Final Words

The final verdict is that the SoundBlaster X-Fi Elite Pro is an excellent audio solution. With plenty of analog and digital I/O, the potential for improving game performance, lots of features, and better sound quality than any other consumer sound solution on the market, the SB X-Fi Elite Pro is simply impressive. Topping the performance of the Audigy 4 Pro and the Echo Gina 3G at every bit depth and sample rate, we can't help but acknowledge the superiority of the newest top-of-the-line card from Creative.

The X-Fi's SRC combined with its new Audio Ring architecture alleviate Creative's past problems with sample rate conversion and intermodulation distortion. All audio sources are played with the highest clarity and quality. Playback of 24-bit / 96kHz audio is pristine even from the back of the computer. When working with lower bitrate audio, X-Fi can apply certain filters (such as the 24-bit Crystallizer) that attempt to clean up and enhance the signal. More than twice the number of hardware voices are supported in games alongside the latest in EAX Advanced HD for 3D sound. Multi-channel works perfectly, and CMSS-3D adds some advanced algorithms for HRTF, spacialization, and multiple in, multiple out up and down mixing to support any source on any speaker configuration.

At the end of the day, we were very happy with the performance of the X-Fi Elite Pro as a sound card for gaming, as part of a pro audio chain, and as the center of an entertainment system. However, we did have some complaints. Our experience with this (and all other) hardware is that audio is best played on a speaker configuration that fits the source. Creative argues that their hardware is capable of dynamically "remastering" and "remixing" audio to best fit the system at hand. We would flat out deny this claim and are shocked that Creative would even pretend that they could provide quality on par with remastered audio. Having hardware approximated the job of an audio technician in training is something that we might be able to believe, but no amount of processing will make up for a lack of data from the source. Access to all the original tracks as they were recorded at full bitrate (or analog as the case may be) gives an audio engineer infinitely more control over the final product than Creative can have with any finalized audio. That's not to say that some assistance in fitting the source to a particular setup isn't helpful in some cases. Upmixing 5.1 audio to 7.1 comes to mind as an example of an application that makes sense.

Likewise, the 24-bit Crystallizer is not something that we would leave on (or even on one setting) all the time. It is possible for the Crystallizer to clean up, brighten up, and generally make some audio files sound "better". This is especially true in the case of over-compressed or understated audio: the Crystallizer adds a punchiness and depth to these. Of course, in cases where the transients are already fully in the foreground, enabling the Crystallizer can make already punchy audio overpowering. We understand that some dynamic range is lost on 16-bit audio, but it's not always the case that hardware can determine exactly what should fill the missing bits if the final target was 24-bit rather than 16.

We are interested in the performance advantages of the 64MB of onboard RAM. Unfortunately, we don't have many games that make use of this feature, so we aren't able to talk about the real advantages here. Creative has given us some indication that they expect some very significant quality gains in games that have very little impact on the CPU and enable developers to have more freedom in how they design audio.

The only thing that we would really like to see that we don't is Dolby Digital Live (realtime Dolby 5.1 encoding for output over SPDIF to a receiver). With all the processing power available, there is no excuse for not supporting this feature, yet we have seen no mention of it from Creative. Dolby Digital Live may not be as hot a topic as it was back when NVIDIA supported the feature in their onboard SoundStorm audio solution, but we would still like to see it added for completeness (especially when even Intel's onboard solution can handle it).

The last question that we have to address is the most important. Is the SoundBlaster X-Fi Elite Pro worth the $400 price tag? If the card is destined for a machine that will be multitasked as the centerpiece of an entertainment center, part of a gaming rig, and part of a small home studio for budding musicians, then the answer is "yes" (but only if high quality speakers and possibly a very high quality receiver and amp are to be used in conjunction with the product). The SoundBlaster X-Fi Elite Pro is not a sound card to be taken lightly, and it really deserves to be pushed to its limits.

We really can't recommend this part to the average user. Not only are the quality and feature set far beyond what a normal computer user will need, but the extremely high quality audio components used in the construction of the card are beyond what any, but audiophiles or musicians, will care about. This really is a semi-pro card packed with consumer level features and should be treated as such.

That being said, audiophiles and musicians (who don't use a balanced audio setup) will be very pleased with this card, especially if they enjoy gaming as well as just listening. We also can't wait to get our hands on other X-Fi cards. Ranging in price from $130 to $280, the rest of the new SoundBlaster line-up look to be very compelling offers. The differences between the Elite Pro and the rest of the pack include onboard RAM, the quality of the audio components used, and the I/O options included. Our guess is that most users will be quite satisfied with the SoundBlaster X-Fi XtremeMusic (the $130 card).

Creative informed us that cards should be shipping as of last week, but we still can't find them online or in stores. Even Creative's own site lists the X-Fi line up as pre-order. We will have to check into the availability of these parts as we certainly don't want the recently ATI disease ("paperlaunchitis") to spread to the rest of the computer industry.


