Final Words

The final verdict is that the SoundBlaster X-Fi Elite Pro is an excellent audio solution. With plenty of analog and digital I/O, the potential for improving game performance, lots of features, and better sound quality than any other consumer sound solution on the market, the SB X-Fi Elite Pro is simply impressive. Topping the performance of the Audigy 4 Pro and the Echo Gina 3G at every bit depth and sample rate, we can't help but acknowledge the superiority of the newest top-of-the-line card from Creative.

The X-Fi's SRC combined with its new Audio Ring architecture alleviate Creative's past problems with sample rate conversion and intermodulation distortion. All audio sources are played with the highest clarity and quality. Playback of 24-bit / 96kHz audio is pristine even from the back of the computer. When working with lower bitrate audio, X-Fi can apply certain filters (such as the 24-bit Crystallizer) that attempt to clean up and enhance the signal. More than twice the number of hardware voices are supported in games alongside the latest in EAX Advanced HD for 3D sound. Multi-channel works perfectly, and CMSS-3D adds some advanced algorithms for HRTF, spacialization, and multiple in, multiple out up and down mixing to support any source on any speaker configuration.

At the end of the day, we were very happy with the performance of the X-Fi Elite Pro as a sound card for gaming, as part of a pro audio chain, and as the center of an entertainment system. However, we did have some complaints. Our experience with this (and all other) hardware is that audio is best played on a speaker configuration that fits the source. Creative argues that their hardware is capable of dynamically "remastering" and "remixing" audio to best fit the system at hand. We would flat out deny this claim and are shocked that Creative would even pretend that they could provide quality on par with remastered audio. Having hardware approximated the job of an audio technician in training is something that we might be able to believe, but no amount of processing will make up for a lack of data from the source. Access to all the original tracks as they were recorded at full bitrate (or analog as the case may be) gives an audio engineer infinitely more control over the final product than Creative can have with any finalized audio. That's not to say that some assistance in fitting the source to a particular setup isn't helpful in some cases. Upmixing 5.1 audio to 7.1 comes to mind as an example of an application that makes sense.

Likewise, the 24-bit Crystallizer is not something that we would leave on (or even on one setting) all the time. It is possible for the Crystallizer to clean up, brighten up, and generally make some audio files sound "better". This is especially true in the case of over-compressed or understated audio: the Crystallizer adds a punchiness and depth to these. Of course, in cases where the transients are already fully in the foreground, enabling the Crystallizer can make already punchy audio overpowering. We understand that some dynamic range is lost on 16-bit audio, but it's not always the case that hardware can determine exactly what should fill the missing bits if the final target was 24-bit rather than 16.

We are interested in the performance advantages of the 64MB of onboard RAM. Unfortunately, we don't have many games that make use of this feature, so we aren't able to talk about the real advantages here. Creative has given us some indication that they expect some very significant quality gains in games that have very little impact on the CPU and enable developers to have more freedom in how they design audio.

The only thing that we would really like to see that we don't is Dolby Digital Live (realtime Dolby 5.1 encoding for output over SPDIF to a receiver). With all the processing power available, there is no excuse for not supporting this feature, yet we have seen no mention of it from Creative. Dolby Digital Live may not be as hot a topic as it was back when NVIDIA supported the feature in their onboard SoundStorm audio solution, but we would still like to see it added for completeness (especially when even Intel's onboard solution can handle it).

The last question that we have to address is the most important. Is the SoundBlaster X-Fi Elite Pro worth the $400 price tag? If the card is destined for a machine that will be multitasked as the centerpiece of an entertainment center, part of a gaming rig, and part of a small home studio for budding musicians, then the answer is "yes" (but only if high quality speakers and possibly a very high quality receiver and amp are to be used in conjunction with the product). The SoundBlaster X-Fi Elite Pro is not a sound card to be taken lightly, and it really deserves to be pushed to its limits.

We really can't recommend this part to the average user. Not only are the quality and feature set far beyond what a normal computer user will need, but the extremely high quality audio components used in the construction of the card are beyond what any, but audiophiles or musicians, will care about. This really is a semi-pro card packed with consumer level features and should be treated as such.

