CPU Performance: Rendering Tests

Rendering is often a key target for processor workloads, lending itself to a professional environment. It comes in different formats as well, from 3D rendering through rasterization, such as games, or by ray tracing, and invokes the ability of the software to manage meshes, textures, collisions, aliasing, physics (in animations), and discarding unnecessary work. Most renderers offer CPU code paths, while a few use GPUs and select environments use FPGAs or dedicated ASICs. For big studios however, CPUs are still the hardware of choice.

All of our benchmark results can also be found in our benchmark engine, Bench.

Crysis CPU Render

One of the most oft used memes in computer gaming is ‘Can It Run Crysis?’. The original 2007 game, built in the Crytek engine by Crytek, was heralded as a computationally complex title for the hardware at the time and several years after, suggesting that a user needed graphics hardware from the future in order to run it. Fast forward over a decade, and the game runs fairly easily on modern GPUs, but we can also apply the same concept to pure CPU rendering – can the CPU render Crysis? Since 64 core processors entered the market, one can dream. We built a benchmark to see whether the hardware can.

For this test, we’re running Crysis’ own GPU benchmark, but in CPU render mode. This is a 2000 frame test, which we run over a series of resolutions from 800x600 up to 1920x1080. For simplicity, we provide the 1080p test here.

This is one of our new benchmarks, so we are slowly building up the database as we start regression testing older processors.

Crysis CPU Render: (6) 1920x1080

The Core i9-10900K scores 15 FPS at 800x600, which is just about playable.

Corona 1.3: Performance Render

An advanced performance based renderer for software such as 3ds Max and Cinema 4D, the Corona benchmark renders a generated scene as a standard under its 1.3 software version. Normally the GUI implementation of the benchmark shows the scene being built, and allows the user to upload the result as a ‘time to complete’.

We got in contact with the developer who gave us a command line version of the benchmark that does a direct output of results. Rather than reporting time, we report the average number of rays per second across six runs, as the performance scaling of a result per unit time is typically visually easier to understand.

The Corona benchmark website can be found at https://corona-renderer.com/benchmark

Corona 1.3 Benchmark

Blender 2.79b: 3D Creation Suite

A high profile rendering tool, Blender is open-source allowing for massive amounts of configurability, and is used by a number of high-profile animation studios worldwide. The organization recently released a Blender benchmark package, a couple of weeks after we had narrowed our Blender test for our new suite, however their test can take over an hour. For our results, we run one of the sub-tests in that suite through the command line - a standard ‘bmw27’ scene in CPU only mode, and measure the time to complete the render.

Blender can be downloaded at https://www.blender.org/download/

Blender 2.79b bmw27_cpu Benchmark

V-Ray

We have a couple of renderers and ray tracers in our suite already, however V-Ray’s benchmark came through for a requested benchmark enough for us to roll it into our suite. We run the standard standalone benchmark application, but in an automated fashion to pull out the result in the form of kilosamples/second. We run the test six times and take an average of the valid results.

This is another one of our recently added tests.

V-Ray Renderer

 

POV-Ray 3.7.1: Ray Tracing

The Persistence of Vision ray tracing engine is another well-known benchmarking tool, which was in a state of relative hibernation until AMD released its Zen processors, to which suddenly both Intel and AMD were submitting code to the main branch of the open source project. For our test, we use the built-in benchmark for all-cores, called from the command line.

POV-Ray can be downloaded from http://www.povray.org/

POV-Ray 3.7.1 Benchmark

Interestingly the Core i9 with only 10C outperforms the 12C Ryzen 9 3900X here, likely due to the higher sustained frequency of the Intel chip. We clocked 220W on our Intel chip for this test however, well beyond the 120W of the AMD processor.

CPU Performance: Office and Science Tests CPU Performance: Simulation Tests
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  • SKiT_R31 - Wednesday, May 20, 2020 - link

    Intel never left "the top". Top of 720p low graphics settings, by a single percentage margin. Totally worth 50% higher price.
  • silencer12 - Saturday, May 23, 2020 - link

    Give it more than 3 years
  • tracker1 - Wednesday, May 20, 2020 - link

    AMD has already shifted their pricing quite a bit from launch in anticipation of this... is it clearly a better option, for most people... unless you literally only care about gaming, then a 10900K or 10700K might be an okay option at their respective price points and only if you're using at least an RTX 2080 Super. If you're going anything lower on GPU, then AMD is probably the better option all the way around (and you'll probably save a bit on your annual power bill as a result).
  • VoraciousGorak - Wednesday, May 20, 2020 - link

    Finally, a sane product stack from Intel with regards to naming versus core/thread count.
  • Hifihedgehog - Wednesday, May 20, 2020 - link

    Sane and thermal meltdown don't mix.
  • ElvenLemming - Wednesday, May 20, 2020 - link

    Unfortunate that their product stack finally makes sense now that the name sounds so stupid I get angry every time I read it.
  • Spunjji - Tuesday, May 26, 2020 - link

    Whether it's "Eye-Nine Ten-Nine-Hundred-Kay" or "Eye-Nine Ten-Thousand-Nine-Hundred-Kay", it sounds equally daft.
  • tipoo - Wednesday, May 20, 2020 - link

    Chasing clocks and high power to counter AMD. Ah, Netburst, good times. Ish.
  • WaltC - Wednesday, May 20, 2020 - link

    I had forgotten Netburst...;) "The Intel CPU that accelerated the Internet"! Thanks for the laugh!
  • trparky - Wednesday, May 20, 2020 - link

    Yep, I agree.

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