Final Words

Valve has done an incredible job with making Half Life 2 playable on just about any graphics platform sold over the last couple of years. While our first guide was more of an upgrade guide telling you what card to upgrade to, Part 2 let us know more about where your graphics card stands today.

We found that as far as DirectX 9 support goes, if you've got a Radeon 9600XT you are in very good shape, the game is quite playable at 1024 x 768 and if you want higher frame rates then 800 x 600 works just fine as well. If you want a low cost upgrade then a GeForce 6600GT AGP would be a good way of smoothing things out at 1280 x 1024. Even owners of the Radeon X300 will find that their performance is relatively decent, albeit at 800 x 600. Slower cards like the Radeon 9550 and the X300SE may be better played in DirectX 8 mode instead.

If you've got a NV3x part your Half Life 2 performance isn't too bad so long as you stay far away from the DX9 codepath; as a DX8 solution, the NV3x GPUs do just fine, there's actually no reason to upgrade unless you want better image quality, since the frame rates they will provide are pretty high to begin with. The same can actually be said about the GeForce4; we found the GeForce4 to run Half Life 2 extremely well in DX8 mode, and the image quality is quite good. Be warned, if you are upgrading from a GeForce4, you are going to want to go for something no slower than the Radeon 9700, otherwise you will get an increase in image quality but a decrease in frame rate.

In the end, we hope these two guides can give you a good idea of how powerful your current graphics card is and what your upgrade path should be if you want higher frame rates or better image quality. The next step is to find out how powerful of a CPU you will need, and that will be the subject of our third installment in our Half Life 2 performance guides. Stay tuned...

GeForce4 MX DirectX 7 Performance
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  • Lord Banshee - Monday, November 22, 2004 - link

    Sorry about above post,

    #50, i hope you are only takinf about nv3x and below core? the nv4x core is almost as good as the newest radeon in rendering dx9 games.

    On a side note does anybody care the reason why doom3 models and textures are as good as half-life2? One being the amount of GPU processing power the lighting system takes. And the special effects. I am sure if every body had a 6800 Ultra then ID would have made the textures in doom3 better and used more high polygon models.

    But in we all don't so they instead used alot of normal mapping(the future in gameing) and a brand new light system never seen in games before.

    But again you most see that the doom3 engine has the ability of using huge textures and models but it is game dependent. Not all games that will use this engine will have the same lighting effect and such, they might want to show off their texture skills, it is the game companies choice.

    What doom3 fails at is outdoor enviroments, this is where the Source engine has them good (so they say, i have yet to play half-life 2)

    But it looks like the Unreal3 engine will be the best of both worlds, but thats another 2 years most likly.
  • Lord Banshee - Monday, November 22, 2004 - link

  • nserra - Monday, November 22, 2004 - link

    #40 T8000 ???!?!

    So why 6600 and 6800 perform very well and 6200 so bad? Aren’t they all the same card? Your post is pointless.

    Luckily Valve was hacked?, are you kidding how many people including like my self buy a piece of crap like the 5600, that performs so bad no only on this game but many others. TOO BAD IT WAS HACKED!!!

    Sure any card plays it today like one year ago, but not the right way!!!!

    I don’t know but I bet when more DX9.0 games came out the difference between the Ati and nvidia will be bigger. Unless there will be an option to enable the fast FP16 mode providing lower image quality like Far Cry.
  • nserra - Monday, November 22, 2004 - link

    We all know that who bought the Ati 9xxx have done a better job than the ones who bought the FX5xxx series card.

    Now what about an 8500 vs GF3/4.
    And some 9000 card too?

    DX8.1 is different of DX8.0, I would like to know if the 8500/9000 was a better buy, but today over the geforce3/4.

    It’s really important since GFfx sucks today but not 2 years ago, who know what will happen 2 years from now with 9xxx and 6xxx.

    Why 6200 performs so badly, and 6600 and 6800 so good?
  • dderidex - Monday, November 22, 2004 - link

    FYI, the compare image on [L=this page]http://www.anandtech.com/video/showdoc.aspx?i=2281...[/L] for the water is all wrong. I don't know what they were using for the 'DX8' sample of the water reflection, but that's not what it looks like at all on a GeForce FX card. It looks virtually indistinguishable from the DX9 sample, only with noticeably less smooth transitions with the coastal terrain (not shown in that shot).

    Unless AT intentionally disabled world reflections when switching to DX8 mode? But, I have a hard time believing they would be so biased.
  • blckgrffn - Sunday, November 21, 2004 - link

    8500/9100 & 9000/9200 & fx5200/5700 Radeon 7000/7500 & GF3/GF2 benches please! There are a lot of these cards out there and I am curious!
  • TheRealSkywolf - Sunday, November 21, 2004 - link

    45, ati contributed with a big cut of the budget for half life 2. Thats why it got delayed 1 year.
    So it is blatant obbious that valve was told to not not make dx 9.0 work well for nvidia fx.
  • moletus - Sunday, November 21, 2004 - link

    #40, you are so wrong wrong and wrong again. What kinda idiot game developer woulnt code as good as possible, regards of who gave em what development money? There are plenty of nvidia cards out there and im quite sure they want to play HL2 too.

    It's all about making $$$, so...
  • Cybercat - Sunday, November 21, 2004 - link

    #40, not necessarily. The 6200 is typically found to perform close to the X300. Only a few times will it meet up with the X600 Pro's standards.

    http://anandtech.com/video/showdoc.aspx?i=2238&...
  • abakshi - Sunday, November 21, 2004 - link

    *other (not over lol)

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