is a semi-pro card packed with consumer level features and should be treated as such.

That being said, audiophiles and musicians (who don't use a balanced audio setup) will be very pleased with this card, especially if they enjoy gaming as well as just listening. We also can't wait to get our hands on other X-Fi cards. Ranging in price from $130 to $280, the rest of the new SoundBlaster line-up look to be very compelling offers. The differences between the Elite Pro and the rest of the pack include onboard RAM, the quality of the audio components used, and the I/O options included. Our guess is that most users will be quite satisfied with the SoundBlaster X-Fi XtremeMusic (the $130 card).

Creative informed us that cards should be shipping as of last week, but we still can't find them online or in stores. Even Creative's own site lists the X-Fi line up as pre-order. We will have to check into the availability of these parts as we certainly don't want the recently ATI disease ("paperlaunchitis") to spread to the rest of the computer industry.


Qualitative Analysis: Audio Listening
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  • Reflex - Wednesday, August 31, 2005 - link

    Derek, please read the following http://www.microsoft.com/whdc/device/audio/uaa.msp...">article on Universal Audio Architecture. Between that and Intel's HD Audio spec, all the supposed benefits of the X-Fi driver architecture are achieved already, and in a standard fashion that other sound card manufacturers can follow. There is nothing unique about what Creative is offering, only the marketing surrounding it, and in fact its been on the market since Intel's HD Audio first came out.

    Multiple source/multiple channel audio is definatly a major application in the future, but Creative is not the company leading the charge on this, only following suit.

    Once again I feel that your article in its present state serves as an advertisement rather than an objective analysis. I am certain that was not the intention, however due to the lack of research it came out that way anyways.
  • HardwareD00d - Wednesday, August 31, 2005 - link

    Thanks for your post. I was thinking I'd upgrade from my Audigy2 to an X-Fi, but now I think I'll pass.
  • PenGun - Tuesday, August 30, 2005 - link

    Could not have put it better, thanks.

    PenGun
  • monsoon - Tuesday, August 30, 2005 - link

    guys, i'm looking for an HTPC config with dual-core AMD where i can use the opticl drive without turning on the PC...

    ...i know, seems a bit out of context; but if this card or any lesser ( ? ) can be used in such context, what product would you recommend ?

    i like the HP DEC form factor, but i'll take anything proven worthy WITH AMD DUAL CORE and and an optical drive independent from PC.

    thanks for feedback,
    cordially,
    a.
  • Calin - Wednesday, August 31, 2005 - link

    The ASUS boards have the capability to play audio CDs from BIOS (I remember something like that, I don't have the ASUS board/manual to check). Maybe if you start the CD it will play while your computer is stopped?
  • whymeintrouble - Tuesday, August 30, 2005 - link

    I believe HP has a media center pc that can run a dvd drive, but not need to be in windows to use it. I don't know if it has the option of the Dual Core X2s though.

    I want to see a few more reviews go up before I make my judgements on these cards.
  • RussG - Tuesday, August 30, 2005 - link

    This still won't make myself, and a lot of people, upgrade from onboard sound. What I would like to see is more comparisons of how this is going to affect my FPS in more then 1 game, and how it stacks up to common on board solutions. They bring out all of this marketing because realities are not many people care about sound greater then onboard, and with no game support or evidence of existing game improvement there is little reason to pick this up.
  • NeonFlak - Tuesday, August 30, 2005 - link

    I bought the $130 X-Fi last night at bestbuy. I haven't seen this mentioned anywhere but compared to all my other sound cards, including onboard sound, when listening to MP3s or any other sound format it is very muffled unless the crystalizer is turned on. But, just as the review says the crystalizer doesn't really work well with everything.

    Games sound fine though. I haven't tested any movies since I don't watch movies on my pc.
  • DerekWilson - Tuesday, August 30, 2005 - link

    Are you sure you don't have CMSS-3D turned on? I find that sound can get very muffled and muddied when playing music using CMSS-3D ... That could be your problem.

    Our experience is that the sound quality with no filtering is better on the X-Fi than most other solutions. Of course, we do still need to look at the XtremeMusic card.
  • knitecrow - Tuesday, August 30, 2005 - link

    Ok, SoundBlaster is the only game when it comes to games... but what about listening to music or watching DVDs?

    Does it sound any better than my $30 chaintech VIA ENVY24 card or M-audio Revolution? I would like to see some blind listening tests.

    You have many many software based solutions that claim to make mp3s and other lossy formats sound better, for example SRS WOW effects that come bundled with Windows Media Player or Qsound. Is the creative crystallizer any better when compared to such software solutions?

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