That being said, audiophiles and musicians (who don't use a balanced audio setup) will be very pleased with this card, especially if they enjoy gaming as well as just listening. We also can't wait to get our hands on other X-Fi cards. Ranging in price from $130 to $280, the rest of the new SoundBlaster line-up look to be very compelling offers. The differences between the Elite Pro and the rest of the pack include onboard RAM, the quality of the audio components used, and the I/O options included. Our guess is that most users will be quite satisfied with the SoundBlaster X-Fi XtremeMusic (the $130 card).

Creative informed us that cards should be shipping as of last week, but we still can't find them online or in stores. Even Creative's own site lists the X-Fi line up as pre-order. We will have to check into the availability of these parts as we certainly don't want the recently ATI disease ("paperlaunchitis") to spread to the rest of the computer industry.


Qualitative Analysis: Audio Listening
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  • tayhimself - Tuesday, August 30, 2005 - link

    XTREME Yawn!!

    It is Xtreme Fidelity with Xcellent Xquality for XTREME music and XTREME gameZ!!!!
    No thanks! When will this XTREMEly stupid marketing stop??
    I'm still using the nforce2 soundforge because my audigy didnt ship with Creative Mediasource which allows output of music to 5.1. Newer Audigys did ship with MediaSource and could handle 5.1 music output just fine. Needless to say I am XTREMEly pissed and creative and wont be buying something from them again.
  • Googer - Thursday, September 1, 2005 - link

    http://sonicfocus.com/help/help_page.html">http://sonicfocus.com/help/help_page.html
  • dejerez - Wednesday, August 31, 2005 - link

    media source is available for download from creative site. It is a few files all together but this software is for free if you have Audigy. 5.1. upmix option is not in media source but in the card settings that install with the drivers. I had Audigy and used Playcenter and than upgraded for free to Media Source. No problem. I used Audigy with tweaked driver for Audigy 2 to get more features and then eventually bought Audigy 2 ZS and used that with Software availble from their site. I had no problem with an upmix option. I cannot see your point here. Which version of the card do you have?
  • flexy - Tuesday, August 30, 2005 - link

    yeah those "extreme gamez" are actually just TWO, namely doom3 and bf2..which (i THINK) support x-fi....if at all. Was not clear in the review. The point is that they even said they did not hear ANY diff between this and "older" hardware.....

    I think it's ironic that (at elast for gaming and occasional music listening) a $42 Audigy 2 OEM (which has 5.1 output btw) is AS GOOD as a card 10x the money.....and, in all honesty, i do NOT think that my ears are good enough to "notice" a 4db better SNR ratio or similiar nonsense....not to mention someone would have a hard time selling me this card :)
  • DerekWilson - Wednesday, August 31, 2005 - link

    The coloration from the poor frequency response and IMD sweep at 16-bit 44.1kHz really deadens cd auido and mp3s on the Audigy 2 line. Its not about a slightly worse SNR or a little less dynamic range. It's about poor sound reproduction and bad sample rate conversion.

    Of course, gamers won't care as much about this problem. And we can help get around some of the issues by bypassing windows kernel mixer on Audigy hardware.

    I wouldn't buy an X-Fi Elite Pro either. The price point is hard to swallow.
  • dejerez - Wednesday, August 31, 2005 - link

    Sample rate conversion does not seem to be an issue any more, right?
    X-fi audio processor has SRC engine that converts to and from any resolution at 136dB THD+N. Check the review on digit-life. They say
    "Judging from our measurements, the problem with a lot of distortions is a thing of the past now. The 44.1 kHz mode in X-Fi cards is no different from 48 kHz"
    They also compared the quality of the new hardware SRC X-Fi vs the wide-spread real-time SSRC WinAmp plug-in, "notable for its relatively high quality and decent CPU load"
    They conclided by saying
    SRC of the X-Fi outperforms the SSRC plug-in and it causes no distortions - audible or visible on the diagram.

  • xpose - Tuesday, August 30, 2005 - link

    i was so close to first :(
  • vijay333 - Tuesday, August 30, 2005 - link

    Thanks for the review. Was looking into maybe getting one of these soon but I'll stick with onboard for a while until I get one of the Audigy boards.
  • InuYasha - Tuesday, August 30, 2005 - link

    first!
  • Phantronius - Tuesday, August 30, 2005 - link

    1st!!! Yes!!!

    Seriously, looks like I have no reason to part with my Audigy 2 quit yet.

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