Far Cry Performance

Once again, no surprise that at 1024 x 768 there’s no real performance gains from SLI – having two of the fastest GPUs around means that even an Athlon 64 4000+ isn’t fast enough to extract the full performance of two GPUs at 1024 x 768.  The difference between Far Cry and a game like Doom 3 is that even at 1280 x 1024, SLI doesn’t help out much either.  For the 6800 Ultra the performance gain due to SLI is barely 6% and only 10% on the 6800GT; while we would normally be happy with these types of performance gains, remember that they are at the expense of purchasing two cards.  The 6600GT gains a reasonable 19% boost in SLI mode, but that’s not enough to make it faster than a single 6800GT or Ultra. 

We start to see some performance gains at 1600 x 1200, 23% for the 6800 Ultra, 31% for the 6800GT and 43% for the 6600GT.  Once again, only the 6600GT really gets an appreciable performance gain here, but it’s still not enough to outperform a single 6800GT – although it comes extremely close. 

Far Cry 1.3 Performance

The real performance gains for the 6800 Ultra and 6800GT happen at 1600 x 1200 with 4X AA and 8X AF enabled, improving performance by close to 60% for the 6800 Ultra and by almost 70% for the 6800GT.  Once again, SLI makes higher resolution AA/AF modes playable where they weren’t before.  For the 6600GT, SLI brings the performance levels up to that of a single 6800GT, but no faster.

Far Cry 1.3 Performance

Doom 3 Performance Unreal Tournament 2004 Performance
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  • bob661 - Tuesday, November 23, 2004 - link

    I find it absolutely amazing that they were CPU limited using a 4000+.
  • Avalon - Tuesday, November 23, 2004 - link

    Anand, you keep saying that a 6600GT in SLI outperforms a 6800U in Doom 3 and HL2, but your benchmarks look partially wrong to be concluding that. It seems it would be more correct if you said that a 6600GT in SLI outperforms a single 6800U in lower res, lower bandwidth situations (such as 12x10 with low AA/AF, or less), but in high res and bandwidth situations (such as 16x12 with a bit of AA/AF), the 6600GT doesn't appear to be able to keep up at all with a single 6800U. Buyers will need to take that into consideration, to make sure that the video setup they will be purchasing will meet their needs specifically.
  • lifeguard1999 - Tuesday, November 23, 2004 - link

    One simple question: Are there Linux drivers that support SLI?

    Historically, people have talked about a setup either being CPU bound or GPU bound. That is no longer the case. With SLI it appears that the limiting factor is data. Simply put, there is not enough data for the dual GPU's to render. This is a common problem in parallel programming, especially when you are talking about thousands of processors. By increasing the amount of data for the GPU to render, one can see that SLI performs better.

    For example, at 1600x1200, the increase is only 20% going from simgle 6800U to 6800U-SLI. Now by increasing the amount of work for the GPU to perform (1600x1200 with 4X AA and 8X AF), the performance increases 48% going from simgle 6800U to 6800U-SLI.

    What this means is that game developers can now have Low, Medium, High, Ultra, and Ultra-SLI rendering modes in their games. :) What a nice "problem" to have.

    In my line of work (Scientific Visualization) where we can have models up to hundreds of millions of polygons, SLI is going to cause a revolution in how we do business.
  • Alphafox78 - Tuesday, November 23, 2004 - link

    wow, if I my LCD went to 1600x1200 SLI might help me slightly... I wonder what % of people actually play with the res that high. at 1280x1024 with my 6800GT AGP overclocked to ultra speeds with 4x aa and 8x anistropic I noticed no slowdowns in the game, smooth as can be for 95% of the game.
  • GhandiInstinct - Tuesday, November 23, 2004 - link

    Yes, great performance increase, but its too expensive to afford for most people. Unless you're 3 generations behind and need a new system chances are you'll buy this but not for people that have stabe up to par systems. This just isn't a wise investment when ATI's multi-gpu technology is right around the corner which doesn't limit you to the inferior Nvidia.
  • OriginalReaper - Tuesday, November 23, 2004 - link

    I dont see why 8xAA wasn't used. It's clearly not GPU limited at 4xAA 8xAF.
  • blckgrffn - Tuesday, November 23, 2004 - link

    I am glad that NVIDIAs drivers seem fairly mature already, hopefully they will have a new release out by the time SLI becomes "mainstream". It would have been awful had this real release been tainted by a lot of driver issues. So, the real point here is that if you really want performance, you have to drop $800 at some point? Wow. Two 6600GTs already are not the optimum choice for 1600*1200, so a 6800GT is what should be purchased now if you are really all about fps. Hmmm. I suppose I do know people who would like the incremental upgrade path, but I am not one of them when it comes to graphics cards - I sell my "old" one just before the new product cycle really starts appearing in quanities on the shelves and go for the new technology, and I am guessing that many who have $800 to spend on graphics cards would do something similar. I am jealous of those who will be able to spring for a big-power SLI setup out of pocket...
  • dak - Tuesday, November 23, 2004 - link

    I'm curious, is it possible to use two PCI-X video cards in these SLI boards, but not have them configured SLI? I have some applications that would benefit greatly from having two high end dual output cards in a single computer.....
  • shabby - Tuesday, November 23, 2004 - link

    Great article Anand, can you mention which psu you used to feed those hungry 6800 ultra's?
  • Aquila76 - Tuesday, November 23, 2004 - link

    Looks like SLI'd 6800GT's are a great option for now. I'm greatly awaiting ATI's Multi-Rendering products now. Can't wait for that benchmark setup!

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