In Jail, with Friends

Our Prison demo features a level that was a part of an older Half Life 2 showcase a year or so ago.  In this indoor level, a group of spider-like-creatures help our player fend off a large group of soldiers as well as automated gun turrets. 

There is a lot of gunfire in this level which makes this indoor level more GPU bound than it would have otherwise been.  Since Gordon doesn’t have a flashlight at this point in the game, we didn’t use it during our recording of the demo.  Despite the lack of flashlight and the fact that it’s an indoor level, we found that this demo was decently GPU bound. 

There are no surprises in DX9 mode, the 9700 and 9600XT continue to be the top performers out of this roundup. The 9700 Pro and 9800 Pro are obviously the faster cards but they were also in a much different price class upon their release.

Half Life 2 AT_prison_05 Demo

Now on to DX8 performance:

Half Life 2 AT_prison_05 Demo

How about a walk on the beach? The Slowest Level in the Game
Comments Locked

62 Comments

View All Comments

  • abakshi - Sunday, November 21, 2004 - link

    Just a note - the last graph on page 7 seems to be a bit messed up -- the GeForce 6200 is shown as 82.3 FPS - higher than all of the over cards - while the data chart and line graph show it as 53.9 FPS.
  • KrikU - Sunday, November 21, 2004 - link

    Why cant we see benchmarks with AA & AF enabled with mainstream graphics cards? HL2 is using a such engine that is only CPU limited, so AA & AF tests are really welcome!
    Im playing with ti4400 (o/c to ti4600 speeds) with AA 2x & AF 2x! This is first such new game where I can use these image quality enhancements with my card!
  • T8000 - Sunday, November 21, 2004 - link

    Half life 2 seems to be designed around the Radeon 9700.

    Because Valve seems to have made certain promises to ATI, they where not allowed to optimize any Geforce for DX9.

    This also shows with the GF6200, that should be close to the R9600, but is not, due to the optimized Radeon 9700 codepath.

    Luckely, Valve was hacked, preventing this game from messing up the marketplace. Now, almost any card can play it and Nvidia may even be tempted to release a patch in their driver to undo Valves DX9 R9700 cheats and make the game do DX9 the right way for FX owners, without sacrificing any image quality. Just to prove Valve wrong.
  • draazeejs - Sunday, November 21, 2004 - link

    Well, I like HL2 a lot, much more so than the pitch-black, ugly-fuzzy texture D3. But, honestly - to me it looks exactly like Far Cry, engine-wise. Is there any difference?
    Respect to the level-designers of HL2, none of the games comes even close nowadays to that sort of detail and scenery. Also I think the physics of the people and faces and AI is by far superior. And the Raven-yard is much more scary than the whole D3 :)))
  • kmmatney - Sunday, November 21, 2004 - link

    [sarcasm] Oh, and have fun running those DX games on other platforms without emulation. [/sarcasm]

    Obviously, this game isn't meant for other platforms, and that's fine by me. I think the original half-life had an OpenGL option, but it sucked (at least on my old Radeon card). In general, OpenGL has always been a pain, dating back to the old miniGL driver days. In my experience, when playing games that had either a Dx or OpenGL option, the DX option has usually been more reliable. It sould be because I usually have ATI based cards...
  • kmmatney - Sunday, November 21, 2004 - link

    I didn't mean that DX literally "looks" better than OpenGl, I meant that it seems to be more versatile. Here's a game that can be played comfortably over several generations of video cards. You have to buy a new one to play D3 at decent resolution. The HL2 engine seems to have room to spare in terms of using DX 9 features, so the engine can be further enhanced in the future. I would think this game engine would be preferred over the Doom3 engine.
  • oneils - Sunday, November 21, 2004 - link

    #15, Steam's site (under "updates") indicates that the stuttering is due to a sound problem, and that they are working on a fix. Hopefully this will help you.

  • vladik007 - Saturday, November 20, 2004 - link

    " I'm missing words to how pathetic that is. "

    1st my post was no.2 NOT no.3.
    2nd unlike many people i dont have time to work on my personal computers all the time. IF i dont upgrade this holliday season , i'll possibly have to wait until summer vacation. And you dont see nforce4 out now , do you ?
    3rd No it's not pathetic to follow something that's never failed me. Ever heard of satisfied customer ? Well Abit has always treated me very well , RMA proccess , crossshiping , bios updates , good support on official forums ... etc Why on earth should i change ?
    4th got it ?
  • moletus - Saturday, November 20, 2004 - link

    I really would like to see some ATI 8500-9200 results too..
  • Pannenkoek - Saturday, November 20, 2004 - link

    #18: It depends on what features of the videocards are used for how a game will look like, and the art. It's not dirct3d vs opengl, the videocards are the limiting factor. Doom III is just too dark, and that's because of an optimization used in the shadowing. ;-)

    #26: Surely you mean "#2", I'm all for AMD. Not that my current computer is not pathetic compared with what's around nowadays...

Log in

Don't have an account? Sign up now