GeForce4 MX DirectX 7 Performance

In our at_canals_08 demo the numbers speak for themselves, using the DX7 path even the GeForce4 MX440 is extremely playable under Half Life 2:

Half Life 2 DirectX 7 GeForce4 MX Performance

Performance looks even better in at_coast_05.dem:

Half Life 2 DirectX 7 GeForce4 MX Performance

Half Life 2 DirectX 7 GeForce4 MX Performance

Half Life 2 DirectX 7 GeForce4 MX Performance

Even in our most stressful demo, the GeForce4 MX does just fine.

Half Life 2 DirectX 7 GeForce4 MX Performance

While it may not look as good as the DX8 and DX9 codepaths, the DirectX 7 support in Half Life 2 is nothing short of incredible. Older card owners should upgrade their CPUs as needed but needn't upgrade their graphics cards unless they want better image quality, in terms of speed, even something as slow as a GeForce4 MX will do just fine.

A Pretty Decent DirectX 7 Final Words
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  • klah - Saturday, November 20, 2004 - link

    "cant wait for CPU benches"

    Check out these:

    http://www.firingsquad.com/hardware/half_life_2_cp...
  • KevinCQU - Saturday, November 20, 2004 - link

    #17, I'm running the game on a regular GF3, AXP2500+ @2.2 and 512 ram. It runs smoothly at directx8 settings, I turned down the water quality though, havent tried turning it up yet, been busy playing the game ;) I'm impressed though....its definitely playable at 1024 and it looks pretty nice too
    -Kevin
  • ksherman - Friday, November 19, 2004 - link

    #17, im probably gonna try and run the game (GF2 TI200, but OCed to Ti400 speeds ;), so ill let you know if itll work...
  • ksherman - Friday, November 19, 2004 - link

    dumbish question--> i i wanna play in DX7 or 8 mode, do i need to install different driers, or do i just use the ingmae settings? I dont actually own the game yet, so thats why i ask...
  • kmmatney - Friday, November 19, 2004 - link

    I can't believe how much better DirectX looks compared to OpenGL. Seems like Id made the wrong choice...
  • GonzoDaGr8 - Friday, November 19, 2004 - link

    Aaargh..Has anyone ran this game yet on a Geforce3(regular/Ti200/Ti500) based card yet? I'm curious as I have a Ti200 and could run this is DX8 mode..
  • skiboysteve - Friday, November 19, 2004 - link

    #13 is exactly right

    its not all OpenGL vs DX or nvidia optimization to ati optimization.

    look back at anands article about the graphics pipeline on each of these cards. Doom3 was extremly texture intensive, doing allot of lookup to tables instead of doing the math.

    nv30 and nv40 are very good at doing texture look ups, and only the nv40 is good at the math. nv30 had a very non math friendly pipeline.

    the r300-r400 were better at math.

    its all in the articles on this very website.
  • bupkus - Friday, November 19, 2004 - link

    I have a Ti4200 w/ 64MB ram and I changed from 1024x768 to 800x600 to fix some occasional stutter problems; it didn't help.
    Which res should I probably be able to run in. I have a 2500+ Barton OC'd to 2.2GHz with 2x256 OCZ PC3500 EL.
    Just for fun, I went to 1280x1024 for my LCD just to see how it would look (without movement) and it was very nice.
  • skunkbuster - Friday, November 19, 2004 - link

    also, nvidia is known to be better at openGl games and weaker in games that use dx.

    the same as ati is known to be better at dx games, and weaker in openGl games.

    doom3= open gl
  • Falloutboy - Friday, November 19, 2004 - link

    #10 its because Doom 3 was very texture intensive based, which the 5xxx series of nvidia exceled at and HL2 is a very shader intensive engine wit hless emphasis on texutures, and as we all know by now the 5xxx series sucked in DX9 shaders

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