Let’s go for a Drive

Our second demo comes from the d2_coast_05 level, which starts off with the Half Life 2 buggy.  After hopping in the buggy we take a spirited drive down the high way, (poorly) avoiding enemies as well as abandoned cars.  There is some exchange of fire towards the end of the demo, and overall the demo is fairly short. 

This demo offers a good idea of general outdoor performance in Half Life 2 where elements such as water are not involved.  There are a handful of explosions that take place while the buggy’s machine gun ignites a flammable barrel that also stress the GPU a bit.  With the absence of water, the flashlight or any reflective surfaces, we find ourselves with a demo that is far less shader bound than our first benchmark, but just as important since not all areas of Half Life 2 are going to be incredibly shader bound.

The standings don’t really change that much in our at_coast_05 demo, those users who bought Radeon 9600XTs in anticipation of Half Life 2 a year ago made a very wise purchasing decision.  Then again, those who bought Radeon 9700 Pros two years ago are still reaping the benefits of their investment today – hang on to that card!

The FX 5900XT continues to do horrendously in DX9 mode.

Half Life 2 AT_coast_05 Demo

Running in DX8 mode things change dramatically, the 5900XT is now in the top three, performing almost as well as the 9600XT.  The GeForce4 Ti 4600 continues to hide its age very well, even outperforming newer offerings. 

Half Life 2 AT_coast_05 Demo

Battle in the Canal How about a walk on the beach?
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  • ukDave - Friday, November 19, 2004 - link

    Not that i'm saying that is the reason it performs so badly, it is due to its poor implementation of DX9.0. I think the whole nV 5xxx line needs to be swept under the carpet because i simply can't say anything nice about it :)
  • ukDave - Friday, November 19, 2004 - link

    Doom3 was optimized for nVidia, much like HL2 is for ATi.
  • mattsaccount - Friday, November 19, 2004 - link

    How can a 5900 be so poor at dx9 style effects in HL2, and excel at an (arguably) more graphically intense game like Doom 3? The difference can't be due only to the AP (Dx vs OGL), can it?
  • ZobarStyl - Friday, November 19, 2004 - link

    Doh login post: FYI the bar graphs on page six are both the DX8 pathway.
  • ZobarStyl - Friday, November 19, 2004 - link

  • Cybercat - Friday, November 19, 2004 - link

    Good article. I'm a little disappointed in the 6200's performance though.
  • thebluesgnr - Friday, November 19, 2004 - link

    Hi!

    Have not read the article yet but I'd like to ask one thing:

    The Radeon 9550 tested has 64-bit or 128-bit memory interface? From your numbers I'm sure it's 128-bit, but I think some people might order the cheapest (=64-bit) after reading the article, so it would be nice to see it mentioned.

    On the same line, I would like to see AnandTech mention the GPU and memory clocks for all the video cards benchmarks.

    btw, the X300SE was tested on a platform with the same processor as the other AGP cards, right?

    Thank you.
  • shabby - Friday, November 19, 2004 - link

    Holy crap my ti4600 can muster 60fps in hl2 ahahaha.
  • skunkbuster - Friday, November 19, 2004 - link

    yikes! i feel sorry for those people using video cards that only support DX7.
  • Pannenkoek - Friday, November 19, 2004 - link

    I wonder if "playability" is merely based on the average framerates of demos, or that somebody actually tried to play the game with an old card. Counter Strike became barely playable with less than 40 fps later in its life, while average framerates could be "good enough" and while it used to run smoothly at the same framerate in older versions.

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