Out-of-Order Architectures

In contrast to in-order architectures, there are out-of-order architectures.   Out-of-order architectures still decode instructions in the original order of the program, and still retire the instructions in order, but the actual issue/execution of the instructions can be done out of order.

Let's talk a bit about what all of this means.   A CPU is useless if it changes the intent of the code fed to it.  Frankly speaking, if you double-click on a file, your CPU would be rather useless if it executed a bunch of format commands instead.   Although that's an extreme example, in order to ensure that things like that don't happen, a CPU must adhere to two rules:
  1. Instructions must be decoded (i.e. interpreted by the CPU to find out what they are asking it to do) in the original order of the program, and
  2. Instructions must retire in the original order of the program (i.e. the result of each operation must be written to memory/disk in the same order as it was sent to the CPU).
Both in-order and out-of-order architectures adhere to those two rules - it's what happens in between those two stages that out-of-order architectures differ.   We mentioned in the previous page that in-order architectures can't reorder instructions on the fly.   Let's say that we have an in-order CPU with one adder and one load/store unit that is fed the following code (for the sake of simplicity, we'll leave a forwarding network out of this discussion):
  1.      LD R10, R11
  2.      ADD R5, R10, R10
  3.      ADD R9, R9, #1
  4.      ...
In the first instruction, we're loading data from a memory address stored in R11 into R10.   Then, we're adding the value that we just obtained from memory to itself and storing it in R5.   The third and final line in the snippet increments the value stored in R9 by 1 and stores it in R9.   Quickly looking at the code, you see that line 2 can't execute before line 1.  Doing so would alter the intent of the code (if you want to add something to itself, you need to make sure you have that something first).   Line 3, however, is completely independent of lines 1 and 2.

With an in-order microprocessor, if the data being loaded in line 1 is contained within cache, then that instruction will take around 1 - 30 clock cycles to complete (varying depending on the architecture and which level of cache it is in).   Line 2 would have to simply wait those 1 - 30 cycles before executing and then after it executed, line 3 could have its turn.   If the requested data isn't stored in cache (maybe it's the first time that we're asking for that value and we haven't asked for anything near it in memory), then we have a problem.   All of the sudden, line 1 doesn't take around 1 - 30 cycles to complete; now, it's going to take 200+ clock cycles to complete.   For line 2, that's not such a big deal, since it can't execute until line 1 completes anyway, but for line 3, it could just as easily execute during the time that the CPU is waiting to get that load from memory.   Any independent instructions following line 3 are also at the mercy of the cache miss.

With an out-of-order microprocessor, however, the situation of a cache miss isn't nearly as dramatic.   The code is still decoded in order, meaning that it comes across instructions 1, 2 and 3 in the same order as the in-order CPU, but this time, we have the ability to execute line 3 ahead of lines 1 and 2 instead of idly waiting for line 1 to complete.   In the event of a cache miss, this gives the out-of-order microprocessor a pretty big performance advantage, as it isn't sitting there burning away clock cycles while nothing gets done.   So, how does the out-of-order CPU work?

If someone told you a list of things to do in any order that you wanted, you'd simply take in the list and get to it.   But if they told you to report back the things that you've completed in the order in which they were told to you, you'd have to grumble and write them down first before reorganizing them to fit your needs.

An out-of-order CPU works pretty much the same way, except instead of a to-do list, it has an instruction window.  The instruction window functions similarly to a to-do list - it has all of the decoded instructions in their original order and is kept as a record to make sure that those instructions retire in the order that they were decoded.

Alongside the instruction window, an out-of-order CPU also has a scheduling window - it is in this "window" where all of the reordering of instructions takes place.   The scheduling window contains logic to mark dependent and independent instructions and send all independent ones to execution units while waiting for dependent instructions to become ready for execution.

As previously dependent instructions (e.g. instructions waiting on data from main memory or instructions waiting for other instructions to complete) become independent, they are then able to be executed, once again, in any order.

Right off the bat, you can tell that the addition of an instruction window, a scheduling window and all of the associated logic to detect independent instructions, not to mention the logic to handle out-of-order execution but in order retirement, all makes for a more complex microprocessor.   But there is one other significant problem with out-of-order microprocessors - the increase in performance and instruction level parallelism is greatly dependent upon the size of the instruction window.

The larger you make this window, the more parallelism that can be extracted simply because the CPU is looking at a wider set of instructions from which to select independent ones.   At the same time, the larger you make the window, the lower your clock speed can be.

Despite the downsides, all modern day x86 microprocessors are out-of-order cores, as keeping a single core simple isn't the top priority given advances in manufacturing processes.   The benefits of an out-of-order architecture are two-fold:
  1. Dynamic reordering of instructions lets the CPU hide memory latencies, allowing for even higher clock speeds.   For every cache miss, a Pentium 4 3.6GHz has to wait around 230 clock cycles to get data from main memory, which is a lot of idle time in the eyes of the CPU.  Being able to make use of that idle time by executing other independent instructions in the meantime is one way in which architectures like the Pentium 4 and Athlon 64 get away with running at such high multiples of their memory frequency.
  2. Incremental increase in instruction level parallelism - by reordering instructions on the fly, out-of-order architectures can improve ILP as best as possible in areas where the compiler fails to.
So, it's obvious that both AMD and Intel have figured out that for a general purpose x86 microprocessor, out-of-order makes the most sense.   Then, why is it that the architects of Cell, when starting with a clean slate, outfitted the processor with 9 independent in-order cores?

