Final Words

At this point, having seen dual core CPUs from both AMD and Intel, there's no question that dual core is desirable on all fronts; whether we're talking about the server world or on your desktop, dual core improves performance by a noticeable amount and the performance benefits will only get better down the road.

As a server solution, the dual core Opterons enable a whole new class of performance to be realized on platforms. Two socket servers will now be capable of having the performance of a 4-way system, something that has never been possible in the past. AMD's push with dual core into the server markets half a year before Intel's dual core Xeon arrives is going to tempt a lot of IT departments out there; the ability to get 4-way server performance at much lower prices is an advantage that can't be beat.

Despite AMD's lead in getting dual core server/workstation CPUs out to market, Intel has very little reason to worry from a market penetration standpoint. We've seen that even with a multi-year performance advantage, it is very tough for AMD to steal any significant business away from Intel, and we expect that the same will continue to be the case with the dual core Opteron. It's unfortunate for AMD that all of their hard work will amount to very little compared to what Intel is able to ship, but that has always been reality when it comes to the AMD/Intel competition.

On the desktop side, we are extremely excited about the Athlon 64 X2. The 4400+ that we compared here today had no problem competing with and outperforming Intel's fastest dual core CPUs in most cases, and at a price of $581, the 4400+ is the more reasonably priced of the X2 CPUs. That being said, we are concerned that availability of the lower cost X2 CPUs will be significantly more limited than the higher priced models. At the ~550 marker, your best bet is clear - the Athlon 64 X2 will be faster than anything that Intel has for the desktop.

What's quite impressive is how competitive the Athlon 64 X2 is across the board. With the Pentium D, we had to give up a noticeable amount of single threaded performance (compared to Intel's top of the line Pentium 4 CPUs) in order to get better multithreaded/multitasking performance, but with AMD, you don't have to make that sacrifice. Everything from gaming to compiling performance on the Athlon 64 X2 4400+ was extremely solid. In multithreaded/multitasking environments, the Athlon 64 X2 is even more impressive; video encoding is no longer an issue on AMD platforms. You no longer have to make a performance decision between great overall performance or great media encoding performance - AMD delivers both with the Athlon 64 X2. Also keep in mind that the performance preview that we gave of the Athlon 64 X2 today is actually a very conservative estimate. The shipping Athlon 64 X2 CPUs will run with regular DDR memory and with much faster motherboards - meaning that you should be prepared to be impressed even further down the road.

The real problem is that AMD has nothing cheaper than $530 that is available in dual core, and this is where Intel wins out. With dual core Pentium D CPUs starting at $241, Intel will be able to bring extremely solid multitasking performance to much lower price points than AMD will. And from what we've seen, it looks like that price advantage will continue for quite some time. It all boils down to economics, and in the sense of manufacturing capacity, Intel has AMD beat - thus allowing for much more aggressively priced volume dual core solutions. Then there's the issue of availability; as impressive as AMD's dual core desktop offerings are, we're honestly worried that we won't see any real volume until late this year at best. Intel does have a golden opportunity now to really step forward and regain some enthusiast marketshare, but we seriously doubt that we'll see anything faster than the Pentium D 3.2 anytime soon. It's strange how tables have turned, making Intel look like the value CPU manufacturer in the dual core race.

Now that we've seen both AMD and Intel dual core solutions, it's time to play the waiting game. Dual core Opteron 8xx series CPUs should be available now, with the 2xx and 1xx series following in about a month. The Pentium D and Pentium Extreme Edition should be shipping before the end of this month, with expected retail availability next month. And the big wait, of course, will be for the Athlon 64 X2, which will be available towards the end of this year.

Our dual core coverage does not stop here. We have more in the works including the promised Workstation comparison, a look at how multitasking in Linux is impacted by dual core, and even more multitasking scenarios modeled based on your feedback (so, keep it coming).

Gaming Multitasking Scenario
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  • KillerBob - Friday, April 22, 2005 - link

    Griswold,

    MT Test 1: PEE 1 - X2 0 Very likely scenario
    MT Test 2: PEE 2 - X2 0 Likely scenario
    MT Test 3: PEE 2 - X2 1 So-so scenario
    MT Test 4: PEE 3 - X2 1 Likely scenario
    MT Test 5: PEE 3 - X2 2 Likely scenario
    MT Test 6: PEE 3 - X2 3 Unlikely scenario

    I play a lot of games, but I never have things in the background, as a matter of fact I don't want to have anyting in the background, except for perhaps a big NewsPro download.
  • MrEMan - Friday, April 22, 2005 - link

    102,

    Artificial stupidity run rampant?

    or

    Natural deselection (survival of the twitest)?
  • Quanticles - Friday, April 22, 2005 - link

    I vote that 90% of the people on here have no idea what they're talking about... lol
  • erwos - Friday, April 22, 2005 - link

    "It's odd that some picture game developers immediately supporting the PhysX chip as soon as it's available, but think they'll drag their feet to take advantage of another whole CPU core at their disposal."

