Final Thoughts

The majority of our analysis revolved around image quality for this first look at Doom3 on Linux. NVIDIA's addition of 16X and 8X Anti-Aliasing to the 1.0-6111 driver was a welcomed feature. The practicality of running 16X or 8X AA during game play is about nil (as shown on the previous pages), but any Linux user should appreciate a feature that they have over a Windows user. Hopefully, the infrequent crashing issue with higher AA levels will be fixed in the next driver revision.

The practicality of NVIDIA's Texture Sharpening is already somewhat contested; it only bumps the AF slider one bar (and without telling the user). For Linux, enabling Texture Sharpening seemed to provide no performance or image quality benefits.

Finally, to answer the question of which OS runs Doom3 faster - unfortunately, there really was not the type of contest that we had anticipated. Yes, Doom3 for Linux stays competitive with Doom3 for Windows, but in several instances, it falls more than 25% behind on NVIDIA graphics cards. If and when ATI cards start working for Doom3, we are likely to see even larger differences.


Image Quality, AF, Trial 2
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  • mave - Wednesday, October 13, 2004 - link

    I guess the biggest reason why Linux performance lags behind Windows could be NVidia Linux drivers aren't optimized for doom3 yet. Their version number is 6111, windows drivers 61.77 (used for testing).

    Also Doom 3 binary will propably get performance boost later.

    (Just a guess, just have to wait and see)

    Being Linux gamer always means that you have to have patience:=)
  • jepapac - Wednesday, October 13, 2004 - link

    From reading your article, I'm guessing that you ran Doom 3 from within KDE on SUSE. Can you run some Doom 3 benchmarks from a super-lightweight window manager like blackbox or better yet just the failsafe xterm. I'd be interested in how much running a bloated desktop environment like KDE or Gnome slows down the gaming performance.
  • tyski34 - Wednesday, October 13, 2004 - link

    Putting the Linux and Windows FPS numbers on the first couple of pages on the same chart would have been very helpful (even more helpful if they were color-coded or something). As it is, it was pretty tough to compare the two.
  • Zebo - Wednesday, October 13, 2004 - link

    People still playing this disappointment?
  • KristopherKubicki - Wednesday, October 13, 2004 - link

    Virge?

    http://www.anandtech.com/linux/showdoc.aspx?i=2241...
    http://www.anandtech.com/linux/showdoc.aspx?i=2241...

    Like those?

    Kristopher
  • ViRGE - Wednesday, October 13, 2004 - link

    Since you're comparing Linux and Windows from time to time, wouldn't it be prudent to at least post a couple of Windows numbers, just so we know what the actual difference is?

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