Half Life 2 (Source) Visual Stress Test

Although it's around a year since we thought that the game would be out, all of the preloads off Steam and magazine reviews seem to indicate that Half Life 2 is finally coming. The closest thing that we have to being able to benchmark the actual game is the Visual Stress Test supplied with Counter Strike: Source.

First, let's start off with seeing how the performance stacks up at 800x600. Here, ATI clearly takes the lead, which is what we would expect, given the X700's clock speed advantages over the 6600. The 6600 puts forth a decent effort, securing a hold on the 2nd place position, but what's truly interesting is the X600 Pro in third. Outperforming the GeForce 6200 by almost 20%, the X600 Pro looks like it will be the faster card under Half Life 2, if these scores are indicative of anything.

Half Life 2 - Video Stress Test

The Visual Stress Test would not run at 640x480. Thus, our resolution scaling comparison begins at 800x600. We see that all of the cards, once again, exhibit steep slopes when it comes to resolution scaling in Half Life 2. We're once again not CPU bound here, just limited by the GPUs.



Notes from the Lab

ATI X300SE: The X300SE did an OK job at 800x600, but once the resolution started to go up, we saw some choppiness in the test. Again, since this isn't a gaming scenario, it's tough to tell what actual gameplay would be like with the X300SE.

ATI X600 Pro: If you don't restart the game between resolution changes, there appears to be a texture corruption issue, causing some textures to appear pink. The same issue occurs on NVIDIA cards, but it just seems to happen less frequently on ATI cards. The test is beta, so we're not too surprised and it doesn't seem to impact performance. The performance of the X600 is pretty solid, clearly faster than the 6200, but a bit slower than the 6600.

ATI X700: A clear performance leader here, no issues with running at even the highest resolutions. At 1280x1024, it did get a little sluggish in places during the test, but 1024x768 ran very smoothly.

GeForce 6200: Water reflections really look a lot better at 10x7, the aliasing is pretty horrible at 640x480. Performance was decent, but clearly not great.

GeForce 6600: It's good to note that both the 6 series cards are fully DX9 compliant under HL2. The 6600 seemed to offer similar performance to the X700, but it was slower by a noticeable margin.

Intel Integrated Graphics: When benchmarkng the VST, there were two cards that didn't appear in Valve's database - the GeForce 6200, because it hadn't been released yet, and Intel's integrated graphics. I guess that it's no surprise why no one uses the integrated graphics for gaming. The integrated graphics only runs in DX8.1 mode under CS: Source. The display driver crashed running this benchmark as well. It's becoming quite easy to benchmark Intel graphics - we get to skip half the benchmarks.

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  • MemberSince97 - Monday, October 11, 2004 - link

    OT, I wonder about the outcome for us 6800 owners and the VP... Nvidia screamed this new feature to us and I bought it . Will this end in a class action,or perhaps some kind of voucher for people that bought the 6800 specifically for this highly touted feature....
  • Lonyo - Monday, October 11, 2004 - link

    Why is there no X300 in the CS: Source stress test?
    It seems oddly missing, and with no comment as to why...
  • projecteda - Monday, October 11, 2004 - link

    x700 > 9800 Pro?
  • NesuD - Monday, October 11, 2004 - link

    there is some kind of error concerning your max power graph and this statement.

    "other than the integrated graphics solution, the 6200 is the lowest power card here - drawing even less power than the X300,"

    the graph clearly shows the 6200 drawing 117 watts while the x300 is shown drawing 110 watts. Just thought i would point that out.

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