Turning on Anisotropic Filtering

For the most part Half Life 2 doesn’t absolutely beg for anisotropic filtering to be enabled, but there are definitely a few situations where image quality could be improved by turning it on. 

Looking at the peach colored metal platform towards the right of the images before you can see some of the benefits of anisotropic filtering in Half Life 2:


Aniso Disabled


8X Aniso Enabled - ATI


8X Aniso Enabled - NVIDIA

So there's definitely an improvement with 8X anisotropic filtering enabled but the difference in image quality between ATI and NVIDIA is tough to quantify. The two look quite similar in our opinion, with ATI getting the nod for slightly better image quality (the difference is quite subtle).

One issue we found in Half Life 2 with anisotropic filtering enabled is that the amount of resulting texture shimmering was borderline unbearable.  The shimmering was worse on NVIDIA cards than on ATI cards, but it was definitely present on both.  Part of the cause of the shimmering was the fact that all modern ATI and NVIDIA cards have resorted to a less ideal method of distance calculation for anisotropic filtering, which contributes to the shimmering issues we noticed under Half Life 2.  With the release of the GeForce 6 series, NVIDIA moved to a method of anisotropic filtering using a weighted manhattan distance calculation, similar to what ATI had been doing for quite a while.  The problem with the weighted manhattan distance calculation is that it is much more sensitive to the orientation of a surface in respect to the viewer, which can cause more of these shimmering issues. 

NVIDIA’s NV3x line used a Euclidean distance calculation that was less sensitive to surface orientation and thus reduced some of the shimmering issues we encountered under Half Life 2. 

There are some levels in Half Life 2 where enabling anisotropic filtering improves image quality, but then there are others where image quality is improved at the expense of increased texture shimmering.  Rest assured that the shimmer occurs on both ATI and NVIDIA cards and it seems that the only way to get around it (unless both ATI and NVIDIA choose to employ different methods of anisotropic filtering) is to leave it disabled if it bothers you enough. 

In terms of anisotropic filtering image quality, we just showed that we were hard pressed to find any image quality differences between ATI and NVIDIA’s solutions under Half Life 2.  In motion however, NVIDIA’s drivers did seem to cause more texture shimmering than ATI’s with anisotropic filtering enabled. 

Turning on Antialiasing Head to Head: ATI Radeon X800 XT vs. NVIDIA GeForce 6800 Ultra
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  • Kovie - Wednesday, November 17, 2004 - link

    Mis-type, meant to say 6600GT being gouged.
  • Kovie - Wednesday, November 17, 2004 - link

    "Recently a number of users have asked that we compare the $300 GeForce 6800 to the $200 GeForce 6600GT to see if the added cost is truly worth it."

    Actually we asked to compare the currently $245 6600GT (newegg) against the currently $250 6800 (outpost). Once the 6800GT stops being gouged and goes down to its supposed price then it will be a better buy. Right now the $5 difference between them and the ability to potentially unlock the extra pipes on the 6800 make it a better buy.
  • Le Québécois - Wednesday, November 17, 2004 - link

    For my part I'm more curious about Slower CPU, to see how much it affect the FPS.
  • mikecel79 - Wednesday, November 17, 2004 - link

    Where's the ATI 9600 and 9500 series cards in this? The are DX9 cards also.
  • LocutusX - Wednesday, November 17, 2004 - link

    So... I wonder how all the poor souls who went with GF59xx's are feeling now... ;)


    But yes, both manufacturers' "current-gen" parts are doing very well.
  • ciwell - Wednesday, November 17, 2004 - link

    I find the 6800 vs the 6600GT results to be intriguing as the 6600GT stacks up very nicely. I wonder how the comparison is in other games though.
  • Akira1224 - Wednesday, November 17, 2004 - link

    I know the flames are going to start soon. I would like to say great job to both Nvidia and ATI. Both cards are spectacular this round and we should all be impressed with the tech being shown in this roundup. To anyone who is gonna start with the ATI RULZ NVIDIA SUXORZ or vice versa lets all just save it. The performance is so close either way you can't lose. For the record I have a 6800GT.
  • Jalf - Wednesday, November 17, 2004 - link

    Well, I can give you the results with my hardware. :)

    I'm running an ancient Geforce 2 GTS (32mb) and Athlon TBird 1400 MHz.

    I haven't noted down actual FPS values, but in 800x600, with medium-ish settings, it runs perfectly smoothly. That's impressive, if you ask me. :P

    So I doubt you'll have a problem. :)
  • ksherman - Wednesday, November 17, 2004 - link

    i wonder how old, old hardware will be... mabye theyll go as far back as the 8500 and Ti400's.... (cuz thats what i have ;)

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