The first thing to remember is that you can get pretty solid performance from an in-order architecture.   The Itanium is an in-order microprocessor, based on a premise similar to Cell by which the compiler should be able to extract the sort of parallelism that of an out-of-order core.   Current generation Itanium cores run at half the speed of modern day x86 cores, yet the CPU is able to execute around 2x the instructions per clock as the fastest x86 CPUs.  To quote Intel's Justin Rattner in reference to Itanium, "an appropriately designed instruction set should lend itself to an in-order architecture without any problems."   So, it's quite possible that the same could apply to Cell...

In-Order Architectures Cell's Approach - In Order with no Cache
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  • WishIKnewComputers - Thursday, March 17, 2005 - link

    Well, I dont really see the Cell 'breaking' in any way. Between being in the PS3, IBM servers/supercomputers, and Sony and Toshiba electronics, the chip will be all over the place.

    As for it showing up in PCs... no it wont happen anytime soon, but I really dont think it's intended to at this point. Workstation and playstations are its main concern, and smartly so. The Cell in its first generation isnt cut out for superior general tasking, obviously, but when those things start pumping out (and they will... the PS2 has sold what, 80 million units?), there will likely be different and more advanced versions. And if some of those are changed for enhanced general purposing somehow or another, then they could have shot at entering the PC world. As for taking on Intel, though... I dont think IBM is even considering that. If I had to guess, if they wanted to be in a PC, they would have OS X adapted to Cell and IBM would have these things in Apples.

    But no matter which way they go, is it me or does IBM seem light-years ahead of Intel? After looking at Intel's future plans, it seems that they are trying to move towards what IBM is doing now. So is the Cell a processor just ahead of its time, or has Intel just gotten behind?
  • AnnihilatorX - Thursday, March 17, 2005 - link

    This article is seriously a kill for a child like me. I appreciate it though. Well done Anandtech
  • ravedave - Thursday, March 17, 2005 - link

    I can't wait to see what devlopers thing of the cell & the SDK's for it. I have a feeling thats what will kill the cell or make it successfull.
  • microbrew - Thursday, March 17, 2005 - link

    "System on a Chip (SoC)"

    What will make or break the Cell is the tools available, especially the operating system and libraries.

    I would like to see what they're doing in terms of marketing the chip to consumer electronics, telecom, military and other embedded applications. I could see the Cell as a viable alternative to the usual mixures of PowerPcs, ARMs and DSPs.

    I also agree with Final Words; I don't see the Cell breaking into the consumer PC market any time soon either.
  • Locut0s - Thursday, March 17, 2005 - link

    #17 Yeah that was a bit too harsh I agree.
  • Eug - Thursday, March 17, 2005 - link

    I'm just wondering how well a dual-core PPE-based 4+ GHz chip would do in general purpose (desktop) code.

    And I also wonder how cool/hot such a chip would be. The Xbox 2's CPU is probably a 3-core PPE, but it runs at 3 GHz, and we don't have power specs for it anyway.
  • Filibuster - Thursday, March 17, 2005 - link

    #11 (well, everyone should if they haven't before) read the Arstechnica article on PS2 vs PC - static applications vs dynamic media. Cell is taking it to the next level.

    http://arstechnica.com/articles/paedia/cpu/ps2vspc...

    Very nice article Anand!
  • Googer - Thursday, March 17, 2005 - link

    Besides a release date, is there any news or knowledge of a Linux Kit for Playstation 3 like there was for PS2? Does anyone KNOW OF Either?
  • Illissius - Thursday, March 17, 2005 - link

    Damn. Awesome article. If I hadn't known the site and author beforehand, I would've guessed Ars and Hannibal. Seems he isn't the only one with a talent for these kinds of articles ;)
    You should do more of them.
  • scrotemaninov - Thursday, March 17, 2005 - link

    #22: This is just a guess so don't rely on this. The POWER5 has 2way SMT. Each cycle it fetches 8 instructions from the L1I cache. All instructions fetched per cycle are for the same thread so it alternates (round robin). It also has capabilities for setting the thread priority so that you effectively run with 1 thread and it just fetches 8 instructions per cycle for the one running thread.

    I would expect the PPE to be similar to this, fetching 2 instructions for the same thread each cycle. The POWER5 has load balancing stuff in there too - if one thread keeps missing in L2 then the other thread gets more instructions decoded in order to keep the CPU functional unit utilisation up. I've no idea whether this kind of stuff has made it over into the PPE, I'd be a little surprised if it has, especially seeing as this is in-order anyway so it's not like you're going to be aiming for high utilisations rates.

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