    It's basically about the implementation differences of the two. You can be relatively certain that PhysX is going to be shipping their chips/cards with libraries that allow game devs to just speed up certain processing with special function calls (ie, calculate_particle_spread()). Multi-threading requires that you design your application from the very start to take advantage of it (mostly - I would wager splitting off the background music to its own thread is reasonably straightforward).

    Game logic doesn't always lend itself to multi-threading, either. If I shoot my gun, I want to hear the sound next. I don't want it to be thrown at the sound thread, where it may or may not execute next. Threading introduces latency, in other words, unless you so tightly bind your threads together that you may as well not use multi-threading.

    -Erwos
  • Griswold - Friday, April 22, 2005 - link

    KillerBob, so that makes you a brilliant illiterate, since it's not what the benchmarks say. :)
  • cHodAXUK - Friday, April 22, 2005 - link

    #83 Get a clue, a single core 3500+ is faster than the quivelant Opteron at the same speed. Why? Unregistered memory and tigher memory timinings. ECC memory comes with a 2-4% performance penalty but the big difference comes with the command speed, 2T for the Opteron and 1T 3500+, the AMD64 thrives on lower lower latancies that can make as big as an 10% performance difference and that is BEFORE we start to even think about raising the FSB speed which makes a significant difference to overall system perfomance. 15% is in no way unrealistic with a mild overclock and lower latancies, if you don't believe me then email Anand and ask him.
  • Zebo - Friday, April 22, 2005 - link

    Jep4444 (#89) What do you mean X2's "arent nearly as good as the dual core Opterons"??

    Comming from XS I suspect don't OC very well?

    But they are the same cores as the Opterons are. and with ram should run signifigantly faster.

    Or do you mean buggy? That's easily attibuted to BIOS, IE none released yet so no working BIOS.

    How about a link please.
  • Umbra55 - Friday, April 22, 2005 - link

    The benchmark overviews show "dual opteron 252 (2.6 GHz)" all over the review. I suppose this is single 252 instead of dual?

    Please correct accordingly
  • emboss - Friday, April 22, 2005 - link

    #40 (Doormat):
    You're forgetting that the size of a dual-core is (roughly) double that of a single-core. So, assuming 1000 cores/wafer, 70% defect rate per core, then a single-core wafer (with an ASP of $500) will net AMD 700*500 = $350K.

    The same wafer with dual-cores will produce (approximately) 1000/2 * (0.7)^2 = 245 CPUs. So, to get the same amount of cash per wafer, AMD needs an ASP of $1429, or the second core costing 85% more than the first core.

    Of course, it's not quite this simple ("bad" chips running OK at lower speeds, etc) but it's not entirely unreasonable to see dual-cores with prices ~3 times that of a single core at the same speed grade. Intel is almost dumping (in the economic sense of the word) dual-core chips.
  • saratoga - Friday, April 22, 2005 - link

    "saratoga, waah? There are similarities between C# and C++. While agree it's java'ish as well, it definitely has similarties to c++. One could say c# shaes similarities with c/c/c++.

    read away:

    http://www.mastercsharp.com/article.aspx?ArticleID...

    http://www.csharphelp.com/archives/archive138.html

    "

    I'm guessing you're not a c++ programmer ;)

    Anyway, yes they both use c syntax, however thats pretty much irrelevent given that Java also uses c syntax (as does Managed c++ which incidently IS the .net language directly based on c++) and I've never heard anyone call it related to c++. Beyond (some) syntax heritage and the fact that they're both OO langauges, they're very different beasts.

    ""C# is directly related to C and C++. This is not just an idea, this is real. As you recall C is a root for C++ and C++ is a superset of C. C and C++ shares several syntax, library and functionality." Quoted from above.

    L8r."

    Err yeah c++ is mostly a superset of c++. Thats neither here nor there. Just try and use the c/c++ preprocessor in c# and you'll see very quickly what the difference is. Or try using c++ multiple inherritance. You'll find that just because you took java and added operator overloading and made binding static by default, its not c++.

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