Turning on Anisotropic Filtering

For the most part Half Life 2 doesn’t absolutely beg for anisotropic filtering to be enabled, but there are definitely a few situations where image quality could be improved by turning it on. 

Looking at the peach colored metal platform towards the right of the images before you can see some of the benefits of anisotropic filtering in Half Life 2:


Aniso Disabled


8X Aniso Enabled - ATI


8X Aniso Enabled - NVIDIA

So there's definitely an improvement with 8X anisotropic filtering enabled but the difference in image quality between ATI and NVIDIA is tough to quantify. The two look quite similar in our opinion, with ATI getting the nod for slightly better image quality (the difference is quite subtle).

One issue we found in Half Life 2 with anisotropic filtering enabled is that the amount of resulting texture shimmering was borderline unbearable.  The shimmering was worse on NVIDIA cards than on ATI cards, but it was definitely present on both.  Part of the cause of the shimmering was the fact that all modern ATI and NVIDIA cards have resorted to a less ideal method of distance calculation for anisotropic filtering, which contributes to the shimmering issues we noticed under Half Life 2.  With the release of the GeForce 6 series, NVIDIA moved to a method of anisotropic filtering using a weighted manhattan distance calculation, similar to what ATI had been doing for quite a while.  The problem with the weighted manhattan distance calculation is that it is much more sensitive to the orientation of a surface in respect to the viewer, which can cause more of these shimmering issues. 

NVIDIA’s NV3x line used a Euclidean distance calculation that was less sensitive to surface orientation and thus reduced some of the shimmering issues we encountered under Half Life 2. 

There are some levels in Half Life 2 where enabling anisotropic filtering improves image quality, but then there are others where image quality is improved at the expense of increased texture shimmering.  Rest assured that the shimmer occurs on both ATI and NVIDIA cards and it seems that the only way to get around it (unless both ATI and NVIDIA choose to employ different methods of anisotropic filtering) is to leave it disabled if it bothers you enough. 

In terms of anisotropic filtering image quality, we just showed that we were hard pressed to find any image quality differences between ATI and NVIDIA’s solutions under Half Life 2.  In motion however, NVIDIA’s drivers did seem to cause more texture shimmering than ATI’s with anisotropic filtering enabled. 

Turning on Antialiasing Head to Head: ATI Radeon X800 XT vs. NVIDIA GeForce 6800 Ultra
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  • alexlck - Wednesday, November 17, 2004 - link

    In map AT_coast_05.dem, GF6800U have no performance penalty with 4xAA@1024x768?
  • HardwareD00d - Wednesday, November 17, 2004 - link

    hey, #27, I was gonna say that ;)
  • jediknight - Wednesday, November 17, 2004 - link

    Well, it's obvious from the benchmarks. They don't lie.

    ATI RULZ NVIDIA SUXORZ!!

    (lol@#3)
  • bob661 - Wednesday, November 17, 2004 - link

    Do you need HL2 to play CS: Source? Thanks.
  • wien - Wednesday, November 17, 2004 - link

    #24 There is.. It's called Counter-Strike: Source
  • bob661 - Wednesday, November 17, 2004 - link

    Anyone know if there's multiplayer support in HL2? Thanks.
  • L1FE - Wednesday, November 17, 2004 - link

    Nice and thorough comparison. That 6600GT looks more and more enticing...
  • Rekonn - Wednesday, November 17, 2004 - link

    Great article, looking forward to reading the next one with slower cpus. Being cpu limited with an A64 4000+ is a little scary, I wonder what kind of fps an XP3200+ gets when paired with an AGP 6600GT. (still running an overclocked Barton 2500+)
  • Jalf - Wednesday, November 17, 2004 - link

    I'm surprised at how well NV stacks up... And good to see the 6800 GT beat the X800 Pro. Not because I'm an NV fan, but simply because it makes it easier to choose. When the 6800 GT wins over the equivalent ATI card, even in an ATI-optimized game, then it's kinda easy to choose what to buy... :D
    It's a lot harder with the other cards, where both companies scores some wins in different games.
  • Regs - Wednesday, November 17, 2004 - link

    Yeah, I'm hoping a CPU round up will come after part two! I can afford a 400 dollar video card but not paired with a 700 dollar AMD CPU.

    I did notice a lot of stuttering in my gaming experience with a A64 3000 + 6800 GT/1024 MB pC3200. I was playing at 1280x1024 with 4x/8x max details. So likely I would have to cut out the 8x Aniso to have smooth gameplay. I don't know if that was what Anand was mentioning about with the "Shimmering" of textures with the Manhatten calculations.

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