Qualitative Analysis: Audio Listening
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  • DerekWilson - Wednesday, August 31, 2005 - link

    That's not a game port, its a digital connector to the break out box. The breakout box has optical in and out, spdif out, RCA out, quarter inch out, and problabaly a few things I'm forgetting right now.

    There is no daughter card connection. The thing that looks like it is a dell case front panel connector. For whatever reason.
  • Saist - Tuesday, August 30, 2005 - link

    I'm trying hard not to be the wet blanket, but why in the world is everyone so gung-ho about creative products? I know I'm not the only one whose suffered from scratchy sound, static generation, swapped speaker channels, and dropped speaker channels with Creative cards. I've lost count of the number of games I've played where a sound issue has been specifically traced to a Creative driver set or Creative hardware problem. I don't want to even think about leaving the "well supported" windows world and looking towards systems that use ALSA, ARTS, or OSS sound systems. The lack of documentation makes setting up and running creative cards a pain in the rear.

    Quite frankly, given what I've seen of Creative's products and experienced, I'll stick with my Via Envy and wait for Via Envy2 if I'm going to upgrade. Just doesn't seem to be any sense to stick to Creative's path which invariably either winds up with less than desirable products and higher than desirable prices.
  • flexy - Tuesday, August 30, 2005 - link


    i take 10 ! :)

    a) any REAL pro will probably NOT get a creative soundcard

    b) a gamer/casual PC enthusiast will probably NOT spend $400 on a soundcard.

    c) i had to stop reading the article and laughed when i read "$400"...and i laughed even more when i read that " Unfortunately, there are not a great many games out there that support X-Fi yet. On our list are Doom 3 and Battlefield 2. We tested both of these games and attained good results. We weren't able to create accurate and repeatable sound tests, but from our subjective analysis of gameplay, we couldn't really discern a quality difference between older hardware and the X-Fi."

    in other words: You did NOT see (hear) any difference between a Audigy 2 and this card - besides the sad fact that there's barely a game out which supports X-FI.

    What (please ?) is the point of this card/review ? Makeing us PC enhusiasts want to spend $400 on a soundcard which has no real-life use at all - or convince the *real* audio-professionals that now Creative is a contender in the "pro-market" ?
  • DerekWilson - Wednesday, August 31, 2005 - link

    Creative is a contender and active member in the pro market with their EMU line.

    I wouldn't use a consumer product for professional applications. I also woulnd't use a pro card for gaming.

    I don't recommend the Elite Pro at the $400 price point. But to people who want a gaming card with excellent sound quality and lots of recording features (and have money to burn), the Elite Pro fits their needs.

    to be clear, games that support EAX do support the X-Fi ... just not X-RAM -- the defining performance feature. It would be more accurate to say that no game exploits all the features of X-Fi.
  • JNo - Wednesday, August 31, 2005 - link

    Unfortunately Derek, you failed to make it VERY clear that the bottom of the range x-fi card (which most gamers would probably be happy with) is $130, which is very much more in people's spending range for an everyday soundcard. Obviously you didn't get to test it, having the elite pro instead, but because the basic model is very similar with only very slightly worse DACs (only audiophiles can tell), no extra RAM (no/v little impact today), no remote or break out box, some intelligent guesses could have been made as to its value.
  • AnnihilatorX - Tuesday, August 30, 2005 - link

    "The SoundBlaster X-Fi Elite Pro is the best non-pro sound solution for audio listening, features and recording"
    Ironic isn't it lol
  • PenGun - Tuesday, August 30, 2005 - link

    What's the deal with the 1 K spikes in Dynamic Range and THD? The Gina at least is smooth. The creative stuff is all over. You should be aware graphs are useful but are not a good indicator of how a card sounds.

    PenGun
  • SDA - Tuesday, August 30, 2005 - link

    "The SoundBlaster X-Fi Elite Pro is the best non-pro sound solution for audio listening, features and recording. "

    That's like saying that a Prescott is the best non-low-wattage, non-AMD solution for games. Yes, whoopee, but what if you don't have stupid limitations?

    To make myself clearer: a pro sound solution at the same price point or below would offer better sound quality, more features, and better recording capability.
  • Googer - Wednesday, August 31, 2005 - link

    quote:

    The SoundBlaster X-Fi Elite Pro is the best non-pro sound solution for audio listening,


    I Love the irony of this statement.
  • Eskimooo - Tuesday, August 30, 2005 - link

    Wherever I search web before spending any larger sum there are always people complaining about the stuff they have never seen an/or have no clue about.
    Why do you post opinion like that and give no example? What is the point?
    I mean I am reading reviews and I am trying to make a well informed decision about how to spend my money. If you draw a comparison, do it really, so that it is a valid point.
    So what is the soundcard that would give me better quality of sound at recording, playback and more features at the same time at the same price?
    I did not have opportunity to listen to music played back with system using X-Fi so I am looking for opinions from those who did before I eventually decide to order it online, too. Thanks to Derek this review. I have read about X-Fi enough to believe it is worth the price and that it will serve me well for a good few years like the Live card did.

    Enlighten me, cus I am looking better feature set

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