The Sims 2 Performance

A new addition to our test suite, made especially for this article, is the latest installation of the Sims series. Sims 2 isn't the type of game that requires a $600 GeForce 6800 Ultra, but it is the type of game that does require some minimum level of graphics performance and is sometimes found installed on computers on which you would otherwise not find a single game. So, what are the minimum graphics requirements for a playable Sims experience? To find out, we benchmarked the camera flyby that occurs when you select the Pleasantview neighborhood. We used FRAPS to measure the average frame rate throughout the sequence.

At 800x600, there's once again one clear winner here, the Radeon X700 by a huge margin (42%) over even the GeForce 6600. The GeForce 6600 is the distant 2nd place performer, and there's a huge clump of cards that perform similarly to the Radeon X600, with the 64-bit X300SE coming in last. Interestingly enough, even the slowest X300SE manages to play the game reasonably well at 800x600 with the highest detail settings possible.

Sims 2 - AT_Bench

For more, let's look at the resolution scaling graph:



Notes from the Lab

ATI X300: The X300 offers performance very similar to that of the X600 Pro and the GeForce 6200. The game is not totally smooth, but is definitely playable at 800x600. There is a significant amount of aliasing at 800x600, but without a faster card, there's little you can do about it.

ATI X300SE: There is a noticeable performance difference between the X300 and X300SE, yet even the X300SE can play the game reasonably well at 800x600. If you turn down the detail settings, the performance improves dramatically.

ATI X600 Pro: Although the X600 Pro performs similarly to the GeForce 6200 and 6600, the frame rate is much more stable than either of those two. There's far less stuttering when scrolling around the game world.

ATI X700: The X700 continues to be much, much faster than the rest of the contenders here.

NVIDIA GeForce 6200/6600: Both the 6200 and 6600 exhibit stuttering issues under Sims 2, although the game is definitely playable using either.

Intel Integrated Graphics: Here's where performance truly matters for Intel graphics - in a game like The Sims 2. This is the type of game that will be played by people who don't come within 100 yards of Doom 3 and who, honestly, shouldn't need to spend even $100 on a video card to play a game like this. How does the 915G fair? It actually plays the Sims pretty well. There is some loss in image quality it seems (just detail), but it's actually not bad at all. If you're building a computer for someone who only plays the Sims, Intel's integrated graphics is actually all you need. 800x600 looks pretty bad, but luckily, the game is playable at 10x7. You may have to turn down the detail settings as there is a bit of stuttering at the highest settings.

Star Wars Battlefront Performance Unreal Tournament 2004 Performance
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  • PrinceGaz - Tuesday, October 12, 2004 - link

    I'm assuming the 6200 you tested was a 128-bit version? You don't seem to mention it at all in the review, but I doubt nVidia would send you a 64-bit model unless they wanted to do badly in the benchmarks :)

    I don't think the X700 has appeared on an AT review before, only the X700 XT. Did you underclock your XT, or have you got hold of a standard X700? I trust those X700 results aren't from the X700 XT at full speed! :)

    As #11 and #12 mentioned, with the exception of Doom 3, the X600 Pro is faster than the 6200:

    Doom 3 - 39.3 60.1 (-35%)
    HL2 Stress Test - 91 76 (+20%)
    SW Battlefront - 45 33 (+36%)
    Sims 2 - 33.9 32.2 (+5%)
    UT2004 (1024x768) - 46.3 37 (+25%) [they were CPU limited at lower resolutions]
    BF Vietnam - 81 77 (+5%)
    Halo - 45.2 44 (+3%)
    Far Cry - 74.7 60.6 (+23%)

    So the X600 Pro is slower than the 6200 (128-bit) in Doom 3 by a significant amount, but its marginally faster than it in three games, and its significantly faster than the 6200 in the other three games and also the HL2 Stress Test. So that makes the X600 Pro the better card.

    The X700 absolutely thrashed even the 6600, let alone the 6200, in every game except of course Doom 3 where the 6600 was faster, and Halo where the X700 was a bit faster than the 6600 but not by such a large amount.

    Given the prices of the ATI cards, X300SE ($75), X300 ($100), X600 Pro ($130), X700 (MSRP $149); the 6600 is going to have to be priced at under its MSRP of $149 because of the far superior X700 at the same price point. Lets say a maximum of $130 for the 6600.

    If thats the case, I can't see how the 6200 could have a street-price of $149 (128-bit) and $129 (64-bit). How can the 6200 (128-bit) even have the same price as the faster 6600 anyway? Its also outperformed by the $130 X600 Pro which makes a $149 price ridiculous. I think the 6200 will have to be priced more like the X300 and X300SE-- $100 and $75 for the 128-bit and 64-bit versions respectively, if they are to be successful.

    Maybe most 6200's will end up being cheap 64-bit cards that are sold to people who aren't really bothered about gaming, or who mistakenly believe the amount of memory is the most important factor. You just have to look at how many 64-bit FX5200's are sold.
  • Shinei - Tuesday, October 12, 2004 - link

    The PT Barnum theory, wilburpan. There's a sucker born every minute, and if they're willing to drop $60 for a 64-bit version of a card when they could have had a 128-bit version, so much the better for profits. The FX5200 continues to be one of the best selling AGP cards on the market, despite the fact that it's worse than a Ti4200 at playing games, let alone DX9 games.
  • wilburpan - Tuesday, October 12, 2004 - link

    "The first thing to notice here is that the 6200 supports either a 64-bit or 128-bit memory bus, and as far as NVIDIA is concerned, they are not going to be distinguishing cards equipped with either a 64-bit or 128-bit memory configuration."

    This really bothers me a lot. If I knew there were two versions of this card, I definitely would want to know which version I was buying.

    What would be the rationale for such a policy?
  • wilburpan - Tuesday, October 12, 2004 - link

  • nserra - Tuesday, October 12, 2004 - link

    Why do you all keep talking about the Geforce 6600 cards (buying them) when the X700 was the clear winner?
    You all want to buy the worst card (less performing)? I dont understand.

    Why dont anantech use 3Dmark05?

    No doubt that mine 9700 was a magnificent buy almost 2 years ago. What a piece of cheat are the Geforce FX line of cards....
    Why didnt they use one (a 5600/5700) just to see...

    Even 4pipe line Ati cards can keep up with 8 pipe nvidia, gee what a mess... old tech yeah right.
  • coldpower27 - Tuesday, October 12, 2004 - link

    I am very happy you included Sims 2 into your benchmark suite:)

    I think this game like the amount of vertex processor on X700 plus it's advanatge in fillrate and memory bandwidth, could you please test the Sims 2 when you can on the high end cards from both vendors? :P
  • jediknight - Tuesday, October 12, 2004 - link

    What I'm wondering is.. how do previous generation top-of-the-line cards stack up to current gen mainstream cards?
  • AnonymouseUser - Tuesday, October 12, 2004 - link

    Saist, you are an idiot.

    "OpenGl was never really big on ATi's list of supported API's... However, adding in Doom3, and the requirement of OGL on non-Windows-based systems, and OGL is at least as important to ATi now as DirectX."

    Quake 3, RtCW, HL, CS, CoD, SW:KotOR, Serious Sam (1&2), Painkiller, etc, etc, etc, etc, are OpenGL games. Why would they ONLY NOW want to optimize for OpenGL?
  • Avalon - Monday, October 11, 2004 - link

    Nice review on the budget sector. It's good to see a review from you again, Anand :)
  • Bonesdad - Monday, October 11, 2004 - link

    Affordable gaming??? Not until the 6600GT AGP's come out...affordable is not replacing your mobo, cpu and video card...

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