Application Analysis

The core of our LCD benchmarking comes from real application analysis. We play with a lot of monitors and it gets easier for us each time to pick out problems with an LCD just by using the right application. Here are a few quick looks at some demanding full screen applications. We already ran ColorVision's OptiCal software, so all of our monitors are calibrated and adjusted to the same curves.

High Definition Video – We played the WMV9 1080p version of "Under Sea Adventure" to give our monitor a little taste of high definition video. We don't get the full experience, of course, because the monitor is not sized correctly to fit a 1080p signal; there is some cropping. Like the Samsung 193P from the 19" LCD roundup, there was a slight issue with red shift noticeable on blue images.


Click to enlarge.


The Matrix Reload, The Matrix - We use the Matrix series to test full motion video on our LCDs. Since the Matrix isn't the best movie to test color reproduction, we typically only look for motion blur on gray-to-gray transitions or other imperfections in the signal. We noticed no imperfections in the screen regularity; and zero artifacts using the DVI connector. We very briefly used the LCD under the analog connector and did notice problems across the letterbox. Occasional artifacts would crop up near the letterbox borders, but this is undoubtedly due to interference issues with the analog cable.

WarHammer 40K, Dawn of War - When looking for a monitor's response time, we generally only consult first-person shooters for reference. However, those of you who have played a fast-paced game of Warcraft III or NeverWinter Nights will know that scrolling around for hours puts a severe tax on the monitor. We did not notice any significant problems while scrolling on our 1905FP - the game seems perfectly playable to us.

Max Payne 2 - The extreme light and dark transitions in Max Payne still provide us with the sufficient criteria to benchmark transient response time; specifically, we can focus on the light and dark extremes. Again, we get an occasional red shift here and there. Since the monitor does let us adjust the color ever slightly, we modified the color preset a nudge toward blue and green. This compensated for the red issues in most cases.

Halo, Unreal Tournament 2004 - Halo and UT2K4 have very similar results, but now, we are looking for fast motion and color correctness at the same time. After adjusting the color toward blue/green, we had to set it back when playing Halo and UT2K4. Fast motion was on par with what we expected for this game; we certainly didn't notice any motion blur, but if the Dell 1905FP is your first LCD, then you will notice a difference immediately.


Quantitative Analysis Subjective Analysis
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  • Amol - Saturday, January 29, 2005 - link

    and WHEN is the 2005FPw going to get reviewed? actually, nvm, i already got it :)
  • JoKeRr - Saturday, January 29, 2005 - link

    always LOVES Anandtech's review on LCDs, definitely the best reviews out there. So I guess response time isn't everything in the end.

    and what's up with the backlite problem? how do u detect that??
  • archcommus87 - Saturday, January 29, 2005 - link

    1280x1028? Last page...

    Great article.
  • phaxmohdem - Saturday, January 29, 2005 - link

    Time to upgrade my dual 17inch video editing setup! Sweet!

    *cough* first post! :)
  • igr11 - Saturday, September 3, 2005 - link

    Excellent article. I own the Dell UltraSharp 1905FP and I find few faults with the monitor. I was wondering if it is possible to post your Colorvision calibrated profiles (the ones you used in the article). I dabble in image editing, but can't afford a decent hardware profiling system.

    Thanks,
    Igor
  • rufwork - Tuesday, October 21, 2014 - link

    "We noticed poorer than typical results when using the analog 15-pin D-sub connector with extremely bad streaking/interference errors. There isn't a large reason to use analog in our opinion, so this is not a huge issue in the long run. The DVI signal quality was superb, as expected on a digital connection."

    I'm stuck with this thing at work, nearly literally salvaged from the scrap heap to hook up to my hand-me-down laptop that sports a VGA out and a really poor 1366x768 resolution that makes the Ancient One an improvement.

    Hilarious reading through the gushing for what must have been a very solid square (!!) monitor -- over nine years ago -- and to see that Anandtech figured nobody'd see the limitations of analog use "in the long run", just like I'm using it now in 2014. Maybe I'll watch the Matrix too for old time's sake^H^H^H to push the 1905FP to its limits. ;^)

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